287w ago - This morning we received word from the nice folks over at www.XCM.cc of their upcoming XCM 1080p Mega-Cool VGA Box (pictured below).
Features include the following:
- Supports PC video display resolutions up to UXGA (1600 x 1200 @ 75 Hz) or HD TV (up to 1920 x 1080)
- Supports 480i, 576i 480p,576p, 720p, 1080i, and 1080p
- Transfer pictures from Game Cube, PS 2, Xbox, PSP slim, Wii , Xbox 360,PS3 consoles that can be displayed on a PC monitor (up to 1600 x 1200) or HD TV (up to 1920 x 1080)
- Supports SDTV, HDTV, XGA, SXGA, and UXGA video formats.
- Works on both PAL & NTSC system.
- Plug and play installation.
- Connect compatible YPbPr device to your VGA monitor Integrated YPbPr to RGBHV converter
- Applications: TFT LCD monitor, CRT monitor, Set-top box, Display projector
- Works on LCD TFT monitors
- Video output: VGA
- Automatic video source mode detection (film/graphic)
- Motion-adaptive interfiled de-interlacing
- Use the power from USB port, no extra power supply needed
288w ago - The PlayStation Portable handheld gaming system was first released in the United States on March 24, 2005, after being released in Japan the previous December. More importantly, the PSP found its way into my hands on December 25, 2007, in its second form, the PSP Slim/Lite.
I quickly invested days into the Internet, scouring for the greatest homebrew software that would enhance my portable system without corrupting and reducing it to its useless "brick" form. Half a year later, my PSP now acts as my GPS, a tutor in three different languages (French, Italian, German), a soon-to-be cell phone replacement (the wonders of Skype are highly underrated), and a digital photo album; not to mention a port of PC's SCUMMVM, allowing me to relive all my Monkey Island fan service memories.
More surprising than the device's versatility, was the fact that I seemed to be the only one in my city to have one. Sure, on a rare occasion I would spot another user on the bus and be struck with an immediate sense of brotherhood, but for every PSP packed into a student's backpack or stuffed against a row of textbooks atop a dorm headboard, there were ten DS's of various color schemes floating around.
The idea of the Playstation Portable just doesn't seem to appeal to the core markets in which it is supposed...
290w ago - What with the continual delay for Sony's Playstation Home, the latest rumblings from the industry, and a mysterious report from Sony's inner circle confirms that we may be about to see a new PSN update for the inclusion of Xbox style achievements, through the form of Trophies.
According to this report, 2D trophies located on the PS3's XMB may launch this June with firmware version 2.4 (which should also introduce in-game XMB access). These trophies are reportedly different to the 3D ones set to feature in Home later this year.
Another report over on Kotaku substantiates the claim somewhat. It points to a Sony fact sheet about upcoming PSN title PixelJunk Eden, which shows that one of the game's "key features" will be "Trophy Support", although it's unclear exactly what this is.
This news may be of certain interest to many consumers interested in the rise of MGS4 next month, to coincide with a new update perhaps for in-game achievements. We will have to wait for June 12th to find out.
292w ago - Mark these words, computer graphics processors in the not too distant horizon are poised to make a big leap in technology, much more than we've grown used to seeing over the last several years.
Oh yes, good days are ahead for PC gamers. Perhaps the leap will be enough to put some distance between PC and console games so that it'll actually worthwhile again to purchase the PC version instead for those who own both.
Over the last month, tensions between NVIDIA and Intel have been steadily escalating as verbal mortal shells have been lobbed back and forth between the two camps. Judging by some of the press statements being made, the two sides have all but unofficially declared war upon one another in the graphics processing arena.
In the process of Intel's hype machine going into overdrive in an attempt to promote their upcoming integrated processor-graphics chip, Larrabee, the company seemingly opened Pandora's Box with some statements regarding the demise of the Graphics Processing Unit (GPU) during the Intel Developer Forum in Shanghai. The most interesting statement came from Intel senior vice president Pat Gelsinger that read, in part, "graphics that we have all come to know and love today, I have news for you. It's coming to an end."
292w ago - Last year at the Game Developers Conference, Nintendo's Takashi Aoyama introduced Nintendo's upcoming plans for a Pay & Play online service. Before you panic, let me note that Nintendo will be keeping the existing free Wi-Fi connect service it already offers.
But, some of the newer games that will be released may require a small fee to be played online. All of the games that will require a fee will have a red sticker placed on them so that they can be easily identified. I also feel that is important to note, that the online service will not affect any of the current Wii games that currently use online play.
A Nintendo representative had this to say while speaking to SPOnG, "Nintendo Wi-Fi Connection offers simple, comfortable and free enjoyment of games played over an internet connection, Nintendo Wi-Fi Connection Pay & Play offers paid for services whilst keeping the simple and comfortable elements we know people enjoy. Wi-Fi Connection Pay & Play allows for flexible adaptation to content and system costs and allows for even higher quality services."
Very little is known as to what kind of extra content the new service will offer. Currently, there is still no release date for the service. Nintendo representatives have been very tight lipped on the subject, right now about all we now is that...