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Square Enix: Final Fantasy XIII Versus Development Continuing

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318w ago - Reports surfaced yesterday suggesting that work on Square Enix's action RPG Final Fantasy XIII Versus had halted while members of the game's development team went to help finish up Final Fantasy XIII.

This isn't completely true, however, as Square Enix issue a statement today, clarifying that only "some" of the devs working on Versus XIII moved over and that work on the title has not been put on hiatus.

Reports that development for Final Fantasy Versus XIII is on hold are false.

To quote: The truth of the situation is that when free, some staff from the Versus team have been helping with the XIII team on development of Final Fantasy XIII. Development for both titles is continuing as originally scheduled.
 

Far Cry 2 Development Team Interview

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321w ago - With the original Far Cry developers departed and Far Cry 2's development in new hands, you'd have been forgiven for expecting the sequel to be nothing more than a prettier version of its predecessor - playable and enjoyable but hardly special.

Imagine our shock then, when Far Cry 2 was revealed to not only be one of the most graphically impressive games we've seen on PC, but also a title attempting to push current boundaries of AI, characters and player freedom.

To find out what the development team aimed to achieve with the epic quest, we dropped Ubisoft a line and spoke to the chaps working on bringing Africa to your British bedsit.

A number of previous games have boasted of having independent AI, but usually they follow predictable routines regardless of whether they're scripted or not. What's different in Far Cry 2?

Dominic Guay, Technology Director: You are right to point out that having an autonomous AI does not make it automatically unpredictable.

It all depends on the array of possible actions and behaviours you provide the autonomous AI to work with. It's a bit scary to give an AI a lot of actions because it means it will not be as predictable for us developers and that makes our job harder.

I saw in some games "autonomous AIs" that would basically...
 

Sony PlayStation Test Development Kit / PS3 Debug for sale!

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324w ago - One of the most frequently asked questions via e-mail, IRC, and on the Forums we get asked is "How did CJPC get his hands on a PS3 Debug/TEST machine?!"

The answer: Monitor places such as eBay like it's your job, and win them before "big brother" Sony catches on and closes the auction of course!

A perfect example (in case anyone is interested in buying one) is the auction set to end tomorrow here:

eBay Auction: Sony Playstation Test Development Kit - RARE PS3 Debug

Not only does that PS3 Dev machine include hardware, but as stated by the seller dev16, it has the required 1.92 and 2.00 Debug software updates too- very nice! Happy bidding guys, and if anyone wins drop us an e-mail. :P
 

Some Easter PS3 Development Updates!

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330w ago - We have a few PS3 development updates for the new week, including some PS3 KeyVault Project and PS3 Flash news.

To start, resident PS3 Dev subdub has been a bit busy, so he has yet to put the finishing touches on our PS3 KeyVault Server Application. In his absence, both ggparallel and mainman have picked up the slack, and are finishing up the server application. While they are finishing up the app, they are also optimizing the code so it is more versatile as it can auto-update clients, and it will also be able to handle more requests.

Below is a picture of the client application's Web interface that runs on any PS3, including retail consoles via OtherOS. It basically lets you configure the PS3's IP address, check the status of the program, the kernel, and transmitted packets.

Another resident PS3 Dev, who recently received a PS3 TEST unit, is currently awaiting some new hot air rework tools. His PS3 TEST (see HERE) then has an appointment with some solder and wire. We expect to have the flash dumped soon, barring any unforseen circumstances, and then we can analyze the differences in the IPL as well as the mystery detection bits.

Finally,...
 

Warhawk v1.4 Patch In Development; Features New Game Modes

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330w ago - The version 1.3 patch for PlayStation Network title Warhawk, which is set to bring a number of custom aircraft paint schemes and HOME integration to the table, isn't out just yet – but that isn't stopping Dylan Jobe and crew from dropping details on the next major update for Warhawk.

To quote from the blog comment linked above: So while I can't say too much, I can say that the team is hard at work on developing some new game modes.

We have a lot of new designs at various phases of development so I can't say which ones will make the cut for the v 1.4 patch just yet... but rest assured that the next patch *will* have new modes, and of course, they will be free.

Don't forget that the version 1.3 update is scheduled to hit later next week. :P
 
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