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Fenix Fire Announces Source on PS4: Evolving The Adventure

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39w ago - Fenix Fire CEO Brian McRae announced Source on PS4 today while discussing the evolution of the adventure with PlayStation 4 fans below.

To quote: When we began developing Source, we set out to create something completely new and unique, yet deeply versed in the classic Metroidvania adventure game style. To us, a Metroidvania is a special kind of adventure game that has a few main components that need to be just right.

First off, there needs to be an expansive, mysterious world to explore. Second, there should be permanent upgrades that are vital to your character's advancement and survival.

Lastly, a rich, visual story should unfold simply by playing the game itself. In just a few months of development time we've managed to uncover how we will attempt these familiar traits of the genre, and maybe even evolve them a bit further with Source.

The world of Source, even in its earliest versions, has always been an alternate dimension full of life, energy, and bio luminescence. Early on we looked at 80′s computer graphic movies like Tron, deep sea marine life, and fine surreal art for influence.

The reason for this eclectic mix of inspiration was to find the middle ground between the familiar and the unknown in order to help drive the exploratory nature of...
 

Video: 17-BIT Announces Skulls of the Shogun is Rolling Onto PS4

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39w ago - Senior Producer Raj Joshi at 17-BIT shared a video today announcing that Skulls of the Shogun is rolling onto PS4.

To quote: It's been a long road for us at 17-BIT getting Skulls of the Shogun out the door - and we hope you're ready for what's set to be the ultimate version of the fast-paced, turn-based strategy game: The Bone-a-Fide Edition, finally coming to PlayStation 4!

Skulls of the Shogun is a mash-up of turn-based strategy and fighting-game flare, scientifically engineered for lightning-quick rounds, thoughtful strategic play, and a frequently inappropriate sense of humor with its tongue planted firmly in cheek.

And whether you're into single or multiplayer, Skulls has you covered.

You play General Akamoto, Japan's greatest shogun, who's been stabbed in the back on the eve of his greatest battle - and transported to the Samurai Afterlife. But an impostor has taken your place, and it's up to you to shatter his plans and regain your honor as Shogun - of the Dead!

As you play through a beefy 10-hour single-player campaign, you'll build up your undead army, assembling infantry, archers, and scouts, along with a magical menagerie of animal monks.

You'll haunt rice fields, build units, and power up your troops by feasting on the skulls of your...
 

Video: Alien Trap Games Announces Apotheon is Coming to PS4

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39w ago - Continuing with Sony's PS4 news flood, Alien Trap Games Designer Jesse McGibney announced today that Apotheon is coming to PlayStation 4 with a video of it in action below!

To quote: Looking back, making our upcoming action sidescroller Apotheon in the visage of ancient Greek pottery seemed like an obvious choice. Everything is already there.

The 2D perspective, the awesome narrative and setting possibilities, heroes fighting monsters and magical goat-men with no pants... All we really had to do was figure out how to make the art on those pots move around and make it into an interesting game.

That's taken the two of us almost three years now. But we're almost at the end of our long road, and we're super excited to announce our new partnership with PlayStation to help us out and bring our hard work to even more players, as Apotheon will be coming to PS4.

Here's a few things we think will make Apotheon a blast to play with DualShock 4 in hand.





The combat in Apotheon draws mainly from our collective background as multiplayer FPS gamers. We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused...
 

Video: Zachtronics Announces Ironclad Tactics is Coming to PS4

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39w ago - Zachtronics Creative Director Zach Barth announced today that Ironclad Tactics is coming to PlayStation 4 with a PS4 video below.

To quote: One of the problems with making a game about the American Civil War is that it's fairly boring, at least compared to other video game themes. However, I believe that we have solved that problem, through the addition of massive, steam-powered automatons designed for a single purpose: WAR!

Ironclad Tactics is a fast-paced, card-based tactics game set in the American Civil War... with robots! Although it's reminiscent of the tactics games and collectible card games that we're all familiar with, we've done a few things that make the game stand out:

•When it comes to games, I am not a patient person. One of my biggest frustrations with card and tactics games is waiting for my opponent to take their turn, especially when they're an AI. In Ironclad Tactics, this is not a problem, as the entire game is streamlined for 10-second, fixed-length turns taken by all players simultaneously, blending the best of turn-based and real-time gameplay.

• You can call me old fashioned, but one thing I don't understand are digital card games that require you to purchase individual cards. They're just ones and zeroes! They don't exist! In Ironclad...
 

Video: MagicalTimeBean Announces Escape Goat 2 is Coming to PS4

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39w ago - MagicalTimeBean Developer Ian Stocker announced that Escape Goat 2 is coming to PS4 complete with a video trailer below!

To quote: I'm glad I didn't go with my original opening paragraph for this post. It just enumerated the reasons Escape Goat 2 sets itself apart from other puzzle platformers out there. I've shown the game to so many people that the shtick is burned in my mind. And ultimately, it's impossible to describe, because the fun of Escape Goat is intangible.

Danielle Riendeau from [Register or Login to view links] put it in the most flattering terms: "Escape Goat 2 made me feel brilliant."

Could an indie really ask for a better pull quote?

I will mention (with only the slightest bit of ego) that this is the first ever "Double Fine Presents" game. Though the myth of how "Tim Schafer's Escape Goat 2 came to be published by Double Fine on PC last March has reached the ends of the internet, I can take this opportunity to tell you the Real Story.

In early 2014, the goat's final development days were spent just down the hall from Double Fine Productions, who were thinking about getting into the publishing business (just don't call them a publisher).

Team Goatimus (myself,...
 
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