Video: Ibb & Obb Tag-Team Sony PlayStation Network Today

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36w ago - Sparpweed Creative Director Richard Boeser shared a video announcing that Ibb and Obb tag-team Sony's PlayStation Network today.

To quote: In October, we introduced you to ibb & obb. Today it launches exclusively on PSN as part of PlayStation Store PLAY.

Four years ago, we founded Sparpweed with the intention to make our two-player, double-gravity prototype into a full game. We teamed up with Codeglue for the development and started production.

The game wouldn't be the same without Kettel's warm melodies and Tomasz Kaye's lentil centric sound effects. Five guest artists decorated the secret levels and many others helped in all kinds of ways. PlayStation showed a lot of commitment and patience, and guided us through the whole process. Thank you all!

From day one we built the design around the interaction between the two players. ibb & obb is all about the joy of exploring a new world and solving puzzles together.





I hope many of you will enjoy playing ibb & obb at home with a friend, brother, sister, parent, significant other, grandchild or online with a random gamer or PSN friend.

When playing online,...
 

Namco Bandai Games: Tales of Xillia Out Today, Exclusive to PS3

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36w ago - Namco Bandai Games Public Relations Specialist Nick O'Leary announced that Tales of Xillia is out today and exclusive to the PS3 entertainment system.

To quote: I have great news to tell you all: Tales of Xillia is now available exclusively for PS3 in North America, both at retail and digitally on PlayStation Store.

Do you like adventure, over-worlds, mana, warring nations, great spirits, lesser spirits, upgradable shops, real-time battles, lovable characters, and huge bosses?

Tales of Xillia has all those things, and more! Do you start to involuntarily shake with giddiness at the mere mention of a wyvern? Buddy, you better sit down, because we've got MULTIPLE WYVERNS!

Not only that, but Tales of Xillia also has two main protagonists. On one side we have Jude Mathis, a bright medical student attending the university in the capital city of Fennmont.

On the other side you have Milla Maxwell, a mysterious woman who travels with four spirits and will stop at nothing to accomplish her mission. You get to choose whose side of the story you want to see, complete with unique cutscenes and events complementing each campaign.





Fortunately, both heroes give you access to the thrilling...
 

Video: Vengeance is Yours Today in Call of Duty: Black Ops II on PS3

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37w ago - Activision Community Manager Dan Amrich made available a video today announcing that Vengeance is here for Call of Duty: Black Ops II on PS3.

To quote: One of the reasons I keep coming back to Call of Duty is the fast action - and the action is fastest on maps that really encourage interaction.

When you know all the players are packed tightly together - when every corner you turn can lead to a high-caliber engagement - that's when the game is the most fun for me.

And I think it's why maps like Studio, Hijacked, and Nuketown 2025 are voted up so frequently in multiplayer lobbies.

The four multiplayer maps in the latest Call of Duty: Black Ops II DLC collection, Vengeance, were designed for players like me - folks who don't want to run around forever before they get someone in their sights.

That cuts both ways: I know when I get caught in someone else's sights, it won't be long before I'm back in the action. That's certainly true on Cove, which strands players on a small tropical island - a beautiful place for a vacation, if the vacation didn't look like it might last forever.

With just natural rock formations for cover, the debris of a recent plane crash, and endless ocean surrounding you on all sides, there's no avoiding...
 

Action Button: Ten by Eight Launches Today on PlayStation Mobile

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37w ago - Action Button Entertainment Founder and Director Tim Rogers announced that Ten by Eight launches today on PlayStation Mobile.

Below are the details, to quote: Over the last few months, we've been working on a couple of great games for PlayStation Mobile. We're launching one right the heck now, a puzzle game, called Ten By Eight.

"Puzzle game" might be putting it too generally. I like to think of it as an "abstract strategy game with really fun graphics and music". You can call it a puzzle game if you want though! I won't cry.

With Ten By Eight, we made a game that I wanted to play - and I sure have played it a lot, and I'm still not bored.

I swear I've played it over 200 hours myself - which is normal, given that I, uh, directed the darn thing, though I swear that at least 80 of those have been recreationally, on the final version of the game. So, there's, well... my stamp of approval, at least.

It's playable on all PlayStation Certified devices with simple touch controls and the PS Vita version supports buttons.

I spent a large percentage of my childhood with a Rubik's Cube in my hands - I even Rubik's Cubed while reading books - so when Tetris first came out, my brain exploded. I've played dozens of puzzle games since...
 

Journey and The Unfinished Swan Bundle on Sale Today for $14.99

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37w ago - Creative Director of External Development Nathan Gary at Santa Monica Studio announced that Journey and The Unfinished Swan bundles are on sale today for $14.99.

Below are the details, to quote: Today, two beautiful games are going on sale together. Journey and The Unfinished Swan are both moving, deeply personal experiences.

They evoke wonder and mystery, and chart new territory in the world of games. Together, they are amazing examples of what makes the PlayStation experience so special, and starting this week, you'll be able to play them both for yourselves for one great price.

Read on for a few words from the creators of these uniquely personal titles.

Journey was a three year labor of love from thatgamecompany, but its true origins began considerably earlier. It started back in 2006 when I was still a student dreaming of making games professionally.

I was playing MMO games for a few years and began yearning for something more from the experience. The notion of an online game where players - actual strangers - would wish to stay close together, to care for and be cared for together, was taking shape. I was looking forward to one day creating an experience where anonymous players were able to develop a real human connection.

Even as Sony...
 







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