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Wanna Play Street Fighter IV? Shoryuken for Team PlayStation!

50°
311w ago - Today Social Media Manager Jeff Rubenstein shared how some lucky fans can compete in a tournament with the winner being awarded a Collector's Edition Street Fighter IV as follows:

Sure, who doesn't want to get their hands on Street Fighter IV more than a month before it'll be in stores? Well, Capcom is offering some PlayStation.Blog readers the chance to do just that, later this week in Las Vegas.

Better yet, your Dragon Punches, Flash Kicks, and That-Thing-Vega-Does-Where-He-Jumps-Off-The-Edge-Of-The-Screen-And-Suplexes-Fools will count for Team PlayStation in a friendly bout vs the readers of Microsoft's [Register or Login to view links]!

Here's how it works: We'll hold a tournament on the PLAYSTATION 3 version of Street Fighter IV to determine the best PlayStation player. This fantastic and charismatic individual will be awarded a Collector's Edition Street Fighter IV, before taking on the Microsoft winner. This person will then be victorious, because they're just that special. Capiche?

Do you think you're that person? Well, if you're 18 or older *and* will be in Las Vegas this Saturday (January 10th) *and* know how to [Register or Login to view links], email iwannaplaystreetfighteriv@gmail.com...
 

Team Twiizers Clears Things Up on the New 3.4 Wii Update

50°
318w ago - Nintendo released a recent update that once again tries to secure some existing bugs on the console, breaks some things, deletes others. This time they've also gone around and modified the TOS. As usual, mass panic ensues.

The people who are panicking can be divided roughly into two groups (non exclusive):

- The pirates
- The clueless

This should go without saying, but we don't want to have anything to do with the former group. Nintendo is obviously going to fight piracy (and that's going to hurt homebrew). We'll have to deal with the homebrew part, but don't expect that to help piracy in any way. It may, or it may not. And if it doesn't, pirates will have to deal with fighting nintendo themselves.

The usual messages about WADs, "backups", and all that crap are going straight to /dev/null, and we're seeing quite a few bans due to piracy on #wiidev recently. Don't ask us about it, don't talk to us about it.

The clueless are panicking because, well, that's the thing to do (OMG, new update! What will we do!). Read the Wiibrew page about the update. To clarify some things: the Twilight...
 

Yoshida: Team Ico Has Something Really, Really Good on the Way

50°
334w ago - The new head of Sony Computer Entertainment Shuhei Yoshida said, in an interview with the Official PlayStation Magazine, that Team Ico has something "really, really good on the way."

The full quote: "They are working on a title. I started the ICO project. Ueda-san joined my team in Japan as a cinematic animator, but he created a short movie and presented it to me and said, "I want to make this game."

I said, "Yes, let's do it, but you have never made a game. We have to have experienced people do it," so it took a while, recruiting one person at a time. And because Fumito Ueda doesn't compromise, we had to move the development from PSone to PlayStation 2. Then I couldn't complete the game because I moved to the United States.

It took four years and the second game took four years too. So I started calling them the 'Olympic Team.' They haven't released a PS3 title yet - of course not - they'll take four years! But they have something really, really good on the way."

Of course Yoshida would say something like that-he kind of has to. But given the track record of Team Ico-I think we can take his word on that.
 

Team overclocks Core 2 Quad to 5.1GHz, Claims World Record

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334w ago - Nilay Patel writes: So we hate to break it to the good guys at Tom's Hardware, but while we're impressed that they managed to overclock a 2.4GHz Intel Core 2 Quad 6600 to 5.1GHz using a cryogenic cooling system, it's not nearly close to the world record they're claiming.

We've seen P4's at up to 8.18GHz, and just a couple months ago someone jacked a Core 2 Extreme QX9775 on a Skulltrail board to 6GHz. Still, it's always fun to watch people pour liquid nitrogen over a mobo - video below.



 

Far Cry 2 Development Team Interview

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343w ago - With the original Far Cry developers departed and Far Cry 2's development in new hands, you'd have been forgiven for expecting the sequel to be nothing more than a prettier version of its predecessor - playable and enjoyable but hardly special.

Imagine our shock then, when Far Cry 2 was revealed to not only be one of the most graphically impressive games we've seen on PC, but also a title attempting to push current boundaries of AI, characters and player freedom.

To find out what the development team aimed to achieve with the epic quest, we dropped Ubisoft a line and spoke to the chaps working on bringing Africa to your British bedsit.

A number of previous games have boasted of having independent AI, but usually they follow predictable routines regardless of whether they're scripted or not. What's different in Far Cry 2?

Dominic Guay, Technology Director: You are right to point out that having an autonomous AI does not make it automatically unpredictable.

It all depends on the array of possible actions and behaviours you provide the autonomous AI to work with. It's a bit scary to give an AI a lot of actions because it means it will not be as predictable for us developers and that makes our job harder.

I saw in some games "autonomous AIs" that would basically...
 
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