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Videos: PSP Touch-Screen Support; DreamCast Emulator for PSP

50°
335w ago - MastaRiot has been tinkering around with the PSP and has shown off his experimental PSP Touch Screen project... once released, the PSP will finally get touch screen support, unofficially.

In related PSP homebrew news, drkIIRaziel has unveiled a new DreamCast Emulator for PSP in the works.

However don't go expecting too many miracles of emulation perfection from this he states... both videos are available below via YouTube.

Enjoy!








 

EALA Admits 'Chronic Issue' with PC Game Support

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338w ago - Command & Conquer 3 developer EA Los Angeles has admitted that it has had a "chronic issue [with product support] for more than four years," and is forming a dedicated support team to try and address the issue.

"I am not as proud of our record in supporting our games after launch. In fact, I'm downright unhappy with that aspect of our business," EALA general manager Mike Verdu wrote on the official C&C site.

The admission stemmed from a long-delayed patch for the PC edition of the C&C3 expansion pack Kane's Wrath. Verdu noted that EALA tends to release a "limited number of patches for our products and in many cases those patches take longer than they should," attributing the issues to "tension between developing new products and supporting our older products."

However, he was clear the the problems "are not a matter of being greedy." In fact, Verdu claimed the time and "seven figure sums" invested in support for past EALA releases, including C&C Generals and the Battle for Middle-earth games, "could have built an entire new product."

The new team will be charged with supporting EALA's RTS efforts post-release along with a goal to " protect and serve" the Command & Conquer games, universe, and...
 

Capcom: No Trophy Support for Devil May Cry 4

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338w ago - A poster on Capcom Unity's Forums has received an answer to the question of whether Devil May Cry 4 and Super Puzzle Fighter II Turbo HD Remix will be getting the trophy treatment and it is no. Capcom feels that DMC4 already has "its own little trophylike system" and the Puzzle Fighter team has moved on to other projects.

There is a tiny bit of good news though, Super Street Fighter II Turbo HD Remix may have trophies implemented, but it will depend on "what schedules look like and what Sony's requirements are."

The only real good news is future games from Capcom will all have trophies, as it has "been worked into CEI's developer contracts as a required deliverable." Have other publishers signed such a contract?

This is rather disappointing, but after a string of such reports, we are not surprised. We are just really hoping SSF2T HD Remix will have support.
 

Warhawk to support Trophy System, some Retroactive

50°
338w ago - Dylan Jobe has confirmed that the team is excited about integrating trophies into Warhawk for new awards as well as some awards that players may have achieved before the update.

In addition to this, Jobe commented that some but not all of the trophies in Warhawk will be retroactive.

To quote: We contacted Dylan Jobe, producer/director at Incog. Inc., to find out exactly what was going on with the Trophy scheme and got the following statement from him: "We're excited about integrating Trophies into Warhawk for both new awards as well as some awards that players may have already achieved (prior to the update) like rank, combat badges and medals.

As a result of our approach, and to clarify some of the confusion on the Net, some - not all - of the Trophies in Warhawk will be retroactive."
 

Sony Admits Lack Of Developer Support

100°
340w ago - The process for developing on the PS3 can be quite arduous... Sony have at last faced the awful truth that we have all known from the outset, that has given us a library of uninspired ports, frame rate issues and uninspired unique IP's: The difficulty in developing for the PS3 has driven away developers.

Sony themselves develop 30% of the consoles titles, leaving the rest to third party developers who had begun developing a year earlier for the Xbox 360. With the ease of working with the 360 and the exorbitant costs associated with the PS3, this left most AAA titles merely being ports rather than taking advantage of the superior hardware buried deep inside.

In a manner very unlike Sony, Shuhei Yoshida, president of Sony Worldwide has come out and admitted to the problem and attempted to address it with the community.

Mr Yoshida said: "Sometimes we struggle to convince them (third-party publishers) to put more resources into the PS3."

He added: "We know there's a lot more that we can do, and with the massive growth of the industry we understand that third party publishers have so many choices, many more than they have resources."

Mr Yoshida told GamesIndustry.biz: "Because the 360 hardware was out earlier, the games were built based on 360 architecture. But...
 
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