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Video: Naughty Dog on The Last of Us: The Making of a Cinematic

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128w ago - Naughty Dog Community Strategist Arne Meyer has shared a The Last of Us video today covering the making of a cinematic below.

To quote: Yesterday at Gamescom in Germany [Register or Login to view links], the voice of Joel, and [Register or Login to view links], the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us.

Before the presentation began, our game's directors had a few words to say about the project.

In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process.

It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances – one of the first steps to the game's cinematic process – at our panel during San Diego Comic Con.

At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by [Register or Login to view links].



 

Video: Ratchet & Clank: Full Frontal Assault Unzips PS Vita Support

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128w ago - Insomniac Games Production Director Shaun McCabe has announced today alongside a video that Ratchet & Clank: Full Frontal Assault unzips both PS Vita support and a Competitive Mode with details below!

To quote: Hey everyone, I'm Shaun McCabe, production director at Insomniac Games' North Carolina studio.

Since this is my first PS.Blog post, I'll briefly introduce myself. I joined the company in 2003 during the development of Ratchet & Clank: Up Your Arsenal, but I've been an Insomniac fan going all the way back to [Register or Login to view links] on the PlayStation.

As you may have heard, yesterday we announced that our dynamic duo's latest adventure, Ratchet & Clank: Full Frontal Assault, is coming to both PS3 and PS Vita!

Working closely with our friends at Tin Giant, who are helping bring the game to PS Vita, we're delivering full cross-play and cross-save support. So, the ever-popular, "Well, I'd love to be playing Ratchet & Clank right now, but am stuck at the bus stop/office/police station/etc." can no longer apply.

Not only will the game feature cross-play and cross-save, but it's also part of a super-cool promotional offer where anyone who purchases Ratchet & Clank: Full Frontal Assault for PS3 via PlayStation...
 

Video: Remember Me PS3 Sticks In The Mind at Gamescom 2012

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128w ago - Capcom Social and Community Manager Neil Gorton has shared a video spotlighting Remember Me for PS3, which he proclaims sticks in the mind at Gamescom 2012.

To quote: [Register or Login to view links] is pleased to announce its brand new title Remember Me for PlayStation 3, shown for the first time yesterday during our press conference at gamescom!

Players will take on the role of Nilin and be swept into the future world of Neo-Paris where memories are bought and sold in an age where social media and sharing have been taken to the extreme.

Once a feared enforcer for the agency that controls this information, Nilin finds her memory wiped clean and must fight to find out the truth about who she is and why this was done to her.

Not only does Remember Me look absolutely stunning but the gameplay is something Capcom is really proud of. Not only are there moments of extreme action on par with any big name game out on the market today but stealth and cunning are equally as important in this augmented world.

Combat, as you can expect from Capcom, is satisfyingly bone-crunching with plenty of opportunities to execute mind blowing combos.

Perhaps most interesting of all, however, is the ability to hack into the memories of your chosen targets. This...
 

Video: Until Dawn - New PS Move Horror Game Announced for PS3

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128w ago - Today Executive Creative Director Will Byles at Supermassive Games has officially announced a new PlayStation Move horror video game for the PS3 entertainment system!

To quote: We're very excited to finally lift the lid on Until Dawn, our new PlayStation 3 title, developed exclusively for PlayStation Move!

We've been churning away on this game for a while now, working with Hollywood writers and US TV talent, doing our best to bring the Teen Horror experience to PlayStation.

Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.

To give you a sneak peek at what's in store, check out our announcement trailer...





On the anniversary of their friends' disappearance, a group of classmates visit the site of the mystery to bury their ghosts and get some closure. Little do they know, they'll end up burying each other instead...

It's Teen Horror - so obviously it's isolated, the power's out and the phones don't work! You'll play through the story as multiple characters, sometimes with a friend and sometimes on your own, to discover who it is that's intent on killing off...
 

Video: GamesCom 2012 Trailer for Killzone: Mercenary on PS Vita

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128w ago - Guerrilla Games Managing Director Hermen Hulst has shared a new video trailer today at GamesCom 2012 for Killzone: Mercenary on the PS Vita handheld console!

To quote: Today we're really excited to present the first official gameplay trailer for Killzone: Mercenary at Gamescom.

Designed specifically for the PlayStation Vita platform, Killzone: Mercenary is a first-person shooter that makes full use of the device's graphical and input capabilities.

It was built on the same powerful engine as Killzone 3, and it enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.

With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast - literally.

For the first time in a Killzone campaign, you'll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won't - or can't.

As a mercenary, you're free to decide which tactics and loadouts you'll use to fulfill your contract; your employers will reward you with state-of-the-art weaponry and cold, hard cash as long as you get the job done. But what is the price of that freedom - and will you discover it before...
 
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