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The story of Killzone 2, straight from Sony

50°
328w ago - We're going to have to wait until next year to experience the hotly anticipated Killzone 2. Right now, Joystiq's Chris Grant is getting some time with the title (we're insanely jealous!). While we wait to hear back, we'd like to present you the story, straight from the fine folks at Sony.

"Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy's home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning.





Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn't just fighting enemy forces - their fiercest opponent may be the planet itself."

From what we saw at our E3 preview, we know exactly how terrifying the...
 

A croc comes to life in LittleBigPlanet

50°
328w ago - Play. Create. Share. That's the mantra for the LittleBigPlanet team. We know that the "Play" aspect of the game is swell, but what about the creation aspects?

Media Molecule wants to make their creation engine as simple as possible, and they released a few images showing how a deadly crocodile can be constructed using just a few spare parts.

Playing with Legos was always fun, but something of this depth and magnitude has been almost unheard of -- at least for a mainstream audience.

Hopefully, we'll be able to showcase some original creations of our own when we get our hands on with LittleBigPlanet soon.
 

MotorStorm Pacific Rift features photo mode, custom soundtracks

50°
328w ago - There's a bigger, badder and more badass sequel coming out this year. You guessed it: MotorStorm Pacific Rift. There's more to be excited about in the sequel other than interactive vegetation.

If you didn't hear, Pacific Rift is going to have twice the tracks of the original, and four-player split-screen racing (something sorely missing from the original).

Pacific Rift is also going to add a number of commonly requested features, such as a Photo Mode, which allows you to take screenshots from within the game to store and share on your PS3.

There's also Custom Soundtracks, which allows you to play music from your hard drive, so you can finally drive around thrashing to Britney Spears and Avril Lavigne (if you so choose).

Sixteen tracks. Twenty player online multiplayer. Custom soundtracks. Photo mode. Monster trucks. It really looks like Pacific Rift is really going above and beyond the original's offerings. Video, after the cut.
 

PixelJunk Eden for PSN certainly is different

50°
328w ago - The PSN's conquest to be home of the quirkiest downloadable titles continues. flow may have mesmerized audiences, but Q-Games is trying their own hand at something really new.

PixelJunk Eden, the next title in the PSN downloadable collection, is a rather strange platformer to describe. Players control a small creature called a "Grimp" (formed from the combination of "grip" and "jump") to explore a variety of constantly changing scenes.

By smashing into enemies, players release pollen that can help the plants grow and transform. As players develop, they'll be able to leap, swing, jump and soar higher than ever, trying to get all the energy and light from a level before time runs out.

There will be ten stages in all, rendered in full 1080p HD graphics. Music will come from an award-winning Japanese artist, Baiyon. Both rumble and tilt will be supported in the DualShock 3 controller, and online trophies and leaderboards will be available.

Finally, PSP Remote Play will also be included, a feature also found in PixelJunk Monsters.




 

PS3 Flash Goodies - Part 2: The XML Revolution

350°
328w ago - With the great ongoing work in our PS3 Forums with the RCO files, we are also going to talk about component two of the PS3's XMB includes- its XML Files!

Inside the directory exists 30 XML files. They control quite a bit in regards to the PS3's appearance and functioning, from telling the XMB what types of information to display, all the way to letting you download PlayStation Home!

Do make sure to check out the attached image, as it is code snippets of the XML files we're speaking of below.

For example, in category_game.xml, it appears upon disc insertion, the insertion is added into a database, along with what type of media it's on (CD/DVD/BDVD), and if it detects, what format it is (PS1/PS2/PS3) and so on. Now there are your different media types of course: PS1 CD, PS2 CD, PS2 DVD, PS3 DVD, PS3 BD.

Additionally, in that particular XML file pertinent game information is stored in a similar fashion such as game saves, including the type of Memory Card, if it is from Memory Stick, USB, Internal, Virtual, or through a PS2-USB Memory Card is also stored.

Also a hint for what's coming from Sony.. quite a few references to the Trophy room,...
 
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