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When Can We Expect a Warhawk Demo?

50°
367w ago - With the recent rash of demos popping up on the PlayStation Network, we were shocked to not see a small demo available for Sony Computer Entertainment America (SCEA)'s Warhawk. Rather than speculate, we asked Sony whether the company might release the demo to gamers who are considering purchasing the product.

Here's how an official rep for SCEA replied to GameDaily BIZ's query: "Warhawk was designed to support up to 32-players online simultaneously. In a demo version of a multiplayer only game, there is little control over how many players will be on a dedicated server at a time, potentially leading to smaller online battles that do not fully do justice to the title's fast combat and frantic play. Additionally, Warhawk development underwent an extensive beta trial that included nearly 10,000 participants, which offered a wide audience ample opportunity to experience the game and provide valuable feedback to during Warhawk's development."

So don't expect a Warhawk demo but at only $39.99 as a full download over the PlayStation Network, GameDaily's Chris Buffa summed it up best as, "Sony delivers a superb online experience with Warhawk, a beautiful combat game full of breathtaking scenery and plenty of chaos."
 

MAME4ALL v4.7r2 Hires for PSP released!

50°
367w ago - By TTYman, update includes:

Fixed from 4.7:

- 133 MHz in menu and while paused, for battery saving;
- VSync really works now;
- Corrected build configuration and Makefile, so sounds in various games are now back;
- Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering;

Download: MAME4ALL v4.7r2 Hires

Specific Features:

- Based on latest GP2X MAME4All releases v4.7;
- 480–272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
- Overclock support, from 133 to 333 MHz;
- Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480–272);
- Frameskip as GP2X version (fixed 0-5, auto 1-5);
- Vsync on/off;
- Save configuration support, default and per game;
- Autocentering fix for all resolutions;
- Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
- Stripped & Packed executable, only 2.1MB;
- Original graphics theme from Gold edition;
- Music in menu (filename music.psp in data folder), in these supported...
 

PSP Custom Firmware 3.10 Wizards out!

50°
367w ago - From the ReadMe: - New Multi-Recovery Mode.

Download: Custom Firmware 3.10 Wizards

Includes:

-Recovery Wizards
-Recovery M33
-Recovery WildCard
-Extra Applications

*Recovery Wizards:

New rcovery never sight, new extra options:

-Include all necesary files to make a recovery to firmware 1.50.
-Can create a Boot Recovery, can fit your Boot Recovery on your XMB.
-Flash 2 and 3 acces.
-Can make a backup from Flash 0,1,2,3.
-Can format flash 1.
-Can launch M33 y WildCard Recovery Mode.
-Can run extra applications.
-Flasher included: Can change into 10 diferent XMB full themes.
-New XMB style.
-Can shutdown or reboot your PSP from XMB.

*Recovery Wildcard:

-Translated to spanish.
-Color change.

*Recovery M33:

-Only translated to spanish.

*Extra Applications:

-UMDripper.
-Daxdump.
-PSPFile
-WifiSniffer
-PSPremote
-Pspmacversionchanger
-XBM changes.
-FIXED - Bug when changes in openin_plugin causes crash on PSX emulator.
-More Mb free on flash (2.50MB free)
-Al formatear la memory se crearan...
 

Preview: The Simpsons Game for PS3!

50°
367w ago - Picture this: a towering, King Kong-size Millhouse costumed up as Katamari Damacy's King of All Kosmos -- complete with crown and pink and green cups sticking out where ears should be. From that one image you get a pretty good idea what The Simpsons Game is all about. As we saw in prior demos of levels like "Grand Theft Scratchy" and "Medal of Homer," this isn't just a game featuring the Simpsons; it turns the clan loose on videogames, in a videogame.

If you think of each level as an episode, the game becomes a season of the show during which the Simpsons figure out that they've been licensed out to be in a number of games. It all begins with Homer in what he thinks is one of his favorite dreams visiting the Land of Chocolate. The video that introduces the level erases any doubts about whether the production lives up to the standard of the TV show. The animation looks terrific in HD, and with the regular show writers and voice talent on the job, it's just like watching another episode.

Except this time, after watching Homer's eyes light up at the sight of everything in chocolate, and his taking that first bite off the corner of a building, the animation transitions into a fully 3D game world with you in control. For this tutorial level, a white chocolate bunny appears to guide your proverbial journey down...
 

Preview: LittleBigPlanet for PS3!

50°
367w ago - A captive audience of game creators went totally gaga over LittleBigPlanet at March's Game Developers Conference... but that's not terribly surprising, as it's ostensibly a game about game development. It's certainly a fresh concept: You (and up to three friends) converge online to design and play side-scrolling platformer levels in real time. From its cuddly customizable avatars to its promise of a YouTube-style community, the whole thing feels remarkably original. But will the average gamer be as enamored with this quirky toolkit when Sony drops an interactive demo later this year? We cornered Media Molecule Senior Producer Pete Wilson for the scoop on this wacky new gaming concept...

EGM: Since we aren't all game developers, will you include some type of in-game hint system so our creations don't suck?

Pete Wilson: Actually, you'll be introduced to the creation tools just by playing the premade levels. We call it creativity by stealth -- you won't even notice it but, after playing LBP for a while, you'll probably be pretty good at making stuff. You definitely don't need to be a game developer to make stuff in LBP -- there is no separate editor for example; you just create everything very physically using your character, in-game. And we want to keep the creation systems very simple so that users aren't...
 
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