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PSPKVM v1.0a Bugfix update for PSP out now!

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344w ago - Sleepper has released a minor update to PSPKVM, a lightweight K virtual machine that allows users to run applications and games compiled with Sun's widely-used Java 2 Platform Micro Edition development toolkit (J2ME) on the PSP.

Download: PSPKVM v1.0a

As stated, version 1.0a is a minor update, limiting the memory heap size used by sound fonts to fix a crash bug.
 

PSP Savegame Deemer v1.10 Plug-In released!

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344w ago - Hellcat has released a custom firmware plug-in for the PSP that allows users to easily save and load decrypted savedata from UMD titles. Once decrypted, savedata can then be modified directly in any standard hex editor.

In addition to the usual bug fixes, version 1.10 includes vastly improved compatibility, along with a new feature that allows users to patch and overwrite the SFO params/info on save.

Download: PSP Savegame Deemer v1.10 Plug-In

UPDATE 19.02.2008: v1.10

* Did some mayor internal changes due to huge compatibility issues when actually running/using the plugin.
Should be way more stable now, hopefully running on 100% (or at least 99.9% ) of the games.
Also it's only one .PRX now, not splitted in two anymore, since the main .PRX is now a native kernel mode one.
* The usual minor bug fixes
* Added a new feature to patch/overwrite the SFO params/info on save (see readme)
 

GamePro's top 6 predictions for GDC 2008

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344w ago - Though 2007 was a breakout moment for gaming, this year's Game Developer's Conference looks to be anything but. Here's how we see GDC 2008 going down.

PREDICTION: Insomniac will announce a release date for Resistance 2.

New Resistance 2 news at GDC? Don't bet on it
When Insomniac's Resistance launched with the PS3 in 2006 it blew many of us away with its intense action, robust online mode, and creative weapon choices. In fact, it is still one of the best games on the PS3. It may not be the most polished effort, but it's still highly enjoyable.

Now that Resistance 2 is out of the shadows and into the spotlight, some fans may be hoping that Sony and Insomniac will announce more details, such as the game's official release date. Though many of us would like to know exactly when we can get our hands on the game ("fall 2008" is all we've heard), it seems unlikely that GDC will be the venue for such an announcement. The combination of the rising sales of the PS3 and the intense promises Insomniac has made regarding multiplayer (supporting 60 players at once is a hefty load) make it unlikely that we'll hear anything concrete yet. We suspect that Insomniac is too busy working out the details to worry about making splashy announcements.
Chance of it happening: LOW

PREDICTION:...
 

If You Want The FFXIII Demo Start Saving For Last Remnant

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344w ago - Earlier this year we posted reports from Japanese Gaming Magazines Famitsu and Degeki speaking of a Final Fantasy XIII demo. Tetsuya Nomura, Character Designer for the Final Fantasy XIII, said himself that they plan on releasing a demo so fans of the series and everyone else anticipating the game can see the battle system in real-time for themselves.

This announcement, along with earlier speculation in 2007 about a possible demo, has led to various debates about the format the demo would come in, and to whom it would be open to. A Playstation Network demo, a solo demo disc, or possibly packaged another Square Enix game, all of these are possible. We're going to dissect the ramifications of each of the possibilities to see which we can expect in the near future from Square.

Playstation Network (PSN) Release

A PSN released demo is a no brainer for most of us these days. Anyone interested in demos with a PSN account has downloaded at least a few and took them for a spin. Burnout Paradise, Devil May Cry 4, Motorstorm and Uncharted are all examples of extremely popular demos for the Playstation 3, and they were all released through the Playstation Network. However, many triple-A games have breezed past releasing PSN demos, such as Assassin's Creed and Metal Gear Solid 4. Ubisoft simply did not release...
 

GDC: New action IP will be deeper than Enemy Territory

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344w ago - Talking to videogaming247 ahead of GDC in San Francisco today, Enemy Territory: Quake Wars developer Splash Damage has confirmed that it's now working on a brand new IP - an action project leading on PC - and that it will be as "deep, or deeper" than last year's id franchise-shooter.

The studio is currently negotiating a deal with an unspecified publisher on the new title.

Start of work on the game is responsible for the studio's recently announced recruitment drive.

"We want to demonstrate that we can do something completely new," said Splash Damage owner Paul Wedgwood, adding that ongoing attempts to make Enemy Territory: Quake Wars easier on new players had informed the entire approach to the new game, with "a third" of the company's efforts going into making an interface to help out newbies.

"Accessibility is the key," he said. "The new game will be as deep, or deeper, than Enemy Territory, but easier to get into."

Wedgwood said that the PC remained the key focus for prototyping and development at Splash Damage, with Texan developer Nerve Software handling the company's console versions.

"The PC is really strong," he said. "But you have to develop specifically for the PC, because back-porting from consoles just doesn't...
 
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