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Home Access is based on Console Region, not PSN Account

50°
337w ago - PS3Fanboy writes: With the release of the new Home beta, we now have a much clearer idea of how these region restrictions, that we discovered at E3, are being implemented. It seems that the client reacts to your console's native region, locking you out of any Home servers that don't match it. That means that if you're a UK gamer who imported from the US, you'll be spending all of your time with Americans inside Home. If you imported from Japan ... well, you can guess where that's headed.

What we find bizarre is that it's such a strict lock-out, and that you're not given any degree of choice in the matter. It seems so weird that anyone can access any region's PSN Store, but not the online social networking hub. We can only assume that similar restrictions as on the store will be made for purchasing within Home. That is to say, if you're a UK credit card owner you won't be able to spend anything in the US Home without some jiggery pokery.

Obviously, this all makes sense to Sony. Home is meant to be a big income generator for them; mostly through advertising. They want the most appropriate eyes to see these adverts in order to maximise the "click through" rate. There's no point advertising Mountain Dew to a UK citizen, for example. But console-specific region locking is not the answer. At the very least,...
 

Danger for the Xbox 720 and PS4

50°
337w ago - It's a simple enough question, but the answer is something that has long eluded consensus. For some, a "games machine" is something made by Nintendo, or something with "PlayStation" or "Xbox" written on the packaging. For others, it's all about the amount of RAM, and the speed of the CPU, and the number of GPU cores they've managed to shoe-horn into their LED-encrusted black-and-silver beauty.

For years now - decades - these two points of view have divided people. On the one hand, the console faithful tout the stability of their platform, the assurance of a 5-year life cycle, and the relatively low-cost nature of the hardware. The PC crowd on the other hand flaunt the flexibility of their hardware: their ability to improve performance at a moment's notice and to cater for new and developing trends in gaming for as long as their screaming wallets will allow.

Now, though, for better or worse we are beginning to see a real revolution in console gaming. Where once console specifications were defined and immutable, they have started to become varied and variable. Console manufacturers, it would seem, are starting to take aim against one of the major strengths of the PC platform: flexibility. But this change is going to come at a cost, and if not handled well could end up doing more harm than good.
 

FUSE PSP Sinclair Spectrum Emulator v0.9.0.26 out now!

50°
337w ago - Akop has updated his Sinclair Spectrum emulator for the PlayStation Portable today.

For those not aware, the Sinclair Spectrum was released in the UK in 1982 and become one of the most popular computer systems at the time. It's an 8-bit computer that runs on Sinclair BASIC which was a deviation of the BASIC programming language. As always, the changelog is detailed below.

Download: FUSE PSP Sinclair Spectrum Emulator v0.9.0.26

Version 0.9.0.26 Changelog:

- A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons
- Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off
 

Sony drops PlayTV price, and also drops the best feature

200°
337w ago - A few days ago it was revealed that Sony was to drop the price of the PlayTV recorder device for the PS3, but they also dropped one of the best proposed features. That is the ability to transfer recordings to wherever you want, this will be sure to put off many what would have been potential buyers.

To quote: I've had a good old grumble about the price of PlayTV so I should be happy, right? Sony saw people struggling to pay food, electricity and petrol bills and said 'you know what, let's cut them some slack for a change'.

Unfortunately, at some point in the planning of this price trim, someone came up with a profoundly stupid idea - to TAKE AWAY the option to transfer recordings to wherever you want.

This feature alone has always been one of the main draws for PlayTV for me. I want to make recordings of TV shows. If I don't have time to watch them, I'll copy them onto my PSP and watch them on the train.

Or maybe if I'm feeling too weighed down and less interested in the picture quality, I'll dump it on a mobile phone and watch from there. That was the kind of freedom Sony's DRM-free PlayTV was about to offer.
 

EA to Re-Release Burnout Paradise as Downloadable PSN Title

50°
337w ago - Publisher Electronic Arts announced today that it is re-releasing Criterion Games' critically acclaimed racing title Burnout Paradise as a downloadable on the PlayStation Network. Due out later this fall, the digital version will cost $29.99, incorporating all of the recent updates into one single package.

Interesting decision, to say the least. We've seen dual Blu-ray and PSN releases in the past – Gran Turismo 5: Prologue for instance – but as far as I know, this is the first PS3 title released specifically on Blu-ray format to make its way over to PSN at a later date.

Press Release: BURNOUT PARADISE LAUNCHES ON PLAYSTATION NETWORK

'Year of Paradise' Heralds Direct to Consumer Revolution as Criterion Games Introduces PLAYSTATION®3 Trophy System and Motorcycles

Redwood City, CA - Aug 14, 2008 - Criterion Games, a studio of Electronic Arts Inc. (NASDAQ: ERTS) today announced that the Platinum-hit driving game Burnout™ Paradise will be available to download from the US PLAYSTATION®Network via the PLAYSTATION®Store for $29.99 this Fall. Winner of over 55 awards worldwide, the downloadable version of Burnout Paradise will incorporate all of the recent updates that Criterion Games has delivered directly to consumers.

Burnout Paradise offers hours of...
 
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