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Limited Edition Crisis Core PSP Confirmed for Europe

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337w ago - Sony Computer Entertainment Europe confirmed today that the limited edition Crisis Crisis: Final Fantasy VII themed PSP bundle will hit European territories on June 20.

Set to retail at 189.99 Euro, the bundle includes a copy of Crisis Core and an engraved silver PSP. Look familiar? Yep, this is the same commemorative hardware package that hit Japan last July. Exactly 77,777 units were produced for the Japanese launch and the bundle never made it stateside.

Press Release: London, 10th June 2008: Sony Computer Entertainment Europe today announced the release of the CRISIS CORE® -FINAL FANTASY VII, PSP™ bundle, available on 20th June 2008, priced at 189.99 Euros. The chain of events which set the epic adventure of FINAL FANTASY® into motion is revealed this summer with the release of CRISIS CORE® -FINAL FANTASY VII- a prequel to FINAL FANTASY VII, the biggest selling FINAL FANTASY of all time.

The eagerly-anticipated game will be available for the European market, in a special PSP (PlayStation®Portable) bundle coinciding with the game's release and will include a limited edition, CRISIS CORE -FINAL FANTASY VII- engraved silver PSP and a copy of the game.

As one of the greatest franchises in gaming history, the arrival of CRISIS CORE -FINAL FANTASY VII- on PSP makes this the...
 

Preview: Ferrari Challenge Trofeo Pirelli

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337w ago - Some racing games tread the fine line between realism and fun. If it's too realistic you need to be Hamilton to get around the course without writing off your motor, and if its too forgiving, hardcore gamers cast it away as arcadey.

But it's this balance that Ferrari Challenge seems to have struck just right. When you slam down the accelerator, the eruption of the engine and the speed on screen gives you a great sense that you're powering along in a super car. It's that feeling of raw speed sims like Gran Turismo usually lack.

In that sense, it's a thrilling racing game that the not-so-serious gamer can get a real kick from. But then, the more hardcore of you will get kicks from its other handling intricacies, like the need to break really early to make it around bends. The game is relentlessly realistic in its approach to how long it takes in bringing a ton of metal down from 180mph.

You slam on the brakes and feel the weight of the car lunge forward as the rear becomes unsettled as you throw it into the apex. Then, on the exit of the corner you've got to nurse the car's 500 horses slowly into the rear wheels. Slam the accelerator while you're still turning and you be going sideways - not the fastest way to go.

You can feel all that happening in the pad and it's good. It feels...
 

Mid 2008 FFXIII News Wrap-up: Nomura Was Misleading Us!

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337w ago - The past five and a bit months have been hard on fans eagerly awaiting news and developments regarding Final Fantasy 13 and Final Fantasy Versus 13. News has been few and far between, and not to mention in desperate need of deciphering. Here is the wrap on all the game-related information from 2008 so far.

January - January saw the brunt of the news in regards to Final Fantasy 13 and Versus 13, starting out with a landslide of magazine scans out of Japan. Although most were just images and not much information was squeezed out of them, a few translations of Famitsu and Dengeki (Japanese Magazines) articles revealed a few note worthy tidbits about the games.

Furthermore, one particular statement by Final Fantasy 13 character designer and Final Fantasy Versus 13 director, Tetsuya Nomura. This is the translation of his infamous statement:

"2008 will be the year. There will be tons of news bits, info on characters and summons, and an unexpected connection between the keywords Cocoon and Farushi."

We'll get to that further on, but first, game related information. Square Enix is planning on getting a demo out to the public, although not specifying any particular region. The demo is planned mainly to showcase the new and very different battle system of Final Fantasy 13. The theme of the...
 

inFAMOUS: New Information Finally Revealed from GI July 2008

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337w ago - The latest issue of Game Informer (July 2008) has a cover story for Sucker Punch's inFAMOUS. We haven't heard about this title since last year's E3, in which it wow'ed the crowd. Lets take a look at the breakdown.

• "inFAMOUS begins with a serene, panoramic skyview view of EMpire City on the title screen, with the words "press start flashing". ..once you push start, a massive explosion rips through the heart of the city. Six city blocks are consumed by flame...in the center, a man named Dylan staggers to his feet."

• Dylan doesn't know how he got his powers and starts out apathetic. He then becomes invest in the city...or you can choose not to be at all.

• Dylan can run up rooftops, scrambles across building archtecture, and can seek cover in unlikely nooks and crannies.

• Sucker Punch striving for simple controls to do not so simple things.

• Empire City has 3 islands.

• After the explosion, the city falls into chaos. A plague makes the govt. quarentine the city. Gangs are formed.

• Dylan's abilities evolve throughout the game.

• One fight saw Dylan and his friend Zeke against a bunch of guard. A couple of choices include zapping the mobs and flinging them off the bridge, or using your electricity on the environment...
 

Left 4 Dead and Dead Rising prepare you for Zombie Apocalypse

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337w ago - Ask any zombie buff - the possibility of a world overrun by the living dead looms like a dark cloud over humanity. Are you ready? Will you know what to do when well-meaning scientists unleash a brain-rotting plague or when a curse causes long deceased loved ones to claw their way out of earthen pits?

Of course not - contending with the constant demands of today's society doesn't leave most of us with time to think about things like whether a raid on an abandoned grocery store is best done alone, with a group, at night... or not at all. So here are a few study aides to help you defend yourself against a necrotizing neighbor in the ensuing chaos.

First on our list is Left 4 Dead, a multi-player co-op zombie shooter that forces you to rely on your fellow survivors to make it through a campaign. Left 4 Dead differs from other zombie games in its dynamic enemy dispersal, meaning when the dead rise - there will be no way to predict where they will lurk. Unfortunatey, Left 4 Dead is also currently unavailable, having been pushed back to November for release. (So should the unthinkable happen before then, you have my humblest apologies.)

Up next: Resident Evil. Early games focused on the conservation of items and ammunition because of limited carrying capacity. With Resident Evil 4, the focus on conservation...
 
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