- With release dates slipping as titles need 'further development time' and louder groans from coders regarding the trials of contemporary CPUs, we look at how the increasingly contradictory nature of development - with studios asked to make one game for a variety of different machines - has impacted the industry...
Looking at the current state of the game market, it's clear that the development sector is having a serious problem with multiplatform development.
Staggered releases have become more common: it's not unusual to see a PS3 version of a title ship a week or two after its 360 counterpart. But it can be even more severe than that - some titles are appearing on some formats months after they've appeared on another, with slippage as developers continually shift attentions between platforms impacting production schedules.
In addition, more and more developers are starting to speak out on the difficulties of being multiplatform developers in this latest generation - usually at the same time as they boast the large amount of work they've done on their own internal development frameworks to alleviate the situation.
There's even a feeling amongst some in the industry that simultaneous multiplatform development isn't possible with a single team any more.