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Player impressions of the Dualshock 3

50°
358w ago - Yes, it is a lot heavier than the current controllers and feels much more solid. It doesn't feel like you could snap it in two like the original Sixaxis. I just arrived at the office now so I won't be able to take it home and test it for another 8 hours or so. What I noticed just by holding it is that the L2 and R2 buttons are a bit harder to push than before. I bet its going to be easier to control your speed in driving games.

Also when when you push down to click on the analog controllers they feel a bit different than before; sharper somehow. I will post impressions of the actual rumble once I get home from work. (I don't really expect it to be any different than the PS2's or the Xbox 360's) I don't know yet if backwards compatible games will work with rumble but I have God of War and Gran Turismo 4 at home waiting to find out...more on that later.

Besides the weight you can look on the back of the controller and in addition to Sixaxis you'll Dual Shock 3 branded in blue.

The price was 5500 yen or around $50 U.S.

I just got home from work so I can give a few more impressions...First off the rumble feels very good... it can be a bit more subtle than the Xbox 360's rumble. I much prefer the feel of slightly going off the track in Gran Turismo 5 than in Forza 2. Is it a huge...
 

Graphics of new ‘Ratchet & Clank’ game rival look of movies

50°
358w ago - When one thinks of the leaders in computer animation, a few familiar film studios come to mind, namely DreamWorks and Pixar.

Traditional movie companies like Fox and Warner Bros. have also made successful forays into animated fare.

Video games, however, have rarely been known for the artistry of their animation, for two reasons.

First, while they almost inevitably fall short, most video games of any genre try to look realistic – realistic cars, realistic football players, even plausibly "realistic" dragons and aliens.

But what defines great animated characters like Mickey Mouse and Shrek is not any notion of realism, but rather an exaggerated yet unthreatening expressiveness. That is one reason so few of the classic animated characters are human: anthropomorphized animals give the artist much more creative leeway.

Just as important, in those cases when designers have gone for an animated look, technology has simply not allowed games to come anywhere near the fluidity, detail and depth possible in a noninteractive film. Not to mention that game companies often undermine even brilliant graphics with lackluster voice acting.

All that changed this month with the release of Insomniac Games' "Ratchet & Clank Future: Tools of Destruction" for Sony's...
 

PSPZX81: A Sinclair ZX81 emulator for PSP v1.1.0 (SLIM + IR)

50°
358w ago - Zx-81 has updated PSPZX81 today, a Sinclair ZX-81 home computer emulator for PSP.

Download: PSPZX81 v1.1.0 for CFW 3.X / PSPZX81 v1.1.0 for FW 1.5

What's new then in this version?

- IR keyboard support !
- Now compatible with custom firmwares 3.x and PSP-slim
- New graphics
- Display and save thumbnail images for each save state
- New render mode (fit height and fit) using GPU
- New psp clock option (it can now run at 133 Mhz)
- New speed limiter function
- Add option to display fps rate
- Add a simple intro splash screen
- Emulator menus reorganization (new menu for settings)
- Add help menu
- Add keyboard change skin option
(you can add your own virtual keyboard images in the graphics directory).
- Multiple keyboard mapping feature (Thanks to Pou-chan)
You can now toggle between three different keyboard mapping settings using
L/R Trigger keys
- Option to prevent the blue led to be displayed when
L or R are pressed
- Support iso8859-1 fonts in print text functions
(might be useful to translate menus...
 

PReSS v0.1 PSP RSS Reader released

50°
358w ago - The Underminer has shared the initial release of PReSS, an enhanced RSS reader for PSP. Unlike Sony's built-in RSS reader, which currently only supports audio and video feeds, PReSS can read any standards-compliant feed containing images and text with ease. Moreover, PReSS is written for the 3.X kernel, so it works on any PSP running custom firmware.

Download: PReSS v0.1 PSP RSS Reader

PReSS v0.1 features:

* Supports GIF, PNG and JPEG images
* Compatible with all RSS versions (but not Atom or RDF)
* Supports WEP WiFi connections (other encryptions untested)
* Resizes images to fit the window
* Has it's own built in catalogue, filled with user submitted feed (submit feeds in the 'Suggest feeds' section of the website)
* Fully skinnable
* Topic expiring. With the more popular feeds; manually deleting topics becomes a tiring business.
* Set an expiration time and type (either days or max amount of topics)
 

Uncharted: Drake’s Fortune Demo Back on the World Map!

50°
358w ago - Christophe Balestra, the Co-President Naughty Dog has posted up an update to the Uncharted demo region lock situation. He once again states that the locking was a mistake but the issue has now been fixed and a new demo has been posted of which the whole entire world can play and enjoy.

To quote: Christophe Balestra, here, and I'm Co-President at Naughty Dog. I wanted to give a final update on the Uncharted: Drake's Fortune demo situation.

We're really sorry about what happened and didn't anticipate this at all. We just didn't know people from other territories could connect to the US PLAYSTATION Network Store and download demos ... now we do! We've been too busy working on the game to wrap our head's around the infrastructure of the PSN.

We absolutely did not plan the demo to be region locked. As soon as we figured out the problem existed, Sam Thompson called me and I jumped into my car, drove to the office and fixed it right away. It's an honest mistake and we didn't try to prevent anybody from enjoying the Uncharted demo. I feel even more sorry because most of the people who experienced the problem are in Europe and I'm European myself.

So again, we're really sorry about what happened and it wasn't done on purpose. The good news is it's now...
 
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