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PSPKVM v0.3.0 Emulator Update released!

50°
334w ago - PSPKVM has released an update to their PSPKVM emulator, a K virtual machine that can run applications and games compiled with Sun Microsystems Java 2 Platform Micro Edition (J2ME) on any PSP that has custom firmware installed.

Download: PSPKVM v0.3.0 for PSP

Now a collaborative effort between M@x and Sleepper, the PSPKVM project has been merged with pspME and sports the following features:

* MIDP 2.0
* Nokia UI APIs (partial)
* WMA1.1(JSR120) stub
* Networking (By PSP's WIFI)
* Java AMS with MVM supporting
* Several input methods: QWERTY/Abc/Symbol/...
* Directly browse and run from local jad/jar file, and auto-install without interrupting
* JPEG support
* MIDI & Wave audio playback support
* Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from "Select device" menu
* Change default key assignment for specific application.
 

SCEA Releases DualShock 3 Compatibility List

250°
334w ago - Sony has released a full compatibility list for the DualShock 3 controller set to hit retail shelves later this month.

PlayStation Network PSOne titles will support the force-feedback feature of the new controller, along with other notable game titles like Devil May Cry 4, MotorStorm, Heavenly Sword, Resistance, and Uncharted.

For the complete list of compatible games see below. Note that a select number of titles, which are denoted with an asterisk, will require a software update in order to activate rumble support.

* SCEA - Formula One Championship Edition* (PS3)
* SCEA - MotorStorm* (PS3)
* SCEA - PAIN (PSN)
* SCEA - High Velocity Bowling (PSN)
* SCEA - MLB 08: The Show (PS3)
* SCEA - Uncharted: Drake's Fortune (PS3)
* SCEA - Resistance: Fall of Man* (PS3)
* SCEA - Ratchet & Clank Future: Tools of Destruction (PS3)
* SCEA - Go! Sports Ski* (PSN)
* SCEA - Folklore* (PS3)
* SCEA - Heavenly Sword* (PS3)
* SCEA - Warhawk* (PSN / PS3)
* SCEA - Super Stardust HD* (PSN)
* SCEA - Snakeball (PSN)
* SCEA - Toy Home (PSN)
* SCEA - PSOne Emulation (PSN)
* SCEA - Piyotama (PSN)
* SCEA - PixelJunk Monsters (PSN)
* SCEA - Blast Factor* (PSN)
* Sega - Condemned 2: Bloodshot (PS3)
* Ubisoft...
 

Fallout 3 will be Game of the Year in 2008

300°
334w ago - You heard it here first. Forget about GTA IV. Forget about Gears of War 2. Forget about Metal Gear Solid 4. All of those games are going to be awesome, yes. All of those games are going to sell millions.

But one game from Bethesda Softworks is going to rise to the top in 2008 and claim the crown for game of the year. That game is Fallout 3. As creators of the critically acclaimed Elder Scrolls series, Bethesda has firmly established itself as one of the leading RPG game designers on consoles.

Currently in development for the Xbox 360 and PS3, Fallout 3 is set in the United States after a nuclear war in the year 2077 kills almost everyone on the entire planet. After the nuclear fallout, only a handful of humans who took refuge in Vault 101 in Washington DC are thought to have survived.

For 200 years Vault 101 has remained closed... awaiting the day when it is safe to emerge into a world that is completely decimated, and where radiation has mutated those who survived outside the safety of Vault 101.

While very little has been released to the public on this game, the buzz from review editors and industry insider's that have had the good fortune to see the game is incredibly positive. Early word on the game also indicates that there will be 200 different endings. Whether these are...
 

How 2008 will define the Wii, 360, and PS3 Generation

50°
334w ago - Each generation of consoles has made an advance in gaming unlike any other. For the N64/PS1 generation, it was the jump to 3D; for the Xbox/PS2/GC generation, it was online gameplay and sandbox games. But what about now?

Aside from prettier graphics, micro-transactions, and (arguably) motion control, what has defined this generation of consoles? The answer: nothing. Yet.

This year, however, that's going to change. 2008 will go down in gaming history as the year of user-created content's rise to prominence, with XNA and LittleBigPlanet leading the charge.

XNA was actually touted before the Xbox 360 had even made its star-studded debut on MTV. But regardless of its apparent age, the idea behind XNA has always been the same.

Through it, Microsoft wants to provide budding game designers and hobbyists with a method to realize their dreams. And now, with Microsoft's announcement that XNA-developed games will appear on Xbox Live for even the lowliest of gamers to play, XNA's true potential is beginning to show through.

LittleBigPlanet appears, at first blush, to be a traditional-style game. But first glances can be deceptive. The player guides a hilariously (googley-eyes are merely the beginning) customizable "sack-boy" through 2.5D platforming-focused stages. After a...
 

PlanetGTA Exclusive GTA IV Screenshot

50°
334w ago - The lighting here is great. I love the little red and white lights all around, especially to the left of the shot.

Is that a one hole golf course under the back wheel of the helicopter?

Thanks to RockStar for this great screenshot..

Click to enlarge it, and enjoy!
 
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