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Silicon chips stretch into shape

50°
334w ago - Normally fragile and brittle silicon chips have been made to bend and fold, paving the way for a new generation of flexible electronic devices.

The stretchy circuits could be used to build advanced brain implants, health monitors or smart clothing.

The complex devices consist of concertina-like folds of ultra-thin silicon bonded to sheets of rubber.

Writing in the journal Science, the US researchers say the chip's performance is similar to conventional electronics.

"Silicon microelectronics has been a spectacularly successful technology that has touched virtually every part of our lives," said Professor John Rogers of the University of Illinois at Urbana-Champaign, one of the authors of the paper.

But, he said, the rigid and fragile nature of silicon made it very unattractive for many applications, such as biomedical implants.

"In many cases you'd like to integrate electronics conformably in a variety of ways in the human body - but the human body does not have the shape of a silicon wafer."

Professor Zhenqiang Ma of the University of Wisconsin-Madison, who also works on flexible silicon circuitry, said the new research was an "important step".

"Completely integrated, extremely bendable circuits have been talked about for...
 

PSP GPS Go Explore review with video!

50°
335w ago - Ever since Sony announced that GPS (Global Positioning System) receiver and mapping software for PSP would be available in Japan, PSP fans have been waiting with baited breath that maps for other part of the world would be made available as well. Wait no further... the GPS receiver is now available for sale elsewhere.

Good news to all PSP fans in UK. The Go Explore software and GPS receiver is coming to you. You can now use your PSP as GPS Sat Nav system to navigate around London in 3D. How cool is that?

Here's a review of Go Explore UK/Ireland Edition. Check out the video of Go Explore in action below!




 

SOCOM: Confrontation - New Details From EGM

50°
335w ago - New details from Electronic Gaming Magazine:

Gameplay:

-You can roll or underhand a grenade with real physics
-You can lean your guy with the six-axis instead of the d-pad
-There is proximity chat
-Your clan can talk via open chat, but you can L2 to chat to everyone on your team. Or if you have proximity chat then you chat with who ever is around you.
-Audio has changed. Sounds around a corner sound muffled.
-There is now a run/sprint mode. You can run/sprint but you can't shoot and your gun will not be accurate after running. So basically just use this too avoid snipers.
-Tilt with the six-axis can be tweaked for sensitivity
-There are exploding barrels and cars.
-View distance is big, so no more fog like SOCOM 2
-Smoke looks dark gray
-They talk about the 3rd person view. They said because the new widescreen TVs have a different ratio, there was too much space on each side of the classic view.
-"Sony's Seth Luisi says, "Because it was more centered towards 4:3 TVs, and now going to 16:9, we have a lot more area off to the sides."
-You can go up on roofs.
 

Haze Gameplay Questions and Answers on PS3

250°
335w ago - Haze is the upcoming project from Free Radical, the studio responsible for the beloved Timesplitters series and the underappreciated Second Sight.

In the first of a series of exclusives for this PS3 title, we got to talk with Derek Littlewood, the outspoken project lead for the title. We grilled him about the game's unique gameplay features, as well as details on the cooperative campaign.

GameSpy: Why two sides in a single game?

Derek Littlewood: Because we are frankly insane and doing one game wasn't nearly enough work for us so we thought we'd do two instead!

The idea of playing two very different sides against one another just really appealed to us. The TS games feature an enormous diversity of characters but they all play pretty much the same, apart from basic differences such as speed and height, and that's something you encounter in a lot of shooters. With Haze we thought it would be really interesting to create two very different, yet still evenly matched sides that would allow players to not only take on a different appearance, but also play the game in a completely different way.

GameSpy: Did the decision to have the sides be asymmetrical begin in multi- or single-player design? Or somewhere else?

Derek Littlewood: It was a multiplayer decision...
 

Everyone's A Rat single player takes over 56 hours to finish!

400°
335w ago - Rockstar has given Grand Theft Auto 4 a simultaneous worldwide release for Xbox 360 and PlayStation 3 consoles on April 29th, 2008. The latest trailer showing CGI and in-game footage was revealed today.

Want to know how many hours of gameplay are in the action-adventure game? Jeronimo Barrera, a senior developer at Rockstar, says it takes testers playing 4 hours a day "a good 2 weeks to get through the whole single-player game." So if they are playing a full week that's about 56 hours total!

Take a look at the "Everyone's A Rat" trailer below:




 
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