112w ago - Sony Network Entertainment Marketing Manager Christopher Lastrapes has posted up this weekend's PlayStation Video Store and Music Unlimited updates today.
To quote: In the brightest day, in the darkest night, it's time for Green Lantern to hit our New Releases today.
Follow the early days of Hal Jordan's conversion from ordinary test pilot to member of the Green Lantern Corps. Ryan Reynolds (The Change-Up) leads a cast that includes Blake Lively (The Town), Peter Sarsgaard (An Education) and Mark Strong (The Eagle). Purchase to own in 1080p HD and receive special bonus features!
The Movies section welcomes the hilarious dark comedy Horrible Bosses starring Jason Bateman (Arrested Development), Charlie Day (It's Always Sunny in Philadelphia) and Jason Sudeikis (Saturday Night Live).
Follow as these three hard workers attempt to knock off their office superiors played by Jennifer Aniston (Just Go With It), Colin Farrell (Fright Night) and Kevin Spacey (Casino Jack). Check out the interview below with the composer of the film's score.
The Walking Dead returns TV Shows to with Season 2 after the big premiere on Sunday. Also, find the latest in hit television in our Fall TV Survival Guide.
The highly anticipated animated adaptation of Batman Year One...
To quote: Here is the first and very early release of Swingball 2. Unlike its predecessor it is available not only for Wii but also for PS3 (with a PC version forthcoming).
There were some really cool user made levels for the original Swingball that did things I hadn't even thought of and I’m looking forward to seeing how people take advantage of the new stuff in this game.
There are now blocks that can be swung from but not walked on (they aren't solid). There are also tiles that will change the direction of gravity when you come in contact with them.
I haven't begun it yet but I plan to make a WYSIWYG editor which will make it even easier for people to create their own levels.
There is a lot left to do. The game currently just consists of a single test level.
113w ago - Today PlayStation Home Community Specialist GlassWalls has announced the total integration of Uncharted 3: Drake's Deception in PlayStation Home with video footage below.
To quote: Calling all Fortune Hunters! This Thursday, October 13th, one of the most celebrated game franchises of all time comes crashing into PlayStation Home.
UNCHARTED 3: Fortune Hunter provides a third-person adventure game experience unlike anything you've ever seen in PlayStation Home, including a partial recreation of the Yemen level from the UNCHARTED 3: Drake's Deception multiplayer mode, and a cover-based shooting system complete with weapons and gameplay inspired by the hit UNCHARTED series.
UNCHARTED 3: Fortune Hunter is the latest Total Game Integration event allowing players to unlock exclusive content in UNCHARTED 3: Drake's Deception directly from PlayStation Home.
Over the course of the next three weeks, players will be pitted against waves of enemies developed from character models straight from UNCHARTED 3: Drake's Deception. Progress through challenges to unlock special PlayStation Home rewards, such as collectible weapons; complete all 10 challenges to unlock...
113w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Q&A and Better Shred Than Dead video today on SSX for the PlayStation 3 entertainment system.
To quote: Whether it's the socially enabled online mode, the deadly new "Survive It" challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition.
During a recent hands-on session, I caught up with art director and series veteran Geoff Coates to discuss how this classic PS2 series is handling the jump to PS3 for the first time.
During our chat, I was able to slip in some questions from the PlayStation.Blog community and squeak out some tantalizing hints of the PS3-exclusive Mt. Fuji level.
PlayStation.Blog: What does the PS3's technology bring to SSX? What can you do now that you couldn't do in the PS2 era?
Geoff Coates, Art Director, SSX: I worked on all the previous SSX games, and at the time we had a lot of big ambitions that we couldn't execute due to technological limitations - whether it was console hardware power or software holding us back. We've just caught up now from a technical perspective, so it seems like the best possible time for a new SSX game.