25w ago - Sony Senior Social Media Specialist Rey Gutierrez is here with the new PS3, PS Vita and PSN releases for the upcoming week today, as follows:
On PSN and for PS Vita comes, Disney Epic Mickey 2: The Power of Two. Utilizing the same open-ended, environment-manipulating play mechanics of the original Disney Epic Mickey to create a unique experience that lets players create their own paths through game levels.
Featuring both Mickey Mouse and Oswald the Lucky Rabbit, each with their own tools of environment manipulation. Additional features include, forgotten Disney characters and attractions, all-new levels, professional voice acting, Disney-inspired music and lyrics! Enjoy this week The Drop!
Disney Epic Mickey 2: The Power of Two (PS Vita) - In Disney Epic Mickey 2: The Power of Two, gamers will play as Mickey Mouse and for the first time ever, Oswald the Lucky Rabbit - Walt Disney's first cartoon star - in an all-new adventure of creativity and discovery.
The game returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions.
Now, Mickey and Oswald must join forces as true partners - Mickey with his magical paint brush that wields paint and thinner,...
25w ago - Sony Social Media Manager Sid Shuman went hands-on at this year's E3 expo and shared feedback on the new DualShock 4 PS4 controller below!
To quote: Following its debut at PlayStation's February 20th event in New York City, DualShock 4 has emerged at E3 in near-final form.
Though DualShock 3 has proven to be a capable and dependable wireless controller for years with PlayStation 3, the PS4's new weapon of choice is a clear improvement across the board. Here are some quick E3 2013 impressions.
For me, DualShock 4's most impactful new feature is a subtle but shockingly satisfying detail: A glossy cross-hatched texture that wraps around the larger handles.
This texture provides a snug, more comfortable grip on the device compared to DualShock 3's slipperier feel. This is one of those things you'll need to try for yourself to truly understand, but once you experience it there's no going back. It's a delight.
Then there are the redesigned and retuned analog sticks, which now boast a concave surface and slightly stiffer deadzone that makes it easier to maneuver the camera using small, precise movements. The surface is also more tactile, but not so much that it impedes your thumb's ability to glide around the inner rim as your make subtle adjustments to your aiming...
25w ago - Muteki Corporation President, CEO and Founder Bryan Sawler announced that Dragon Fantasy Book II is coming to PSN at E3 2013.
Below are the details, to quote: Since we announced Dragon Fantasy Book II back in August, we've had a very, very busy year. Our little 16-bit RPG that could has grown into quite a beefy project! Most of the game is now complete, with big chunks of the game tuned and fully playable.
We've got some big ol' bosses in there ready to stomp on people. We've beefed the engine up quite a bit from the SNES-like roots we were originally targeting, using way more layers, sprites, and rotation and scaling effects than that console was ever capable of.
We've travelled to two PAXes and a GDC, showing the game to everyone we could - and losing our voices several times in the process. And we even spent a good chunk of time and brought Dragon Fantasy Book I over to PSN as well, thanks pretty much entirely to the comments on this blog!
Most recently, we've added area-of-effect attacks to Book II. Getting attacked by a cluster of rowdy rock monsters is now no big deal when you can hit all of them at once with a well-placed spin attack!
Many magic spells have AoE effects as well, such as Freezios, which now freezes all the enemies in a straight...
25w ago - Roll7 Creative Director John Ribbins shared a video today from E3 2013 debuting new footage of sidescrolling skate 'em up title OlliOlli for PS Vita below.
To quote: Hello! I'm John, the game designer at Roll7. You may have seen a few snippets about OlliOlli already but as we approach E3 we wanted to go into a bit more depth about the game and let you know where the idea came from.
So, I've had a skateboard since I was about five. In my teens I actually got quite good and was sponsored for a while by Route One. Even now I still like to do the odd kickflip or whatnot (although breaking an arm is much more of a worry than when I was a kid).
I've played and loved all the skateboarding games from 720 and California Games to the more recent Tony Hawk and Skate games, but for me there was always something missing in the newer titles that meant it wasn't quite the same as real skateboarding.... Skateboarding is hard.
While Hawk and Skate are awesome games, the thing that bothered me was that if you did a kickflip, you would always land it except for if you hit the floor while your trick animation was playing.
25w ago - Ubisoft Community Developer Nik Schmidt posted up a fresh Watch_Dogs PlayStation 4 walkthrough demo video from E3 2013 today for PS4 fans below!
To quote: In this most recent Watch_Dogs gameplay demo, we witnessed the wide variety of tools that Aiden has in his arsenal, all expressed through gameplay.
Whether it be by driving in a stealthily way to try and evade assailants, by assisting a friend in escaping a sticky situation, or by blacking out parts of the city to give him tactical advantage, we were able to see all the agency we'll have while exploring the great city of Chicago.
Now, we've seen how Aiden lends a helping hand to a friend, but who's helping him? Who's helping you, the player, when the odds seemed to have been tipped against you? That's where it becomes interesting.
There's yet another layer of connectivity that will be available to you in Watch_Dogs: Co-op on mobile devices. When you're calling for help, you are sending a request to friends who are connected to the Watch_Dogs universe through their mobile devices.
When that request is accepted, a co-op experience starts and the goal for the two players is to survive from the police by escaping their pursuit. This is just another way Watch_Dogs brings you the full, hyper-connected experience.