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Video: New Driveclub PS4 Demo Shows Day / Night Transition

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55w ago - Evolution Studios Community Manager Jamie Brayshaw is here with a new Driveclub PS4 demo video today which shows day / night transition below.

To quote: Check out the latest in the series of our #DRIVECLUB direct feed videos. This time, we showcase the dynamic shift in the time of day, set against the stunning Salar de Surire in Chile between 18:00 and 21:00.

13 things we'd like you to know about this video:

1. If you'd like to see a version of the video with significantly higher image quality than shown on YouTube (and a closer representation of how the game looks on PS4), you'll be able to download the 1080p video online soon.

2. The time of day is accelerated by x60, which is why the video covers from 6pm - 9pm in Chile in just three laps. Accelerating the speed of time is something you can choose to adjust before you race and it's also why the sunlight disappears so quickly at 1:58.

3. Design Director Paul Rustchynksy is the driver. He's using a Thrustmaster "T80 DRIVECLUB Edition" wheel, which explains why his last lap (in first person racing view) is the fastest.

4. The video was captured in one take from a version of the game still in development. Optimisations to the visual quality of the game are made every...
 

Video: Assassin's Creed IV on PS4: A Truly Next-Gen Experience

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55w ago - Ubisoft Community Developer Gabriel Graziani posted up a video today showcasing Assassin's Creed IV on PS4, proclaiming it is a truly next-gen experience on PlayStation 4.

To quote: A lot of people have asked us what kinds of technical advancements can be expected from Assassin's Creed IV Black Flag on PS4, so we asked Associate Producer Sylvain Trottier to give us a couple of examples...

He went a little nuts, and delivered an entire video detailing a ton of improvements.

CAUTION: Things are about to get a little techy, so put on your coder hats!

Some of the highlights include our use of real Beaufort scale waves for a realistic ocean and the new sea engine, which follows real world physics. Complex shaders work to give the ocean that translucent appearance.





Each raindrop is an individually lit object, puddles accurately mirror the world around them and volumetric fog accepts and reflects light from different sources. Dynamic Navmeshes (three dimensional objects you can run around on) ensure that you can jump from one ship to another without encountering weird collision issues, and can seamlessly interact between two ships involved in a boarding action.

We can use the...
 

Sony Goes Hands-on with Child of Light for PS4 / PlayStation 4

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55w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.

To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.

This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.

It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.

Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.

Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...
 

Videos: New Driveclub PS4 1080p Footage on PlayStation 4 Arrives

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56w ago - Evolution Studios Community Development Manager Jamie Brayshaw is here with some fresh PS4 videos for the weekend showcasing Driveclub 1080p footage on PlayStation 4 below!

To quote: Thanks to everyone that played the DRIVECLUB demo at Gamescom! There were some blindingly quick racers, and even though my team weren't the fastest overall, we earned the most fame points to win the challenge.

So that means that the Gamescom trailer plays out with "Like A Boss" winning, which I'm obviously very happy about! Also, in case you were wondering, the music track is Be Here Now by Hybrid (The Qemists remix).

The reaction we got at the show was fantastic, with over a thousand people trying the demo each day. I spoke to a lot of people playing the game and the key thing that stood out and really connected with people was the concept of "always having something to play for" and "always contributing to the success of your club."





The fastest racers loved that they could aim for first place on the leaderboard and still play over and above that to beat every challenge in every event.





Everyone else enjoyed being able to focus...
 

Video: Watch_Dogs: Player Freedom and PS4 Multiplayer Functionality

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56w ago - Ubisoft Community Developer Nik Schmidt posted up a video today showcasing player freedom and PS4 multiplayer functionality in Watch_Dogs on PlayStation 4 below.

To quote: In the latest Watch_Dogs video below, we get a first look at some of the experiences you'll encounter when free-roaming through Chicago.

While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you'll encounter while simply exploring the world. Let's have a look at some of them.

At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that's only offered in Watch_Dogs.

All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.





But remember, your actions will be recorded throughout the campaign, and they'll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc.

The possibilities are...
 
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