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Video: Meet Derrick The Deathfin, Swimming to PSN This Summer

50°
128w ago - Different Tuna's Head of Fresh Produce Gordon Midwood has shared a video today introducing Derrick The Deathfin, who will be swimming on PSN this Summer!

To quote: Derrick the Deathfin is the world's very first underwater papercraft game.

The action - of which there is plenty - takes place in an irreverent aquatic world full of paper, goofy fish, paper, arcade action, paper, wanton destruction, and paper.*

After Derrick's parents are brutally turned into soup he sets forth on a worldwide rampage of destruction in order to make himself feel a bit better.

On his travels he eats all manner of dopey delights for dinner, duels with paper enemies and decimates man-made cardboard monstrosities. Derrick also has a distinct fondness for picking up diamonds and jumping through burning tyres in the sky. Just like a real shark!

Derrick journeys through 32 beautiful, vibrant levels set across 11 environments and four continents. He is in a constant battle against his metabolism, needing to constantly eat to stay alive. He must move, groove, jump, race and puzzle his way through increasingly crazy challenges to attain paper-shark certified glory.





You could describe the gameplay of...
 

Video: Freddy Krueger Dynamic PS3 Theme is Now Available

550°
129w ago - Following up on my previous release, today I have made available a custom Freddy Krueger Dynamic PS3 Theme with a video demo of it in action below!

Download: [Register or Login to view links]

Here is another dynamic PS3 theme I have made. This one is Freddy Krueger and the src video is from the Mortal Kombat 9 trailer.

CREDITS:

  • Theme by: Mr. Shizzy
  • Icons from Faxtron's Sin City Theme
  • Dynamic Theme Tools/Tutorial by Glowball
  • Thanks to PS3NEWS.com for supporting my works!

VIDEO PREVIEW:





Hope everyone enjoys! Comments are welcome.

~shizzy


 

Video: Finding Nemo Custom Dynamic PS3 Theme v2 is Released

650°
129w ago - Here is my updated v2 of Finding Nemo Dynamic Theme for PS3.

This theme is in .p3t format and works on all PS3 systems both OFW and CFW. I made and tested this theme on my 4.11 OFW PS3 and a 1080p HD TV.

Download: [Register or Login to view links]

Version 2 Update:

  • Fixed BG animation (now seamless)
  • Added custom click sounds

CREDITS:

  • Theme and click sounds by Mr. Shizzy
  • Icons from dynamic christmas theme
  • Dynamic theme tutorial and tools from Glowball
  • THANKS TO PS3NEWS.COM SUPPORTING MY WORKS!

VIDEO PREVIEW:





Comments are appreciated. Enjoy!

~shizzy


 

Video: The Making Of Sorcery: The Magical Technology of PS Move

50°
129w ago - Sorcery Creative Director Brian Upton of Santa Monica Studios has shared a video today showcasing the making of Sorcery, which spotlights the magical technology of the PlayStation Move controller.

To quote: This is the first post in a four-part series from the development team about the making of Sorcery.

In this video we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience.

While some motion-controlled games feel like you're playing "Simon Says", the gestures in Sorcery are fluid and organic.

Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes. Here's a look...





Sorcery will be available in stores in North America on Tuesday, May 22nd.
 

Video: Rainbow Moon for PSN: Watch the New PS3 Trailer Now

200°
129w ago - SideQuest Studios CEO Marcus Pukropski has posted up a new video trailer today of PlayStation Network title Rainbow Moon for PS3 fans below!

To quote: Last November, I had the opportunity to introduce you to Rainbow Moon, our upcoming strategy RPG for PS3.

Since then, we have received amazing feedback from all of you. In the lead up to the release, it gives me great pleasure to tell you more about the game's battle system.

You also have the chance to be one of the first to watch the Rainbow Moon trailer.

Although much of Rainbow Moon's appeal is in its exploration and character development, the battles are what matter most.

Akin to our Soldner-X game series, we have taken an innovative approach by combining classical elements with new ideas. An example is the triggering of battle encounters. Random encounters? Yes or no? Well, how about both?!





In Rainbow Moon you will find foes roaming the surface of the planet and have a chance to battle in additional random encounters. The latter, however, are 100% optional and can be disregarded if you so decide.

All battles take place on grid-sized maps and are completely turn based. That's right, just like the good...
 
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