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Video: Starhawk: Top Ways to Kill (or Die), PS3 Trophy List & Tips

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125w ago - Sony Product Marketing Manager Chuck Lacson has made available a video today spotlighting the top ways to kill (or die) in Starhawk alongside a full PS3 Trophy List and tips below!

To quote: 5 more days till [Register or Login to view links] drops in-stores!

As you can imagine we are pretty excited in the office that everyone will get to finally experience the GLORY that we call the POD KILL. "What's a POD KILL?" you ask? Well let me demonstrate..

The POD KILL, is one of many inventive ways to take out your enemy in Starhawk. Even if you have been playing shooters for years, you'll be surprised at how many new ways you can be take out your enemy (and get completed served as well). And the fun is when you find a new way to kill, you can name it!

Whether you call it THE HEADS UP, THE MANCAKE, or [Register or Login to view links], you haven't lived until you have dropped a building on someone's head.

(We also like to call that getting "Dorothy'd") With that in mind, it's time to plan your path to PLATINUM with the full, official PSN Trophies list, and some tips to get them.



 

Video: LittleBigPlanet Karting PS3: See Sackboy Behind The Wheel

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125w ago - UFG Game Designer William Ho has posted up a video today showcasing Sackboy behind the wheel in LittleBigPlanet Karting below.

To quote: The easiest part of showing off LittleBigPlanet Karting is just getting to play it outside of [Register or Login to view links].

We don't make fun, fresh, addictive games just for ourselves. We make them for you, your friends, your brothers, your sisters, Little Timmy and even for Crazy Uncle Larry.

So it's incredibly important for us to get the game in the hands of real people - real gamers - like we did in Los Angeles last week.

Thanks to everyone who came from the four corners of globe to get hands-on time with [Register or Login to view links]. Merci, France! Gracias, Mexico and Spain! Spasibo, Russia! Cheers, Australia! No worries, Canada!

It was great to see smiles for every drift and every jump, every big air swing with the Grappling Hook and every on-the-spot slapfight. Our new Battle Mode was definitely a hit.

"Garden Grip", a race course that lovingly pays homage to the very first LBP level, opened everyone's eyes to how beautiful Craftworld can be in full 3-D. And "Future Perfect," a race course that captures the joy...
 

Video: Sony Details Starhawk Pre-Order Bonus Content Freebies!

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125w ago - Following up on yesterday's announcement, today Sony Senior Producer Harvard Bonin has made available a video detailing the bonus content freebies fans who pre-order Starhawk will receive.

To quote: Starhawk Fans! As you know Starhawk will be released far and wide starting Tuesday, May 8th.

We announced a while back that you can get over $20 worth of BONUS DLC content FOR FREE if you pre-order the game from GameStop, but what you haven't seen is what these FREE items actually look like in-game before today.

So, I'll let Dylan Jobe, the President of LightBox Interactive, explain it and show it all off in the game - FOR FREE!! If that's not enough, click on this [Register or Login to view links] link to find out more.

It's a deal that's really too good to pass up...unless, you know...you don't like great deals....but I would not FREELY admit that...





Here's what you get in old-fashioned text typy stuff if you don't have the FREEDOM to click the link.

FREE! Maw...
 

Video: The Art of Gravity Rush for PlayStation Vita

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125w ago - Gravity Rush Art Director Yoshiaki Yamaguchi has shared a video concept movie today spotlighting the art of Gravity Rush for the PlayStation Vita handheld console below.

To quote: With Gravity Rush releasing on June 12th, I wanted to share how the artwork of this game came together as well as how the style of "Bande Dessinee" influenced the title's art direction.

Gravity Rush incorporates the theme of Bande Dessinee (BD), a popular Franco-Belgian comic book art style.

There are various types of BD style and they can be perceived in many ways. We first approached an element of BD we thought would fit well into the pre-existing game art.

One of the differences between realistic expression and schematic expression represented by BD is that BD exaggerates the information that author wants to convey to the audience. By doing so, it conveys more of the accurate information that the author wants to be recognized.

While considering the gravity mechanic in the game, we brainstormed with these elements in mind. If a player can move around freely, the level should not only be big horizontally, but also vertically. Therefore, we designed the city with multiple levels of layers and structures.

Additionally, the line drawing method was used to exaggerate...
 

Video: The Unfinished Swan is Coming to PlayStation Network

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125w ago - Giant Sparrow Creative Director Ian Dallas has announced today alongside a video trailer that The Unfinished Swan is coming to PlayStation Network with details below.

To quote: If you've ever heard of [Register or Login to view links] before I'd like to start by saying I'm sorry.

Back in 2008, when we posted videos of the [Register or Login to view links] online, a lot of people got really excited. And then a few years went by without another word. So if you've been wondering "whatever happened to that weird black and white painting game?" thanks for waiting!

If this is all new to you, here's the gist: The Unfinished Swan is a first-person painting game that begins in a totally white space. You throw globs of paint to explore the world around you.

In the game you're a boy named Monroe who's chasing after a swan. The swan stepped out of a painting and has wandered off into a surreal, unfinished world. Here's what it looks like:





So what have we been doing these last few years? Judging from our [Register or Login to view links], mostly we've been having team lunches and then posing for photos. Which is partly true....
 
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