120w ago - Fatshark Producer and Lead Designer Marten Stormdal has announced that today Hamilton's Great Adventure goes live on PlayStation Network and shared a video of the game's creation from idea to finished product below.
To quote: Hamilton's Great Adventure is out today on PSN and we at Fatshark have arrived to set the record straight and answer all your questions. Thank the Elder Gods!
Hamilton's Great Adventure is what we would like to call a puzzle adventure game; it features puzzle-based core mechanics in an adventurous context and setting. Hamilton has a story to tell, and the twists and turns of his story frame and permeate the gameplay, hopefully creating a complete experience for you all to partake in.
The player is tasked with guiding Ernest Hamilton and his bird companion Sasha through their tantalizing travels across the world. Locations include the jungles of South America, deserts of Egypt, mountaintops of Himalaya and a mysterious lost continent.
Hamilton's Great Adventure can be played either single player (switching between the characters) or co-op. The gameplay is based on square tiles, on which Hamilton runs around, chasing keys and treasures while avoiding traps and enemies. Sasha...
120w ago - SCEE's James Gallagher has shared a Gamescom 2011 interview today with writer Anthony Burch of Borderlands 2 for the PS3 entertainment system.
To quote: Gamescom 2011 is a hazy memory now that I'm back at my London desk, watching raindrops fall down the window and imagining they're racing each other, but that doesn't mean our coverage is over.
I still have a few interviews to bring you, starting with Anthony Burch, writer on the recently announced Borderlands 2.
What did you think of the original Borderlands and will you be picking up the sequel?
120w ago - PlayStation Network Executive Producer Kevin Furuichi has shared details on Mortal Kombat Arcade Kollection, The Baconing, and Music Unlimited Top 10 as part of this weeks PULSE PSN video update below.
To quote: The August 23 edition of PULSE is available in HD later today when the PlayStation Store updates. Join Christina Lee for a look at the Mortal Kombat Arcade Kollection, the new Madden NFL 12, and, from the DeathSpank crew, The Baconing, which is available for pre-order as part of the PlayStation Network PLAY program.
The Top 10 ranks the most popular songs on Music Unlimited. As for new video releases, check out Robin Wright in The Conspirator while Paul Bettany battles unholy vampires in Priest.
Watch PULSE right here, and in PlayStation Home, or download in HD to your PS3 (SD to your PSP) when the PlayStation Store updates later today.
120w ago - Sony Senior Social Media Specialist Rey Gutierrez has shared some video footage from this year's Gamescom today showcasing Dante's vertical slice in Devil May Cry on the PlayStation 3 entertainment system.
To quote: Last year, Capcom and Ninja Theory revealed their re-imagining of Devil May Cry (now known as "DmC" at the 2010 Tokyo Game Show.
The response to Dante's makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante.
Heading into Gamescom, I received word that Creative Director Tameem Antoniades wanted to discuss DmC's progress and indulge me in Dante's new found love for aerial combat. After being reunited with Tameem and Dante, I'm left crying for more.
120w ago - Today Sony Senior Social Media Manager Jeff Rubenstein has shared some Gamescom 2011 footage of LittleBigPlanet for PS Vita dubbed a Touch of Creation below.
To quote: LittleBigPlanet and LBP2 enabled PS3 players to play, create and share custom-made levels and game modes online for all to enjoy.
Now, with the upcoming PS Vita game harnessing the handheld's plethora of inputs and sensors for playing and creating, Sackboy's new adventure will be the most accessible - and empowering - LittleBigPlanet yet.
We've seen glimpses of what PS Vita adds to Play starting at E3, when SCEE's Pete Smith demonstrated how the touch screen, gyroscopes, and rear touch panel helped Sackboy navigate levels in all-new ways.
At Gamescom, Smith was joined by Tarsier Studios designer Richard Meredith to show us some more Play possibilities and tools you'll use to Create new types of games.
Even the "Super Oval" shape of PS Vita is giving the development team novel new possibilities. Smith turned the Vita vertically to demonstrate a gravity-based game where players rapidly sort colored balls into the right chute - reminiscent of a touch-enabled version of PSN game Droplitz.