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PSP Needs to Act Soon, or it's Game Over

50°
347w ago - The PlayStation Portable handheld gaming system was first released in the United States on March 24, 2005, after being released in Japan the previous December. More importantly, the PSP found its way into my hands on December 25, 2007, in its second form, the PSP Slim/Lite.

I quickly invested days into the Internet, scouring for the greatest homebrew software that would enhance my portable system without corrupting and reducing it to its useless "brick" form. Half a year later, my PSP now acts as my GPS, a tutor in three different languages (French, Italian, German), a soon-to-be cell phone replacement (the wonders of Skype are highly underrated), and a digital photo album; not to mention a port of PC's SCUMMVM, allowing me to relive all my Monkey Island fan service memories.

More surprising than the device's versatility, was the fact that I seemed to be the only one in my city to have one. Sure, on a rare occasion I would spot another user on the bus and be struck with an immediate sense of brotherhood, but for every PSP packed into a student's backpack or stuffed against a row of textbooks atop a dorm headboard, there were ten DS's of various color schemes floating around.

The idea of the Playstation Portable just doesn't seem to appeal to the core markets in which it is supposed...
 

Sony's DualShock 3 Controller for PS3 finally arrives

50°
347w ago - When Sony Computer Entertainment's behemoth, the PlayStation3 (PS3) launched locally back in March last year, one missing feature from earlier PlayStation console systems was the rumbling controller.

While the PS3's new wireless SIXAXIS controller debuted in all its motion-sensing glory, the vibrating feature wasn't included due to legal action at the time that saw both Microsoft and Sony being sued for a patent infringement to do with the technology both of their consoles controllers used. While Microsoft settled out of court by purchasing shares in the company Immersion, Sony chose to fight on defending their case.

Though fast forward a few months and $100 million later and Sony too has settled its differences with Immersion, which cleared the path for them to release the game controller that should have shipped with the PS3 in the first place, the DualShock 3.

Featuring exactly the same physical look, shape and tilting-goodness as the SIXAXIS controller, the only things that tell these two apart are a subtle insignia and the weight difference with the heavier DualShock 3 now a more comfortable 190g.

There's currently over 60 PS3 titles that support the DualShock3, either automatically or after a downloadable patch and naturally any new titles are going to be rumble-ready.
 

PlayStation Store Update for June 5, 2008

50°
347w ago - Per Grace Chen (Senior Manager, PLAYSTATION Store):

Hey, everyone. We know you're waiting for today's PLAYSTATION Store weekly update, but it's not quite ready. We will inform you right here when the Store update goes live. In the meantime, please take a look at what will be heading your way this week:

Qore Digital Magazine:
Qore Episode 001: June, 2008 ($2.99 Issue, $24.99 Annual Subscription)
Qore: Presented by The PLAYSTATION Network is a monthly interactive video production covering the world of PlayStation. Qore provides its audience with exclusive behind-the-scenes access to developers and their games, from both the SCE Worldwide Studios and the third-party community, where the audience member can control and direct the content.
File size: 1.53 GB

Downloadable Games:
Wolf of the Battlefield: Commando 3 ($9.99)
One of the most popular arcade shooters is back! Wolf of the Battlefield: Commando 3 revives classic Commando action with an all new adventure.
ESRB Rated T
File size: 111 MB

NOVASTRIKE ($9.99)
The Draelus armada struck without warning and now it's up to you to strike back! Strap into the cockpit of an advanced Scythe fighter and take the fight from our system back to Draelus itself.
ESRB...
 

Namco Unleashes Another in Soulcalibur IV

50°
347w ago - First came Yoda, and with him, Darth Vader. And though both would take to the field of battle in Soulcalibur IV, they would do so across seperate planes of existence, perhaps seperate timelines, wherein one small shift lead to the appearance of one on the PS3, and the other on the Xbox 360.

But now, there is another.

Such came the proclamation from Namco-Bandai earlier today, as they revealed that the Jedi Master and the Sith Lord would not be the only ones engaged in lightsaber combat and wielding Force powers on the stage of history. Both versions of the anticipated weapon-combat fighting game will include some new blood, in the form of Darth Vader's Secret Apprentice.

The Secret Apprentice will appear straight from LucasArts' upcoming Star Wars: The Force Unleashed title, which takes place between Episodes III and IV, wherein Vader trains his own understudy in secret, carrying out Vader's orders while working to not expose his existance.

This will mark the first time since the poorly-received Masters of Teras Kasi that the Star Wars franchise will have been privy to one-on-one lightsaber combat in a true fighting game sense. SCIV will arrive on its respective consoles on July 29th, while Star Wars: The Force Unleashed will be available for all consoles come September 16th,...
 

Ubisoft Urges Sony To Act On Directionless PSP!

100°
347w ago - Ubisoft has called on Sony to act quickly to stop publishers abandoning the PSP as a viable format.

Speaking exclusively to GamesIndustry.biz, UK managing director Rob Cooper has said that the format lacks direction, with Sony unsure of how to market a machine he sees as over-priced and too technical for the mainstream consumer.

"I think that Sony is disappointed with sales and it's unsure as to which way to take it," said Cooper in an interview published today.

"Sony needs to show us a bit more about what its plans are to convince the publisher to invest lots more money into it. Especially when you've got the DS selling at such a tremendous pace.

"I suppose it's almost too technical for the casual person, those that are buying the DS at the moment, who want a few buttons and not a lot more. It's so simple what [Nintendo] has done. That's where I think Sony has gone a little bit too complicated, they've over-specced it, the price is too high and they need to go back to the drawing board and start again," he added.

Cooper doesn't think it's an issue with software pricing, rather Sony hasn't communicated to publishers clearly what direction the machine is going to take in the future.

"I don't think it's a pricing issue," he admitted. "As a publisher...
 
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