119w ago - Following up on our previous article, today Sony Computer Entertainment America's Product Marketing Specialist Derek Osgood has posted up the next in the Ratchet & Clank: All 4 One PS3 gameplay weapons series.
To quote: Hey everyone, we're back with the latest in our Ratchet & Clank: All 4 One weapon series, to give you another taste of the arsenal in Ratchet & Clank: All 4 One.
Insomniac Games keeps bringing the noise with the weapons and we hope you're getting ready to try them out for yourselves this October.
Get a look at the Pyroblaster, Arc Lasher, Blitzer, and Frost Cannon in action. Don't forget to keep checking back here for the rest of our gameplay series as we highlight a different aspect of All 4 One with each video, including the rest of the game's unique weapons!
Also, don't forget to register at www.ratchetandclank.com to get some free PSN Avatars, Home t-shirts and Static Theme!
119w ago - PlayStation Network Community Manager Morgan Haro has made available a video today spotlighting the PSN games that will be featured at this year's PAX convention.
To quote: With PAX Prime 2011 kicking off tomorrow in Seattle, attendees will get to try out a slew of new and unreleased games.
If you're heading to PAX, keep your eyes open for opportunities to play upcoming PlayStation Network titles, some of which won't be released for months!
A selection of PlayStation Network PLAY titles will be playable at PAX including Street Fighter III: Third Strike Online Edition, located at Capcom's spot at booth #3425. BloodRayne: Betrayal (releasing on PSN September 6th) shows off its gorgeously bloody 2D styling courtesy of Way Forward at booth #3652.
The same action-packed engine and dev team that made Just Cause famous is also in fine form with Renegade Ops - it's playable at the Sega booth (#3625) before its PSN release on September 13th.
To round out your PSN experience at PAX, the long-awaited Retro/Grade from 24 Caret Games will be playable at booth #6415. In a beautiful contrast to...
119w ago - Following up on their previous JFW DH PS3 Category preview video, today Spanish PlayStation 3 developer DemonHades has posted a video demonstrating a new PSP Category that will be used to control the PS3 console under their upcoming Custom Firmware.
To quote, roughly translated: In this new video we show how we can deal with the new psp Viewer category, and managing files such as install, view or delete the contents , so those of you psp you can give him a new use
This video is owned and authors DHorg Maky and KIKI is why it is forbidden to publish in EOL, if so will take appropriate action.
1saludo and see if they find that we do not want anything to appear there, and when I say nothing is nothing.
119w ago - SCEE's James Gallagher has shared a video and Q&A on Colonial Marines for the PS3 today, as follows:
I checked out Aliens: Colonial Marines when I popped over to the SEGA gamescom booth to say hi to a friend and, within minutes, it became one my highlights of the show.
I'm not as familiar with the Aliens films as many - I remember seeing one of them on TV as a child and not sleeping well for a few days - but judging it purely as a shooter, it is looking very impressive.
The level shown was a beautifully lit labyrinth of corridors on-board a craft sent to investigate LV-426, 11 months after Ripley escaped in Aliens.
The most memorable aspect for me was the animation of the Xenomorphs and my skin is crawling as I type just thinking about them. This added to the level design, which always leaves you feeling exposed as creatures pour from every angle and air vent, produces an unnerving shooter that piles on the tension.
After the demo, I spoke with Gearbox Chief Creative Officer Brian Martel about working with such an iconic IP and why his team is best suited to bringing the essence of the Aliens films to the interactive space.
119w ago - Eyebrow Interactive Lead Designer & Programmer Tyler Glaiel has shared a Closure video trailer today, confirming that it will hit PSN next Spring and be playable at PAX 2011 for fans.
To quote: We are very proud to announce that our game Closure will be coming to the the PlayStation Network next spring!
For those who haven't been following our development these past few years, Closure is a unique and stylistic puzzle platformer that takes the concept of light and shadow and twists it up into something never before seen.
You see, in Closure's dark and foreboding universe, the only things that exist are what you can see. An object properly lit up is physically there, yet an object shrouded in darkness ceases to be.
Your character can take advantage of this by manipulating lights to effectively change the shape of the world you're in. Wanna jump through a wall? Well you can, as long as it's in darkness.
Some of you might be wondering, "Wait, haven't I played this game before?" You may have. Closure began life as a small and simple web game posted online at the end of 2009.
The game was successful enough that we decided to take the unique concept of...