10w ago - Following up on the previous PS4 updates, today details on the PlayStation 4 Audio Processor (ACP) have surfaced from Sony documention.
To quote (via VGLeaks.com, linked above): "Mark Cerny confirmed in an interview that PlayStation 4 uses hardware expressly dedicated to audio tasks. What are the capabilities of this hardware? What is Sony telling to developers about it?
Here we have some material from Sony’s presentations where you can learn more about audio custom hardware in PS4. This dedicated hardware will manage basic tasks, for game or system, relying on the CPU or GPU for advanced tasks.
Another important point is that this audio block is not programmable by developers directly, they could only access it via OS."
PS4 Audio Processor (ACP)
Custom Audio Block
Access mediated by OS
Not programmable by game teams
Performs encoding and decoding
Game: 200+ MP3 or equivalent streams
System: Encoding and decoding for voice chat, etc...
10w ago - Sony Blog Manager Fred Dutton went hands-on today with Deep Down on PS4, which he states offers some ambitious dungeon crawling!
Below are the details, to quote: Tokyo Game Show was arguably a little light on big, never-before-seen new games this year.
Sure, Killzone: Shadow Fall, Driveclub, Assassin's Creed IV Black Flag, Resogun, and the like were all present, correct, and looking very shiny. But if you were after something truly fresh out of the oven, pickings were slim.
There were a handful of exceptions, of course: Yakuza Ishin from Sega (as yet unconfirmed for a Western release), the very sexy looking Soul Sacrifice Delta on PS Vita, and Deep Down - Capcom's ambitious PS4 exclusive.
Along with Yakuza, Deep Down was the game that scored the biggest queues at the show, and my very first port of call. On the face of it, it looks like something gamers will have played more than a few times before.
You step into the sabatons of an armour-clad knight as he explores a dimly-lit dungeon, crawling with hideous creatures, and armed only with a lance. So far, so Dark Souls. However, there are three aspects to the Deep Down experience that set it apart as something entirely different.
Firstly, all its dungeons are procedurally generated. As with, say,...
10w ago - Following up on their previous updates, today Sony's SVP has given PlayStation 4 fans more insight into the PS4's noise level, power consumption, media performance and more below.
To quote from DualShockers.com (linked above): "Sony Computer Entertainment Japan and Asia Senior Vice president and Director of Business Unit 1 Masayasu Ito isn't as well known as Shuhei Yoshida between PlayStation fans, but given his technical role he's the best person to ask about some of the most technical aspects of the upcoming PS4.
Today he gaver some extremely interesting information about the console as part of an interview on the Japanese tech site AV Watch.
Here's a summary of the most relevant points:
While being always online is not necessary, a network connection is important to fully enjoy the features of the PS4.
The PS4 will initially act as a stand-alone web server for the PlayStation App. In the future there's the possibility of this to be expanded through the cloud, with the PS4 and PlayStation App interacting through the cloud, allowing cooperative...
10w ago - Guerrilla Games Producer Poria Torkan revealed details today on Killzone Shadow Fall season pass for PlayStation 4 below.
To quote: Today we're excited to announce the season pass for Killzone Shadow Fall.
We're pulling out all the stops for Killzone Shadow Fall's multiplayer, and we already have several forms of downloadable content planned for extensive post-launch multiplayer support.
In addition to new competitive multiplayer maps - which, as we mentioned before, will be released for free - we're also working on paid expansion packs that will further enhance your online experience.
To help you save on the first six expansion packs, we're introducing the Killzone Shadow Fall Season Pass. For just $19.99, you will receive access to the following packs as they become available:
• Online co-op expansion pack
• Focusing on team play and intense combat, the online co-op expansion pack adds a new co-operative game mode in which you and up to three online friends must survive against impossible odds.
• Fight waves upon waves of enemies in four new arena maps, featuring a unique leveling system and new unlocks.
• Three online co-op map packs
• Each map pack consists of two brand-new arena maps you can play in co-op mode...
10w ago - Sony Social Media Specialist Ryan Clements revealed some PS4 and DualShock 4 secrets is a Thief developer Q&A session below.
To quote: With the power of shadows at his beck and call, master thief Garrett returns to PS3 and PS4 in 2014 with a new bag of tricks.
The well-loved stealth series has always empowered gamers with a broad array of in-game choices, whether it was using lethal or nonlethal tactics to drop nosy guards, or leveraging magic and technology to overcome adversity. The upcoming Thief is no exception.
In order to learn more about Thief's stealth systems, storytelling, and PS4 benefits, we turned to Producer Stephane Roy. He shared some incredible insight into Thief's design process, and even sheds new light on how DualShock 4 will empower PS4 thieves.
So let's see what Garrett's gotten himself into this time...
PlayStation.Blog: While developing for both PS3 and PS4, do you have any predictions for what's possible on PS4 that isn't possible on PS3?
Stephane Roy: There are multiple components to this question; an AI component, an audio component, an art component. It's very important for us to immerse players in our universe.
We want to make sure players really feel like they're Garrett, that they're...