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The Big E3 List 2008

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345w ago - The always-popular Electronic Entertainment Expo has returned to its roots this year, with the annual game show moving back to the Los Angeles Convention Center after a solo season on the sunny beaches of Santa Monica.

Kicking off on July 14 and running through July 17, E3 2008 showcases several of the year's biggest software titles from the industry's biggest publishers.

To help celebrate the festivities, we're starting our E3 coverage right here and now. Listed below is every videogame that has been "officially confirmed" to appear so far. Just remember, don't go crazy if your most anticipated title isn't on the list -- after all, E3 is known for its surprises and secrets, not every company is going to let us know everything ahead of time.

That means that our list will by no means be complete until the show starts. Regardless, this page will continue to be updated immediately whenever we can confirm additional titles.

For your easy navigation, we've provided links to every game listed should you want to use our watch-list system to keep and eye on your favorite titles, and we've even included a handy countdown clock so you know exactly how much time is left before the show happens. Titles added in the last 48 hours are marked with a handy-dandy "New" icon as well.
 

Top 50 Games of All Time List!

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347w ago - Recently, the staff of 411Mania games got together to discus putting together our lists of top 50 games of all time. I present to you my list of the top 50 games of all time, in my opinion.

1. Maniac Mansion Nintendo Entertainment System
Maniac Mansion was one of the greatest games to ever be put on a console of any kind. This was one of the first games I ever went back and played after beating it because it offered alternative endings based on how you played the game. This was a revolutionary game that garners almost no reception or appreciation today. If you can ever find a copy of this game pick it up I promise you that you will not regret it. Here's hoping someone out there reads this and sends me a copy of it for the original NES.

2. Halo 2 Xbox
There is nothing to say about this game that has not already been said. This was the first time I ever felt that I was fully using the potential of my Xbox While I enjoyed Halo 3, it was nowhere near as innovative or enjoyable as this one.

3. 1942 NES
1942 is the greatest vertical shooter game in existence. As a kid remember just playing this game for hour after hour. I have this game downloaded on my pc and still play it almost on a weekly basis. I am excited to see how the new sequel plays out on the Xbox 360.
 

PS3 TEST SD Launcher 1.00 Video released!

50°
348w ago - As promised, below you will find a video of our PS3 TEST SD Launcher. The quality is not great nor was there sound, but it's the best capture from the old camera we have so we improvised and added a tune in the background.

A video capture of the PS3 would have been much clearer, but we wanted to show the PS3 in the video as well. It starts from the XMB, and allows non-NPDRM SELF's to be executed from SD card.

In the video you can see the SD Launcher loading and booting to the select screen. There is the ability to "move" throughout the list, and upon hovering on your slot of choice, pressing X.

At the moment the titles and locations are hardcoded, we need to add in support for reading either a filelist or the PARAM.SFO's.





The real impressive part of the video is in regards to the Ridge Racer 7 Demo. We obtained the Ridge Racer 7 Demo from an Official PlayStation Magazine Demo Disc. Upon receiving, we decrypted the SELF, rebuilt and patched it. This patching allows us to run the SELF from other devices. We picked this Demo as it was small, around 500MB, as our largest SD card on hand was 1GB.

However, there is an issue with newer games. It seems there is an additional "check" that we have yet to pinpoint. But this does work...
 

Flowchart: A PS3 Game's Flow of Execution; PS3's Base AIX!

50°
348w ago - As we promised earlier this week, we are going to explain a PS3 game's boot process, as well as explain why the PARAM.SFO is so important.

The Flowchart in the image attached below explains a PS3 game's startup procedure from insertion to its execution.

Most of it is self-explanatory upon viewing the chart, however, there are a few notes. Any Retail SELF on a Blu-ray disc is flagged so it can only be decrypted and executed from the disc, and nowhere else.

Furthermore, the PARAM.SFO is also of importance... Upon insertion, the PS3 reads the Title ID of the disc in the PARAM.SFO and inserts it into the DB. Once the game is executed and decrypted, the Title ID is checked yet again to make sure it matches. If it does not (think a disc swap), the PS3 will silently error, and return to XMB.

In a final note, our PS3 Devs have been digging through numerous documents and patents, and came to the conclusion that the PS3 uses AIX (Advanced Interactive eXecutive) as a base! See Wikipedia for more details on the format.

Later this weekend, we will have more details and a video for those interested on how to run some PS3 games on a Debug/TEST PS3 from an SD card! As most are aware, PS3 games aren't designed to...
 

PS3 Flash Goodies - Part 3: The FULL PS3 Flash FileList

250°
349w ago - With all of the recent news of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.

The image below is a snippet of the FULL PS3 Flash FileList for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.

The list is quite juicy, as you can see there are plenty of RCO files, XML files, as well as assets. Even the PS3 Startup sounds are in the flash! Alongside the assets are plenty of SPRX's as well as a few SELF's.

In regards to dev_flash2 + dev_flash3, we can only speculate what is held on there, but the Kernel and HV need to reside somewhere, don't they?

In other news, watch later this week for something cool. We ripped an Official PlayStation Magazine Demo Disc, extracted a Demo of Ridge Racer 7, and after patching it, successfully got it running solely off an SD card, using the PS3's SD card slot.

And a note to those claiming to know why the Retail to Debug HDD Swap Method...
 
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