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World of Warcraft opens PvE to PvP Character Transfers

50°
324w ago - In a move that has stunned many people in the World of Warcraft community, Blizzard has reversed their earlier stance on no PvE to PvP server transfers.

Per Bornakk on the official World of Warcraft forums, Blizzard has decided to open up transfers from PvE servers to PvP servers because "World of Warcraft has matured significantly since the inception of Paid Character Transfers, [they] don't feel that PvE-to-PvP transfers will have the negative impact on the game that [they] initially wanted to avoid when [they] started the service in 2006.

This change will provide more mobility and freedom for players to experience the game with friends or play in the type of environment they're looking for."

Considering the furor that is now starting up on the official forums regarding this major change in dynamics, we can only wonder why after so many years Blizzard has reversed their decision. Previously, Blizz maintained that they wouldn't allow transfers from PvE to PvP because it would be unfair to players who leveled characters up in a PvP environment. They wanted to avoid PvPers having to deal with people who transferred into the harsher...
 

Poor Earning in Virtual World

50°
327w ago - Nearly half a million people are employed in developing countries earning virtual goods in online games to sell to players, a study has found.

Research by Manchester University shows that the practice, known as gold-farming, is growing rapidly.

Researchers say the industry, which is largely based in China, currently employs about 400,000 young people who earn £80 per month on average.

Games companies have attempted to crack down on the practice. Players in the popular online game World of Warcraft acquire virtual gold by fighting monsters and completing quests.

Alternatively, some simply buy it from a fast-growing workforce employed to play this and other games.

Manchester University says the young people, described in the study as "playbourers", sell gold or other virtual goods, despite the practice being against the rules of many online games.

However, the report's authors say an industry which connects cash-rich time-poor players with those willing to work long hours for little reward is likely to go on growing.
 

Team overclocks Core 2 Quad to 5.1GHz, Claims World Record

100°
330w ago - Nilay Patel writes: So we hate to break it to the good guys at Tom's Hardware, but while we're impressed that they managed to overclock a 2.4GHz Intel Core 2 Quad 6600 to 5.1GHz using a cryogenic cooling system, it's not nearly close to the world record they're claiming.

We've seen P4's at up to 8.18GHz, and just a couple months ago someone jacked a Core 2 Extreme QX9775 on a Skulltrail board to 6GHz. Still, it's always fun to watch people pour liquid nitrogen over a mobo - video below.



 

World of Warcraft Patch 2.4.3 Goes Live

50°
332w ago - Here are the full patch notes:

General
- Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
- Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
- Haris Pilton has launched a new line of bags and jewelry. Check her out in the World's End Tavern!
- Mounts at 30?! Yes, it's true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
- Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded their bats in for glorious fire-breathing dragonhawks.
- Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
- Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
- Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster
- Equipping an item will now cancel any spell cast currently in progress.
- Placing an item in your bank will now cancel any spell cast...
 

Call of Duty: World at War Interview with Tech Specs and More!

100°
332w ago - PCGH: What will be the base technology of Call of Duty: World at War? Do you as a new developer write a brand new engine from scratch of do you reuse many parts of the technology of Call of Duty 4? Why do you decide program a new engine/modify the existing technology?

Cesar Stastny: Treyarch has worked on various games during the last decade so we had our own engines, including the one on which all the Spiderman games were built. For Call of Duty: World at War, we chose the original Infinity Ward Call of Duty4: Modern Warfare engine as the base technology. Call of Duty 4 is widely considered the best cross platform game to date (Xbox 360/PS3/PC), so it is logical to consider its engine as the best next generation cross platform as well.

We chose it for its excellent lighting and game scripting. We enhanced the existing Call of Duty 4 engine with visual improvements, new effects, cooperative multiplayer, as well as using Activision's proprietary DemonWare technology for online, lobbies, matchmaking on PC and PS3 platforms which do not come with the equivalent of Xbox Live.

PCGH: Call of Duty 4 was developed cross platform and there were no major differences between the console and the PC version as far as visuals and other technical aspects is concerned. Will this be the case for Call of Duty:...
 
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