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Lost Planet: Extreme Condition PS3 Hands-On Impressions

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343w ago - We get our first hands-on with the PS3 version of Capcom's snowy shooter--more than a year after its initial Xbox 360 launch. But how different are the two versions really?

Capcom's Lost Planet: Extreme Condition has only been around a little while, but it has already jumped through its fair share of hoops. It first made its debut on Microsoft's Xbox 360 console last year before being catapulted over to the PC, where it subsequently became the poster boy for DirectX 10 graphics. Now, more than a year after hitting shelves (and even longer since its initial December 2006 launch in Japan), the game will make an appearance on Sony's PlayStation 3.

For those that missed the game in either its first or second coming, Lost Planet is a third-person shooter which revolves around the struggle for energy between humans and a hostile alien race called the Akrid. After colonizing E.D.N III and being met with resistance from the local wildlife, rather than try somewhere else for a free ride, humanity hangs tough and decides to wipe out those pesky aliens instead. Think Starship Troopers in a winter setting and you're halfway there.

The big question on a lot of people's minds is: What has Capcom done with Lost Planet on the PS3, and which will be the best of the three versions? To be perfectly blunt, based...
 

Hands-On with Metal Gear Solid 4 trial version

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343w ago - At CES 2008, much to my surprise and delight, I had the opportunity to play the MGS4 Trial. I'm a huge Metal Gear fan so being able to play the game before it's Q2 launch was incredibly satisfying (if only to reassure me that the game is still on track to live up to the high standards of the franchise.)

Because the game is likely to remain low-key until launch, I decided to record my entire play-through and post it for the Metal Gear fanatics out there who are scouring the net for even just a morsel of new MGS4 footage. The good news is that MGS4 has all the production value you've come to expect from a Metal Gear game and even in the tiny taste that the trial provides, it's clear that it will put Snake into some pretty unfamiliar, but nonetheless incredible, settings and situations.

First thing I'd like to mention is that the controls were non-inverted and I'm used to playing inverted (we tried changing them, but it wouldn't stay)... So if you're watching the video and wondering why every once in a while I look directly up at the sky or down at the ground, that's why.

Similarly annoying is my play style; Metal Gear is a sneaking game, but due to the fact that there was only one demo terminal and it being my first time playing this installment, I just wanted to experience the entire thing...
 

The next Uncharted may have melee weapons

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343w ago - Richard Diamant Interview Part 3: "We Want Melee Objects In The Second Version"

And so we come to the final entry in our three part interview with Naughty Dog's Lead Character Artist, Richard Diamant. It's been a interesting journey of exchanges, from the advantages of Blu-ray, all the way to the meticulous creation of Uncharted's characters.

The final part of our interview explores Uncharted's animation system, filmic inspirations, the possibility of new melee capabilities in the next project, along with Naughty Dog's current relationship with Insomniac.

Please click on these links for the first and second parts of the interview, which saw us touch upon Uncharted's art style, water, character creation process, and Richard's background before joining Naughty Dog.

Patrick: The animation of Drake is extremely impressive - watching him duck bullets, flinch from explosions, and show expressions on his face is a sight to behold. Can you explain your animation system in more depth?

Richard: Our animation system is actually very impressive. It allows us to layer animation on top of each other. That means the animators can animate a walk cycle, then an upper body duck animation, another upper body flinch animation, and then our engine can blend them all...
 

Haze PS3 Delayed Again

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343w ago - Publisher Ubisoft has once again pushed back the release date of Free Radical's drug-enhanced shooter Haze. The company now expects the title to arrive at some point during its 2008 fiscal year, which runs from April 1, 2008 to March 31, 2009.

News of the delay was packaged within a financial report issued today. The company had previously slated the game for release last year, but it was pushed back and expected to hit by this March.

Initially announced for the PC, PlayStation 3 and Xbox 360, the PC and Xbox 360 editions of Haze disappeared from the official fact sheet and site in late May. "We just felt that PS3 needed some love," an Ubisoft representative chuckled at the time, though they deliberately avoided using the word "exclusive."

Free Radical co-founder and GoldenEye 007 (N64) veteran David Doak later noted that the game would debut on PlayStation 3 first, but was still being developed for other platforms

More screenshots can be seen at the link at the top!
 

THQ cancels Frontlines: Fuel of War for PS3

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343w ago - THQ announced today that it has canceled PS3 version of Frontlines: Fuel of War(TM) and also the PS2 version of Destroy All Humans!(R): Big Willy Unleashed.

Two unannounced titles for Xbox 360 and PS3, scheduled for 2010, have also been canceled. The Concrete Games studio, which was working on one of the unannounced titles, will also be closed down.

To quote: However, the company expects to report approximately $20 million in accelerated amortization expense related to the underperformance of certain previously-released games, including Stuntman(R):Ignition(TM), Ratatouille and Conan(R). In addition, consistent with the company's previously-announced quality initiatives relating to product development and its product pipeline, the company expects to record non-cash charges of approximately $27 million related to:

1) the cancellation of the PlayStation(R) 3 (PS3) version of Frontlines(TM): Fuel of War(TM) and the PlayStation(R) 2 (PS2) version of Destroy All Humans!(R): Big Willy Unleashed;

2) costs associated with two unannounced titles for Xbox 360 and PS3 that had been scheduled for release in fiscal 2010; and

3) the company's decision not to pursue its Juiced(TM) and Stuntman(R) intellectual properties.

The company also announced the closure of its...
 
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