223w ago - Today SCEA Santa Monica Studio's Associate Producer Mike Graham has revealed more details alongside new videos on Gravity Crash for PS3 and PSP.
To quote: Earlier this year, we unveiled one of the newest additions to the PSN line-up, Gravity Crash for PS3, and were thrilled with all the positive responses it received. So, you can only imagine how excited we were to make the announcement during GamesCom in Cologne that we will be releasing this retro-chic title on the PSP as well!
Please take a look at a brand new Blog post from Stewart from JAW – developers of Gravity Crash – for a closer look at how both titles came about and what you can expect to see in both versions of Gravity Crash.
This is Stewart at JAW, developers of PSN and PSP super-retro title Gravity Crash. The guys at SCEE asked me kindly to write a post about the game, so here it is.
Back in 07, myself and Dave Parsons (project lead) were sat in a coffee shop and a long conversation ensued on all the things we loved about gaming in the 80s.
Pixel perfect collision detection, that sense of tactile movement, simple controls, the richness of things to do but with less buttons needed...
One of the new features included is animated themes, but at first glance none are available. Keep looking, as there is already a free Afrika Dynamic PS3 Theme available in the Japanese PSN Store as of right now.
Excluding the free one above, the first regular Dynamic / Animated PS3 Theme costs a premium price of $2.99. Available right now in the PlayStation Store, you can download the LittleBigPlanet animated theme that was shown when PS3 Firmware 3.0 debuted.
Some videos of the new Dynamic / Animated PS3 Themes are below:
224w ago - As previously reported, we know that the the PlayStation 3 Slim uses half the power of its 'Fat' counterpart.
Now reports are coming out of the popular Japanese blog Ore-teki (linked above) that the PS3 Slim may actually be slower than its bulky predecessor.
Of course these differences may be caused by differences in harddrive, but in this case the maker of the video claims the same 7200RPM HDD is installed in each... which leaves room for firmware/hardware variations or simply random fluctuations.
Whatever the cause, it seems unlikely Sony will be admitting any undocumented performance difference between the models.
Below are some PS3 HDD and Blu-ray speed comparison videos demonstrating the apparent differences:
224w ago - Today Marketing & PlayStation Network Senior Vice President Peter Dille has unveiled the PS3 console's new ad campaign- It Only Does Everything.
To quote: I'm excited today to unveil our brand new ad campaign for PlayStation 3. This year is going to be a game-changing year for PlayStation.
Last week, we extended an incredible value proposition with the $299 price move and the introduction of a sleek new form factor for the 120 GB PS3. We've coupled this news with a truly unmatched content line up this year with some of the most eagerly anticipated games in our history.
But this is just half the story. Today we are laying down the final puzzle piece with a new marketing campaign for the PS3 and the introduction of its new tagline, "It Only Does Everything."
You may remember our MLB ad from earlier this year where we introduced Dustin Pedroia's "Dear PlayStation" spot and our resident PlayStation expert Kevin Butler.
These new ads, created by our partners at Deutsch LA, birthed a new campaign in which we will have direct conversations with consumers about everything the PS3 can do. And as you'll see below, "It Only Does Everything."
233w ago - Today Namco Bandai Games Producer Kazuhito Udetsu has shared a few videos of the music from Katamari Forever for PS3.
To quote: I'm here today to give you a peek into the music of Katamari Forever. As always, Yuu Miyake was in charge of sound direction and he did a wonderful job.
Katamari Forever's soundtrack consists of remixes of past Katamari songs. Let me briefly talk about why this is. Since the first game, Katamari Damacy, was originally only released in Japan, we wanted Japanese singers who were well-known in Japan but nobody had heard from in awhile for whatever reason.
For the second game we wanted to do the same thing but with foreign artists. However, this didn't happen because of our lack of foreign friends and ability to negotiate.
For this game we thought it would be a good idea to have those tunes remixed or arranged by Japanese and non-Japanese artists as sort of a musical trilogy (Oh, did you notice that Katamari Forever is the third title for a PlayStation console? Not that it really means anything though.).
The most important thing about the remixed music is that it's clearly meant to be for a Katamari game. That includes Katamari-themed...