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Welcome to the PS3 Demo of Syndicate, Coming to PSN Today

300°
142w ago - Today Co-Op Producer Andreas Gschwari has introduced the PS3 demo of Syndicate, which arrives on PlayStation Network today!

To quote: [Register or Login to view links], as you probably know by now, is an FPS set in the classic universe first established by Bullfrog in 1993.

We have taken all the great story elements from the original game - the setting, the mood, the agents and above all the chips - and transferred into a much faster-paced and visceral game. Syndicate is not just your average FPS, though.

We did this by creating a gameplay mechanic called "Breaching," which effectively simulates an agent using his embedded military-grade DART 6 chip to interact with other chips in the world - whether they are located inside objects or human beings.

But it's not all about the chips. No FPS can do without providing the player with an arsenal of bad-ass weapons, and we had access to some excellent examples to work with from the original games, fortified with some ideas of our own.

You will find the usual suspects like sniper rifles, assault rifles and pistols, although you shouldn't expect them to be anything like you are used to from contemporary shooters. Some of the upgrades you are able to get will transform these seemingly standard weapons...
 

Twisted Metal PS3 Multiplayer Demo is Coming to PSN Today

100°
142w ago - Producer Chad Cox has announced that the Twisted Metal PS3 multiplayer demo is coming to fans on PSN today!

To quote: We know your appetite for destruction is growing as we draw closer to Twisted Metal's Valentine's Day release (2/14), so we're pleased to announce that the Twisted Metal Multiplayer Demo goes live on the PlayStation Store this afternoon!

Once the demo hits the Store, you'll get a taste of Twisted Metal's online play with:

• Eight vehicles to choose from, each with their own unique special weapons
• Two multiplayer modes: Classic free-for-all Death Match, and team-based Nuke mode- a Twisted take on Capture the Flag that's brand new to the series
• Challenge mode, where you can practice with each vehicle to hone your destructive skills

Be sure to try out all the vehicles and modes available in the multiplayer demo and let us know your favorites. Servers will be up today through February 7th, so you've got a week to practice before the full game comes out on February 14th. Get killin'!

To celebrate today's release, Game Director David Jaffe chimed in with answers to some popular user questions. This Q&A relates to the final retail game, not today's multiplayer demo, but it will give you a closer look at...
 

Video: Sumioni: Demon Arts for PS Vita Platforming Action Demo

100°
145w ago - Today XSEED Localization Specialist Tom Lipschultz has posted up a video demonstrating the combination of classic Japanese Art and modern platforming action of Sumioni: Demon Arts for PS Vita consoles.

To quote: Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He's far out of reach, and the tower completely blocks your path, so you're forced to deal with this situation in order to proceed - but how do you go about it?

You could always hack at the tower's support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground...but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time.

Maybe you'd be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.

Or, if you're feeling particularly frisky, how about summoning a phoenix or a sacred lion and directing it to spew waves of holy energy at the tower, instantly reducing it and any threats beyond it to ashes?



 

Video: Picodrive Sega Megadrive Emulator Demo via HBL on PS Vita

1300°
147w ago - Following up on his previous confirmation, today Sony PlayStation Vita hacker wololo has made available a video below demonstrating the Half Byte Loader (HBL) running the Picodrive Sega Megadrive emulator with Sonic & Knuckles on PS Vita.

To quote: Update: One important clarification: This video shows HBL running on the latest firmware 1.510. The firmware update that happened today does not patch the exploit, unlike what some sites are saying.

A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been).

What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP.

Yes, I’m running an emulator...
 

Video: PS3 Firmware 4.00 Dev_Flash Dump for Demo / Kiosk Units

1300°
148w ago - Shortly after the PS3 Firmware 4.00 Dev_Flash dump by UpSilon I have posted my [Register or Login to view links] and video (below) for PS3 Demo / Kiosk console owners.

Download: [Register or Login to view links]

WARNING: Modifying dev_flash can be very dangerous! USE AT YOUR OWN RISK!!!

For this you will need two hard drives a e3 flasher or similar device to downgrade your PS3 (assuming that your on firmware 4.00 and you have an e3 flasher)

  • downgrade to 3.55 using the downgrade tools from e3
  • once booted back into the xmb turn off the console
  • swap hard drives turn on the system, press the PS button and you will be asked to reinstall the firmware
  • place the pup file from the e3 downgrade tools in the normal PS3/UPDATE usb folder and follow the on-screen instructions to reinstall the firmware
  • then install dev_blind.pkg & Blackb0x FTP from install packages
  • run dev_blind then BlackB0x and FTP into the console
  • goto /dev_blind delete everything and replace them with the files included in the download when finished...

 
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