PlayStation Developer Suite Allows NES Emulation on PS Vita

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102w ago - Recently the PlayStation Suite SDK went into Open Beta as part of Sony's Developer Program, and now someone has managed to successfully port the Nintendo (NES) emulator FCEU to PlayStation Vita on the latest PS Vita v1.67 Firmware.

It's pretty easy to do, you need:

1. PS Vita
2. Computer running Win XP/7
3. Files included below.

To quote via glichxp.com/?p=1986 (linked above): How to Play NES Roms on PlayStation Vita SDK on FW 1.67

  • You will need to sign up for the development suite by going HERE on your PS Vita browser and clicking Try now then clicking download under section 2. (this is a Sony site and the download link will launch the PS Store on your Vita)

  • The NES emulator is available for download HERE. (Click the green button to start the download.)

  • You will also need Vita Connect. (will allow you to copy .psspac files from...

 

Sony PlayStation Store PS3 and PSN Updates for May 8, 2012

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102w ago - Sony PlayStation Store Director Grace Chen is here with this weeks US PSN updates below, as follows:

Hi Everyone - It's a good day to be a PlayStation gamer.

Not only do we get to celebrate the release of Starhawk as well as the news that all future Starhawk map packs will be free (watch this space for when they'll be dropping), we also see a ton of great content arriving on the PlayStation Store!

We start off today's update with the PSN exclusive Datura. Playable with PlayStation Move or your DualShock 3 controller, this adventure will get you immersed into the game's unique experimental narrative and original way of interaction. Experience the world not only visually but also exploration.

In DATURA, the player will experience an incredibly unique scenario. As you play DATURA, you find yourself in a forest.  As you explore this environment, you will be presented with different scenarios in which you have to make a choice, which will determine your end result.





It's an unforgettable journey brought to you by at Plastic ("Linger in Shadows") and Santa Monica Studio. PlayStation Plus subscribers will also be able to pick this title up at a 20% discount ($7.99 PS Plus price).
 

Video: The Making Of Sorcery: A Hero's Journey for PlayStation 3

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102w ago - Sorcery Creative Director Brian Upton at SCEA Santa Monica Studio has posted up a video showcasing the making of Sorcery: A Hero's Journey for PlayStation 3 fans.

Top quote: In this installment of our "Making of Sorcery" video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story.

Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created.

As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation Move motion controller. To give you a quick refresher on the story and gameplay...the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.

As a young sorcerer's apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. Sorcery puts the power in the players' hands letting them conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms.



 

Video: Papo & Yo PlayStation 3 Dev Diary: Fantastic Realities

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102w ago - Minority Creative Director Vander Caballero has made available the first in a series of PlayStation 3 developer diaries spotlighting Papo & Yo dubbed Fantastic Realities below.

To quote: Hello again! Last time I was here I talked about the redesign of Monster - now I want to give everyone an even closer look at the creative and design process for Papo & Yo in our first-ever dev diary.

Please take a look - you'll get a glimpse of Minority's office, some new ways you can interact with Monster, and even see the first prototype I designed for the game!

If you've been following Papo & Yo's development, you know that the game was inspired by my childhood in South America and my relationship with my father.

But I don't want that to be the only thing that people see when they get to play the game. Papo & Yo is also about a child's imagination, and experiencing "fantastic realities" - transforming the real world into a special world that can both help and challenge you.

I feel such joy when I play with my boy and see him imagining his toys coming to life - I hope that everyone will feel this when they play Papo & Yo.



 

Video: Sony Confirms Datura Blooms Today on PlayStation Network

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102w ago - Sony Santa Monica Studio Producer Matt Morton has confirmed alongside a video trailer that Datura blooms today on PlayStation Network!

To quote: I wanted let you all know how excited I am about the release of Datura for the PS3, which will be available later today on the PlayStation Network for $9.99.

I can't tell you how fortunate I feel to be working here at Santa Monica Studio.

We are constantly searching for titles that bring interesting and unique experiences to the gaming community, and having the opportunity to present Datura to you is yet another huge honor.

Datura is the second offering from Plastic, a group of amazingly talented developers in Poland. This project started awhile back, after they released Linger in Shadows for the PS3, which was an interesting step for us as a studio.

We honestly weren't sure how the public would react to an interactive art house project, but our fears were soon laid to rest as our hunch that our gamer were a savvy bunch was proved correct.

In Datura, the player will experience an incredibly unique scenario. As you play Datura, you find yourself in a forest. As you explore this environment, you will be presented with different scenarios in which...
 







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