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PS3 Mirror's Edge won't be in 1080p, DICE confirms

50°
337w ago - Dice Studio has said that Mirror's Edge will not be in 1080p but both the 360/PS3 versions will be in 720p.

Dice say however that we can expect "crisp, clear texture resolutions".

To quote: Decker said: "It's more about in certain situations you're going to see very crisp, clear texture resolutions there and, again, this is more for the tech-file, somebody like me who's sitting up there and looking at every single little detail and saying, OK what's the difference between this one and this one, putting them side by side."
 

Dev: The PS3 hasn't been pushed to its limits yet!

100°
337w ago - Sean Decker, the General Manager of EA's DICE Studio has said that we are not starting to see the limits of the PS3's capabilities now and it will be a while until the PS3 is pushed to the edge.

"Oh no. I've been around for two different console cycles now, this is my third one, and it's always the case that the first several years everybody's exploring the bounds of it, and it's not until several years down the road that you're able to squeeze every drop out of it." said the GM.

To quote: He added: "Look at games like God of War. On the PS2 it looks brilliant. Try and do that game at the beginning of the PS2, wow, you would have such a hard time doing that. And the same thing's going to be true for this as well.

Over the next several years on all the major platforms you're going to see all the developers squeezing every little bit out of it. It's going to be a while before you really push it to the edge."
 

Call of Duty 5 not to be set in WWII?

400°
337w ago - The next Call of Duty game may not delve back into familiar WWII territory after all, as Activision CEO Mike Griffith reveals that the fifth game will take the series to a "new military theatre".

Despite rumours and strong reactions that the series would be returning to the over-used WWII era, Griffith revealed: "We'll bring the intensity of the recent Call of Duty: Modern Warfare title to a new military theatre to engage our significantly larger user base which nearly doubled last year as new users came into the franchise," according to Gamespot.

Another modern setting would get our vote (we're bored of those crappy 1940s guns and sluggish propeller-powered planes).

Griffith also revealed that the next James Bond game, in development as Treyarch, will use the CoD 4 engine, which is good news. The first good 007 game since GoldenEye? Maybe, just maybe...
 

Logitech Driving Force GT Review for PS3

50°
337w ago - I was well and truly stuck about a third of the way through the A Class races in Gran Turismo 5 Prologue. When you're starting in last place and playing catch up with an equally powerful car, making just one mistake means you're toast - especially on a speedway-style circuit.

I'd all but given up on the thought of beating the game until Logitech told me they were sending over a Driving Force GT. It probably won't come as a shock when I tell you that Gran Turismo 5 Prologue comes alive when it's played with a force-feedback wheel.

The jump between a Sixaxis and the Driving Force GT is of a similar magnitude to the jump between the 8-way digital joysticks of the 16-bit era and the dual-analogs of recent years. You can feel the car lose traction, and intuitively wrestle the back end into submission.

All of a sudden I could actually compete. Not only could I reliably take someone under heavy brakes, I could gently guide a car around the High Speed Ring without losing traction on the corners and losing valuable speed. A couple of hours later I'd beaten the game and was going back through the B and C Class races taking first place where my prior best was second or third.

The step up in realism and immersion this wheel provides is amazing, especially for those of you who've...
 

Gran Turismo sales breeze past 50 million

200°
337w ago - Sony says that its Gran Turismo racing series has notched up 50 million sales across all PlayStation formats (except PSP though) in ten years and precisely four months.

"Initially, Gran Turismo was an 'alternative' racing game, kind of an outsider in the genre," said series creator Kazunori Yamauchi.

Kaz to his mates: "And we made it thinking that it would be okay as long as it reached out to the select few who would agree with us. So this figure, 50 million units, is simply astounding. If you go to a game store and look for a particular package, and pay for it at the cash register, though the time may be very brief, it still takes at least three minutes or so."

Stay with him... "It's simply mind boggling and hard to believe that this has been repeated 50 million times all around the world in the last ten years. I would really like to thank all the fans who have supported the Gran Turismo series over the years, for all their passion and love of the game.

We'd like to continue making every effort to create cutting edge, high quality games, so that we don't disappoint anyone's expectations."
 
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