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New PS3 Firmware v2.40 video available on YouTube

50°
338w ago - Just before the official release of PS3 Firmware v2.40 retail, another video of the much-anticipated v2.40 Firmware in action has now surfaced on YouTube.

The video comes from xM4GN3Tx there, and attempts to guide people through the upcoming PS3 Firmware 2.40 update.

Those interested can check it out below, while the rest of us await the official 2.40 release from Sony.

Enjoy!




 

Rumors: Extra Updates in PS3 Firmware 2.40

400°
338w ago - Thanks to reader Ben Torode, we've got a proper translation of this Watch Impress article, detailing a number of new features coming to 2.40 not yet mentioned by SCEA, as far as we know:

1. The way to quit games has also been modified in line with these changes, and a game can be exited by pressing the PS button during a game and selecting "Game" then "Quit Game" from the XMB.

2. On the XMB in general, added functions include a clock displayed on the XMB, a function to delete all entered text in the entry field when using text entry with a keyboard, and a function which displays an icon to indicate when operation of the PS button is disabled.

3. In "Users" under the XMB, an item has been added to power off the PS3 console. Under "Settings", options have been added to automatically power off after a system software update, and "assign controller", "controller vibration function" settings have been added under "accessory settings".

4. Under "Photos", as well as photos within a playlist becoming printable, when photos are sorted by month or year taken, an ascending and descending order option has been added.

5. Under "Music", a mini control panel can now be displayed while playing music, as well...
 

Showdown: PSN versus Xbox Live

50°
338w ago - Recently, Sony rep Eric Lempell premiered the Playstation 3's in-game XMB system along with their answer to Xbox 360's "achievements", the PS3 trophy system. Jubilant PS3 owners can now listen to their favorite tracks during those marathon CoD4 sessions, message their friends without leaving Snake in the cold, connect Bluetooth headsets in-game and even enter a different game - all without quitting back to the XMB.

True, 360 owners have had the privilege of using these exact features for the past two and a half years, but with an ever expanding market for Blu-Ray, a wealth of excellent titles for '08 and Playstation Home on the way, Sony's now burgeoning online service can now compete directly with Microsoft's.

Storefront: PSN
Both PSN and Xbox Live allow you to download arcade games, download demos, additional content for games, trailers and wallpapers for your menu. Both offer roughly the same amount of demos each Wednesday and Thursday, but the library of downloadable games is strikingly different. While both services have experienced great success in allowing new developers to flex their creative muscle, the arcade game offering of Xbox Live slightly trumps that of the PSN.

Not to be outdone, Sony has managed to tap their Playstation One library while...
 

Soul Calibur IV on PS3 requires nearly a 7GB HDD Install

400°
338w ago - sh4mike of NeoGAF (linked above) shared the following today:

According to specs from online retailer YesAsia, the PS3 version of Soul Calibur IV will require hard drive space of over 6700MB to install, and save data space of over 2048MB.

This is pretty much sure to annoy all PS3 owners, including 20GB SKU owners - but the big question is.. why does it need so much storage?

On the other hand, those with larger PS3 HDD's won't likely mind at all
 

fMSX PSP v3.5.35 MSX Emulator update released!

50°
338w ago - Uberjack has released a minor update to fMSX, an MSX series emulator for the PSP designed to run both MSX and MSX2 cartridge files.

In addition to several game-specific bug fixes, version 3.5.35 adds the ability to map any button to the emulator's fast forward function. Additionally, for developers, custom mapper types can now be directly embedded in source code.

Download: fMSX PSP v3.5.35 for Custom Firmware

Changelog:

* Bugfix - many games, especially MegaROM games did not load correctly in the previous version (thanks Victor)
* Added Fast Forward button mapping - while disabled by default, you can map any button to fast-forward emulation in the Controls menu
* Custom mapper types can now be embedded in source code. This version includes built-in support for Zanac Ex and Mon Mon Monster. Contact me if you'd like to add additional mappings.
 
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