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Cosmic Star Heroine Coming to PS4, VVVVVV is Hitting PS Vita

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64w ago - Today Zeboyd Games Lead Designer Robert Boyd announced that Retro Sci-fi RPG Cosmic Star Heroine is coming to PS4 and PS Vita alongside VVVVVV to PlayStation Vita as well.

To quote: We here at the two-man development studio known as Zeboyd Games are pleased to announce that our next RPG, Cosmic Star Heroine, will be coming out on PS4 and PS Vita next year! And to go along with that announcement, here's our Sega-CD inspired opening video for our game! Enjoy!

A very special thanks to Dean Dodrill (Dust: An Elysian Tail) who helped out with effects and animation, as well as Chris Geehan and Dan Byrne-McCullough over at Hyperduck (who did the music for our last RPG) for helping make that video go to 11! And of course, our own Bill Stiernberg, who handled the brunt of the work!

Cosmic Star Heroine is our latest attempt to recapture the feel of some of the classic RPGs of the 90s, while putting our own unique spin on the whole experience. Inspired by games like Chrono Trigger (visual style, on-map battles, combo techniques), the Phantasy Star series (overall feel of the worlds and characters), and the Suikoden series (political intrigue, expandable player headquarters), we can't wait to share Cosmic Star Heroine with you!



 

Video: Knack on PlayStation 4: Conversations with PS4 Creators

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64w ago - Sony Associate Project Manager Nick Accordino made available a video today showcasing Knack on PlayStation 4 featuring conversations with PS4 creators below.

To quote: Hello, readers. Having just announced the November 15th release date for PlayStation 4, you can imagine that it's a very exciting time at PlayStation.

We're busy right now putting the final touches on Knack, including the drop-in/drop-out, 2-player local cooperative mode announced at Gamescom.





Knack is both fun and challenging, and is a blast to play with a second player controlling a robot version of Knack. Check out the brand new story trailer here if you haven't already.





Mark Cerny, lead system architect for PS4, is also the creative director for Knack. And bringing Mark's vision to life are the talented artists and developers at Japan Studio, our big internal studio in Shinagawa, Tokyo.

The video above, our latest Conversations With Creators video, showcases both Mark Cerny and game producer Yusuke Watanabe, who talk about creating this next-gen character action game for PS4.

Stay tuned right here for more Knack and PS4 news.
 

Video: Killzone: Shadow Fall PS4 Multiplayer Hands-on PlayStation 4

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65w ago - Sony Social Media Manager Sid Shuman is here with a fresh video demonstrating Killzone: Shadow Fall PS4 Multiplayer hands-on with the PlayStation 4 console below.

To quote: Going hands-on with Killzone: Shadow Fall's multiplayer mode for the first time at Gamescom, I couldn't help but feel that Shadow Fall represents a sea change for the veteran shooter series.

The gameplay retains the series' signature weight and heft, so you never feel like you're ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.

DualShock 4 plays a significant role here, with its massively upgraded ergonomics and shooter-friendly L2 and R2 triggers (though Shadow Fall will allow you to use the classic L1 and R1 as well, if you prefer).

After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you'll never even notice that change, given the high responsiveness of DualShock 4's comfortable new analog sticks.





Of course, the spectacular graphics don't hurt...
 

Sony Confirms PS4 / PlayStation 4 to Release on November 15, 2013

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66w ago - Following previous rumors and their Gamescom 2013 Press Conference, Sony has officially confirmed that the PS4 / PlayStation 4 release date will be on November 15, 2013 in North America (US and Canada), on November 29, 2013 in Europe and on February 22, 2014 in Japan.

Right from the start of the conference, aspects of the new console's menu system was on display, showing a modified Cross-Media Bar that seemed to focus more on games in related content than multiple static menus and the new controller based keyboard that uses a free-moving crosshair than the current setup.

Additionally, President and Group CEO of Sony Computer Entertainment Andrew House confirmed that gamers who have already bought the PS3 version of specific games such as Call of Duty, Battlefield, and Watch Dogs will be able to purchase the PS4 version for a severely discounted price. Sony did this to "reward gamers for their loyalty" and to ensure the system is as "simple and accessible as possible."

The PlayStation 4 will launch in a total of 32 territories around the world by the end of...
 

Video: Helldivers Coming to PS4, PS3 and PlayStation Vita in 2014

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66w ago - Arrowhead Game Studios CEO and Game Director Johan Pilestedt posted up a video today at Gamescom 2013 announcing that Helldivers is coming to PS4, PS3 and PlayStation Vita in 2014.

To quote: You may know of Arrowhead Game Studios from our previous games like Magicka and today we're excited to announce that we've teamed up with Sony Computer Entertainment and Foster City Studios to create our next game!

So, for all of you out there, both new fans and old, I give you Helldivers. Built for both single-player campaigns and up to four player co-op missions, Helldivers is a top-down shooter set in a satirical and dystopian future where mankind is ruled by a managed democracy.

Of course, this world also happens to be in a perpetual war against three alien species, one of which we revealed in our Gamescom trailer!





As part of the elite unit called the Helldivers, you choose your deployment zone and dive into battle on procedurally-generated battlefields. Once there, utilize overpowered weapons and Stratagems to defeat the enemies of mankind.

Working together as a team will be vital, whether calling in strikes or placing weapons, each action must be totally synchronized to achieve objectives....
 
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