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Video: New PSP Exploit Surfaces, PS Vita VHBL Port Incoming?

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124w ago - Following up on his PS Vita VHBL Motorstorm Arctic Edge hack from last week, today PlayStation Vita developer wololo has announced news of a new PSP exploit discovered by Xerpi with a demo video below!

To quote: I honestly stopped counting how many PSP "hello world" exploits in PSP games have been announced over the past months, but these exploits are getting a second life now that they symbolize a possibility for homebrews on the PS Vita.

This time it's scener Xerpi who found an exploit, which I haven't confirmed yet, but I should be able to give it a try sometimes this week. Will this lead to a VHBL port/release? First we need to make sure this game is actually available for the Vita. After that, only time will tell, but I'll do my best to help





Congrats, xerpi!

Note: Let me emphasize that I am aware of several psp game exploits being available, and releasing VHBL for them or not is basically up to their authors. I'm of course offering my help to port VHBL (although my free time is limited.

Porting VHBL is relatively easy, but even with some experience, from...
 

Video: Starhawk PS3 Beta 1.3 Update: 32 Players, Tanks, Jetbikes

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124w ago - Sony Senior Producer Harvard Bonin has shared a video today spotlighting the new Starhawk PS3 Beta 1.3 update, which features 32 players, tanks, jetbikes and more!

To quote: Finally, the day has come. We're launching our Beta Update 1.3 today! We're really happy with this new content and we hope you like it, too. Check out this video to see what I'm talking about...

Since our Starhawk Beta launched in November, we've collected soooo much great info. The bugs found would never been nailed down without your efforts and we are confident we'll be giving you one of the best online experiences on PS3 with the final version of the game.

Many balance and feature changes were made as a direct result of player testing. Please accept a sincere "THANK YOU!" from our team.

We have one final big step to make before release. Update 1.3 includes a bunch of new features and fixes including:





32 Player Map: Planet Dust

If you thought 8 vs 8 was fun, things just got EPIC!

Sidewinder Jetbike

This vehicle is all about speed, speed, and more speed. As it's a very hard target to hit, use the Sidewinder for quick hit and run attacks, fast road kills,...
 

Video: Balancing Control and Combat in Wheels of Destruction

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124w ago - Lead Designer Peter Porai-Koshits has posted up a video trailer today showcasing the balancing control and combat in Wheels of Destruction for PS3 below.

To quote: That perfect balance of smooth vehicle control and weapon mastery was always our most difficult and most important task. It's so easy to do them separately:

Here's your car control - drive wherever you want; here's your weapon control - fire at will. However, putting them together is a bit of a puzzle.

At the beginning, our weapons were at a fixed crux to always shoot forward as the car moves. As a result, you could either shoot while at a standstill, or shoot in every direction, when rotating the car or chasing someone. Everything became a merry-go-round where 'A' chased 'B' and shot at him, while 'B' was chasing 'C' who in turn was chasing 'A'.

We knew we needed another approach. The tried-and-true approach is the have the left stick control the vehicle and the right stick control the camera and the direction of weapon fire.

This immediately resulted in lower game speed. It's rather difficult to drive somewhere while watching from the side, or backwards. You're driving into a wall within seconds. Ultimately, everyone ends up standing in their own corner, shooting at everyone....
 

Video: Music Unlimited Now Available for PS Vita, Walkthrough

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124w ago - Sony Network Entertainment VP Eric Lempel has shared a video walkthrough today on Music Unlimited, which is now available for PS Vita beginning today.

To quote: We're excited to bring you some great ways keep you entertained with music and video anytime and anywhere on PS Vita. Check out our new video walkthrough to see how it all works.

First off, with a global library of more than 15 million songs, the Music Unlimited service is now available on PS Vita. The PS Vita application, which is now available, comes with some added features that take advantage of the PS Vita's unique capabilities, enhancing the experience and making it one of the best versions of the service available.

With the Music Unlimited service on PS Vita, you can use the touch screen for easy browsing, navigation and search. You can even manage your playlists on-the-go, adding tracks from our global library of millions of songs, with automatic synching of all of your playlists and preferences across the growing list of supported devices.

One of the most exciting features that Music Unlimited brings to PS Vita is the ability to download and store songs for offline play. Completely new to the Music Unlimited service, you can download songs from our channels, library or from your playlists, and as long as...
 

Video: Quantic Dream Unveils Kara GDC Demonstration Trailer

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124w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Kara demonstration video trailer below courtesy of Quantic Dream from this year's GDC event.

To quote: Head-turning videogame tech demos are a dime a dozen at Game Developers' Conference, but developer Quantic Dream might have this year's crop beat.

Watch the full tech demo video for "Kara" below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.

And just to be extra clear: No, "Kara" is not Quantic Dream's next game.

Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of "Kara" - we've selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It's one interview you won't want to miss!





After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.

We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances,...
 
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