To quote: By popular demand: I now present to you the shocking third installment in the episodic trilogy known as Adventures of the Jarred Mind! The banana ball is you! The chocolate rabbit is your friend! The zorbing zebra is your enemy!
So, yeah... I'm not really sure what else to say about this. It's a gameish thing that runs on PS3. I'm curious of what people think of it. I expect that most people won't like it.
For the haters though I'll probably be making and posting something else that's simple but more of an actual game and less lolwut some time soon.
To quote: The application receives data from PC peripherals (mice, joysticks and keyboards) and sends checks to the PS3 via Bluetooth or USB. Other controls, such as gestures or voice are possible through the emulation of PC peripherals.
Changelog for v0.25:
The joystick now works / joysticks names are filled in gimx-config
79w ago - Today PlayStation 3 developer ThatOtherDev has released several updated builds and source code for his recent PS3 homebrew games followed by another My PS3 Projects - Feb 17, 2012 update for those interested.
To quote from his page: Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported).
Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.
80w ago - Following up on his recent PlayStation 3 homebrew ports Cherophobe v1.0 and Winters End v1.0, this weekend ThatOtherDev has made available another Wii port for the PS3 entitled Hero City v0.5.
To quote: This is a PS3 port of my open world super hero game titled Hero City. It was originally made for Wii and features the Nintendomax mascot.
There are some minor ways in which I've improved the game but there are some graphical and performance problems and the player is now constrained by the more simplified collision system that was previously only used for the enemies which unfortunately means that you can't travel on top of buildings or water.