113w ago - Today HandCircus Founder Simon Oliver has revealed co-op adventure details alongside a video on Okabu for PlayStation Network.
To quote: With less than a week to go until OKABU launches, we're slightly over-excited about getting it into your hands!
There's still so much to talk about the game, so we wanted to delve a little deeper into the world of OKABU and the different lands that make up the adventure.
We got a slightly carried away during development, and the game ended up quite a bit bigger than we'd originally imagined. Personally I blame Shane (OKABU's level designer), who kept on suggesting awesome new ideas that we felt we really couldn't cut.
As a result the four worlds are pretty huge, so big that OKABU features a Platinum Trophy, earned through tracking down all the medals throughout the story campaign, finding the numerous secrets tucked away throughout the world, as well as besting the four minigames.
Following on from last week's post about the Heroes of OKABU, we really wanted to demonstrate how their different skills fit together, so we've got a fresh video below that shows longer sections of gameplay. It also shows how two players can work together when playing in Co-op mode.
113w ago - Today PlayStation Home Community Specialist GlassWalls has announced the total integration of Uncharted 3: Drake's Deception in PlayStation Home with video footage below.
To quote: Calling all Fortune Hunters! This Thursday, October 13th, one of the most celebrated game franchises of all time comes crashing into PlayStation Home.
UNCHARTED 3: Fortune Hunter provides a third-person adventure game experience unlike anything you've ever seen in PlayStation Home, including a partial recreation of the Yemen level from the UNCHARTED 3: Drake's Deception multiplayer mode, and a cover-based shooting system complete with weapons and gameplay inspired by the hit UNCHARTED series.
UNCHARTED 3: Fortune Hunter is the latest Total Game Integration event allowing players to unlock exclusive content in UNCHARTED 3: Drake's Deception directly from PlayStation Home.
Over the course of the next three weeks, players will be pitted against waves of enemies developed from character models straight from UNCHARTED 3: Drake's Deception. Progress through challenges to unlock special PlayStation Home rewards, such as collectible weapons; complete all 10 challenges to unlock...
113w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Q&A and Better Shred Than Dead video today on SSX for the PlayStation 3 entertainment system.
To quote: Whether it's the socially enabled online mode, the deadly new "Survive It" challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition.
During a recent hands-on session, I caught up with art director and series veteran Geoff Coates to discuss how this classic PS2 series is handling the jump to PS3 for the first time.
During our chat, I was able to slip in some questions from the PlayStation.Blog community and squeak out some tantalizing hints of the PS3-exclusive Mt. Fuji level.
PlayStation.Blog: What does the PS3's technology bring to SSX? What can you do now that you couldn't do in the PS2 era?
Geoff Coates, Art Director, SSX: I worked on all the previous SSX games, and at the time we had a lot of big ambitions that we couldn't execute due to technological limitations - whether it was console hardware power or software holding us back. We've just caught up now from a technical perspective, so it seems like the best possible time for a new SSX game.
113w ago - Ratloop Head Programmer Lucas Pope has shared a video today of Rocketbirds: Hardboiled Chicken going through the transition from flash to full 3D on the PS3 console below.
To quote: Our upcoming PSN game, Rocketbirds: Hardboiled Chicken, got a few upgrades on the way to PS3, and I'd like to dive into some of the technical details of that transition.
Hardboiled Chicken is a vastly expanded and improved game based on our earlier Flash release, Rocketbirds: Revolution.
In going from Flash to the PS3, we added better controls, more screens, more chapters, more weapons, more enemies, and more gameplay modes. And we seriously upgraded the visuals. In this article, I'll talk about some of those visual upgrades and how we did 'em.
If you haven't seen or played Rocketbirds, it's a non-scrolling 2D game with a strong visual style. Think of classic 2D action-adventure games like Flashback, Oddworld, or Blackthorne. It could be considered a platformer, but there's no scrolling and each screen is revealed whole-hog when you walk off the edge.
2D Like We Mean It
For the original Rocketbirds: Revolution, we kept things simple. Each screen had a static foreground image and a static background image that were composited...
To quote: Hello everyone, I am glad to introduce the long awaited PS3 Remappable controller. This project started with the express intention of granting Chuck Bittner his desire to remap the buttons on a standard controller.
With this controller, Chuck will be able to remap the buttons on any current and past game that he normally would have to pass on due to the ergonomics of the default button layout. But his petition is much more important than that, as it will allow stock controllers the same ability for all games in the future. So please visit his petition (petitiononline.com/cu5t0m/petition.html) and support the cause.
OK. Now onto the main event! I have spent better than 6 months of late nights (I dont have free time before 10PM) getting this modification to work just right. I have made the decision not only to make the first controller...