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Video: New Watch_Dogs PS4 Trailer Rules the City on PlayStation 4

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57w ago - Ubisoft Community Developer Kim Belair posted up a fresh Rules the City PS4 trailer video today on the upcoming PS3 and PlayStation 4 title Watch_Dogs with details below.

To quote: Last time, I was pumped to share the Honored Trailer for Watch_Dogs, and now I'm here with some new gameplay footage that'll give you the rundown on how to operate in the world of the game.

As you may know, Watch_Dogs' interpretation of Chicago is a web of technological connections, all overseen and managed by ctOS, a piece of centralized software designed to watch over the city and keep it running smoothly.

ctOS controls everything from emergency response to the network of indoor and outdoor security cameras dotting the urban landscape. In the hands of a skilled hacker and strategist like Aiden Pearce, ctOS means nearly unlimited power. And in your hands, it means incredibly fun and engaging open-world gameplay.

So check out the Watch_Dogs Hacking featurette.





Whether you're looking for a tactical advantage in stealth and strategy or just a bit of gossip mongering through strangers' private texts and scandalous emails, hacking into ctOS gives you total access, and it's an amazing feeling to play...
 

Video: Payday 2 on PS3: What You Need to Know for PlayStation 3

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58w ago - Overkill Software Game Director David Goldfarb detailed what fans need to know about Payday 2 on PlayStation 3 complete with a PS3 video below.

To quote: Hey everybody. We're incredibly excited to say Payday 2 is arriving on PS3 this month! We'll be bringing the four-player, cooperative heisting you know and love from the original Payday, but making it bigger, bolder, and badder - with a slew of new features that really give you a chance to live out that robbery fantasy, your way.

Now, before you go hitting that jewelry store without casing it at all, here's a quick breakdown of everything you need to know about Payday 2.

Cooperative Robbery Fantasy

Payday 2 is a sequel to the successful Payday: The Heist, a game first released on PSN and PC in 2011. Both games are first-person, cooperative shooters at their core.

Both games share the same high-intensity, "be a bank robber" concept. But Payday 2 really builds on the robbery experience we pioneered in the first game and takes it to a whole new level.

Our goal was to make players feel as though they can pull off the perfect heist. To make them feel like De Niro in Heat, or Vinnie Jones in Lock, Stock and Two Smoking Barrels - or even Jesse Pinkman doing a cook in Breaking Bad. We want...
 

Video: New PS3 Visualizer App from Q-Games is Out Tuesday

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58w ago - Q-Games Producer James Mielke shared a video below today spotlighting the new PS3 Visualizer application from Q-Games which arrives this Tuesday.

To quote: Hi everyone! It's been a while but I'm back for a second tour of duty on PlayStation.Blog, although I should point out that I switched Qs in the interim (I was formerly a producer at Q Entertainment, and am now a producer at Q-Games).

The reason for my check-in here today is to announce a brand-new app (you'll find it in the 'Apps' section on PSN) for PlayStation 3 simply titled Visualizer, which, as the name suggests, is a new set of over two dozen music visualizers to use with your PS3's music library.

As you may know, Q-Games is known for its technological contributions to the games industry, in addition to its PixelJunk series of games. Q (initially Dylan Cuthbert and Kentaro Yoshida) crafted the legendary [Register or Login to view links] for the original PlayStation 2 reveal, and later as a company were responsible for a lot of the visual effects, XMB bar, and visualizers built in to the PlayStation 3. Q-Games also handled a lot of the interface programming on PS Vita, so, essentially, we know our way around Sony's hardware.



 

Video: PS4 User Interface Leak (Early PlayStation 4 Test Kit Build)

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58w ago - Today MoejoeWins shared a video on YouTube of a PS4 User Interface leak (early PlayStation 4 Test Kit build) with some preliminary details below.

To quote: An early look at the PS4 UI, which was accidentally shown during a Blacklight: Retribution demo earlier today on a test kit.

This layout may or may not be used in the retail version but we do get to hear some sound effects and see animations that could appear in the finished product. He does say that this is a very early build (though he may have been referencing the game) and that this was one of the first test kits to go out.

Some interesting tidbits/speculation based off of what's shown:

  • The PS4 can recover from a game crash without locking up.
  • Games are considered applications and can apparently run alongside other applications (multi-tasking).
  • If you're connected to the internet, application information is automatically updated in the dynamic menu.
  • Note sure about this: The built-in DVR can automatically start up when you start a game? Or maybe when you turn it on it stays on? Maybe it was being used for this livestream? (in which case this is pretty damn good quality).





We...
 

Video: InFamous: Second Son - Smoke and Mirrors for PS4

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59w ago - Lead Designer Jaime Griesemer at Sucker Punch Productions posted up a PS4 video today spotlighting InFamous: Second Son dubbed Smoke and Mirrors for the PlayStation 4 console.

To quote: "Well, if the good ending is canon, then it's not Cole in the new game.

And if it's not Cole, it's probably not electrical powers, right? And if it's some other power source, what is it? And is that still Infamous?"

These were the questions that came up as soon as we started planning for our next game. Quite daunting, considering back then it was only my second week at Sucker Punch Productions. (That reminds me...

Hi! I'm Jaime Griesemer, the Lead Designer on Second Son.) However, the team was full of ideas. Some were what you might expect: Earth powers! Water powers! Some were less traditional: Control over birds! Car powers! The power of friendship! We accumulated a list of dozens and dozens of possibilities.

In the end, we decided that the reason electricity worked so well was because it was somewhere in the middle of the spectrum. Not a familiar trope, but not too abstract. An elemental power, but a modern, urban one. As we narrowed down the list, one power source that kept coming up was "Smoke".



 
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