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Magic Ball for PS3 Available Today via PlayStation Network Store

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292w ago - Creat Studios Producer Olga Sokolova shared the following today via PS Blog:

Magic Ball (available today, January 15 for $9.99 on the PS Store) is another addictive game from [Register or Login to view links] and [Register or Login to view links] and it's filled with fast action, great humor and giggle-inducing fun.

While the game doesn't have an overall storyline like Cuboid, we have created comedic scenes for each level - so in a way, each level has its own little story! Each of the scenes is divided between two visual themes - Pirates and Knights - and each theme has its own mini-story scenes.





Magic Ball boasts a vast number of trophies that players can try and achieve - each of the trophies requires the player to overcome a specific challenge. It was a blast trying to come up with the trophies, and we tried to keep a lot of them consistent with the humorous themes of Magic Ball.

For example, we have the "25 in a row" trophy where you need to complete 25 levels in a row and several "Goodbye Cruel World" trophies where the player needs to pick up 5 skulls while completing the level.

One of the strategic elements of Magic Ball is the...
 

PS3 And PSP Versions of UNO Coming to PlayStation Network

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293w ago - The popular card game UNO is getting PS3 and PSP adaptations, courtesy of GameLoft. The two versions will be available on the PlayStation Store. Both versions will be available some time this year.

To quote: Gameloft, a leading developer and publisher of video games for mobile phones and consoles, announced today a worldwide multi-year licensing agreement to develop, publish and distribute the popular card game, UNO.

In addition to the iPhone and iPod versions currently available, UNO will now also be available across mobile phones, PlayStation 3 Network, PlayStation Portable Network, WiiWare and DSi Ware. The game will be available for these platforms in 2009.

"This agreement is the first step towards a long and successful relationship between Mattel, one of the world's premier toy companies and Gameloft, the global leader in video game development," said Michel Guillemot, president, Gameloft. "UNO is one of the most recognized card games in the world and we are excited to extend it beyond mobile and onto a whole host of console executions."

"Gameloft is a one stop shop for quality video game development and they have firmly established their excellence in this industry for years," said Cynthia Neiman, Vice President, Mattel Digital Play. "Gameloft's successful launch...
 

BioShock PS3 DLC Surfaces Tomorrow on PlayStation Network

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300w ago - 2K Boston Assistant Producer Keith Shetler shared the following via PS Blog today:

Hey there! What's that you say? You love challenging gameplay... and failed underwater utopias?

Then prepare to experience the world of Rapture like never before with the BioShock PS3 Challenge Rooms Add-On Content pack available tomorrow, November 20, for $9.99 only on the PlayStation Network.

I'm Keith Shetler, Assistant Producer at 2K Boston, and I'm very excited to introduce two new play modes with this DLC pack: New Game Plus and Challenge Rooms. Both add new twists to the game millions already love!

New Game Plus allows you to start a new supercharged playthrough of BioShock. Ready for this? You begin the game with any weapons, abilities, and inventory that you collected during a previous playthrough. Always wish you could obliterate Dr. Steinman with your uber grenade launcher? Now you can!

Challenge Rooms are another beast altogether. These are puzzle rooms where the objective is to rescue a Little Sister. Sounds easy enough, right? Dead wrong! Whether it's fighting a Big Daddy without any weapons or surviving room after room of Splicers, Challenge Rooms require equal amounts brain and brawn in order to succeed.

The whole BioShock downloadable content...
 

Penny Arcade Adventures Hitting PS3 Network

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317w ago - Hothead Games today announced that its successful humor-filled XBLA title Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness will hit the PlayStation Network later this fall as a digital download.

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Hothead's CEO, Vlad Ceraldi.

"We have always said we wanted to have our games on as many platforms as possible to give choice to gamers. All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future."

No specific word on pricing, but Hothead says the PS3 port will be "priced in line" with the game on other platforms. Considering the XBLA edition cost 1600 Microsoft Points, expect to shell out around $20.

Press Release: PENNY ARCADE GAME COMING TO A PLAYSTATIONŽ3 SYSTEM NEAR YOU

VANCOUVER, British Columbia - July 23, 2008 - Hothead Games today proudly announced that its well received Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is currently in development for the PLAYSTATIONŽ3 computer entertainment system and will debut on PLAYSTATIONŽNetwork late fall 2008.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness...
 

PlayStation Network: The Good, The Bad and The Ugly

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329w ago - Digital games downloads for consoles are in a fascinating position right now. We've previously discussed the state of console downloadable games - as well as a more detailed discussion of royalty rates for Xbox Live Arcade.

But the state of PlayStation Network for indie games is significantly less-discussed - actually, for some potentially interesting reasons. A starting point would be this interview with Sony's Scott Steinberg conducted at GDC, discussing Microsoft's announcement of Xbox Live Community Games. Steinberg's response to that:

"I thought it was interesting in the sense that what they were talking about we've sort of been doing for the last couple of years with PSN and giving smaller, start-up, entrepreneurial developers the chance to get in and make their games available on the PSN."

Well, yes and no. The biggest issue here - and what I find somewhat disingenuous of Sony - is that Microsoft is trying hard and genuinely to open up its platform to everyone (though they do have significant XBLA-related royalty issue and game complexity/submission headaches to work through).

And Sony is trashing them on the basis of PSN - which is actually somewhat of a closed platform right now, save some inspired and to-be-lauded cherrypicking.

The First-Party PSN...
 
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