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Video: Infamous: Second Son PS4 Pre-order Bonuses Revealed

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43w ago - Sony Associate Product Marketing Manager Cristian Cardona of Software Marketing revealed the Infamous: Second Son PS4 pre-order bonuses today with a fresh video below.

To quote: The PlayStation 4 launch is almost-kind-of-near-but-still-3 months-away, and we hope you're excited for it as much as many of us are over here.

If you caught word of how things went at Gamescom and PAX, we had a lot of great news and announcements - particularly the tease of a brand new power and reveal of a new character for Infamous Second Son!

Coming early next year, the team over at Sucker Punch Productions is excited to keep talking to you about the game over the next few months, and show you even more leading up to our launch.

Speaking of more, we decided to pack in even more Infamous news this month with the announcement of our pre-order offering for Infamous Second Son!





We're happy to announce these exclusive vests, designed by Seattle locals [Register or Login to view links], the good folks over at [Register or Login to view links], San Diego street artist [Register or Login to view links], and artista y disenadora, [Register or Login to view links]!
 

Videos: New Driveclub PS4 1080p Footage on PlayStation 4 Arrives

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44w ago - Evolution Studios Community Development Manager Jamie Brayshaw is here with some fresh PS4 videos for the weekend showcasing Driveclub 1080p footage on PlayStation 4 below!

To quote: Thanks to everyone that played the DRIVECLUB demo at Gamescom! There were some blindingly quick racers, and even though my team weren't the fastest overall, we earned the most fame points to win the challenge.

So that means that the Gamescom trailer plays out with "Like A Boss" winning, which I'm obviously very happy about! Also, in case you were wondering, the music track is Be Here Now by Hybrid (The Qemists remix).

The reaction we got at the show was fantastic, with over a thousand people trying the demo each day. I spoke to a lot of people playing the game and the key thing that stood out and really connected with people was the concept of "always having something to play for" and "always contributing to the success of your club."





The fastest racers loved that they could aim for first place on the leaderboard and still play over and above that to beat every challenge in every event.





Everyone else enjoyed being able to focus...
 

Video: Watch_Dogs: Player Freedom and PS4 Multiplayer Functionality

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44w ago - Ubisoft Community Developer Nik Schmidt posted up a video today showcasing player freedom and PS4 multiplayer functionality in Watch_Dogs on PlayStation 4 below.

To quote: In the latest Watch_Dogs video below, we get a first look at some of the experiences you'll encounter when free-roaming through Chicago.

While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you'll encounter while simply exploring the world. Let's have a look at some of them.

At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that's only offered in Watch_Dogs.

All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.





But remember, your actions will be recorded throughout the campaign, and they'll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc.

The possibilities are...
 

Video: Destiny: Bungie on Customization, Class Types, and Multiplayer

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44w ago - Sony French Blog Coordinator Marianne Sartori is here with a fresh video and interview spotlighting Customization, Class Types, and Multiplayer on Bungie's Destiny for PS4 below.

To quote: During Gamescom, I was very pleased to meet with Bungie's David "DeeJ" Dague, who was kind enough to answer questions about Destiny - the studio's keenly anticipated project.

We covered a number of topics, including item customization, class types, weapons, and details on how multiplayer will work.

PlayStation.Blog: Bungie is staying in the science-fiction realm with Destiny. How are things different this time?

DeeJ: Destiny takes place in an entirely new world, with lands that are different from anything that we've created before. And we actually call it "mythic science-fiction," where we're fusing Destiny with science-fiction, fantasy, and mysticism.

I think the players will relate to the heroes of Destiny as knights more than soldiers. Destiny is all about your own personal quest. It's about an epic adventure to solve the mysteries that are encountered through the story.

PSB: The landscapes are post-apocalyptic ones. You mentioned that it would be something people would feel comfortable in.

DeeJ: It is a little...
 

PS4 Virtual Reality Headset to be Revealed at TGS 2013

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44w ago - According to CVG (linked above), Sony is preparing to reveal the final piece of its PlayStation 4 hardware strategy at TGS (Tokyo Game Show) 2013 by showcasing a PlayStation-branded virtual reality headset for the upcoming PS4 console.

To quote: "It originally intended to reveal the headset at Gamescom but plans fell through at the eleventh hour. The company is currently weighing up whether the PS4 device should be pitched as a key differentiator for the console or a non-essential add-on.

The matter has been slightly complicated, but not derailed, by the growing industry support for Oculus Rift. Sony's device will be a categorical rival to Oculus, and for months there have been rumours suggesting the two companies are seeking a partnership.

A games developer familiar with Sony's plans, who wished to remain anonymous, told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title Drive Club.

Another developer claimed the virtual reality headset resembles the 3D headset that Sony first revealed in January 2011. The head-mounted display will be available separately, like with the new PlayStation Eye, in order to keep the baseline PS4 price as low as possible.

In August, Sony Worldwide Studios boss Shuhei Yoshida suggested...
 
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