PlayStation Store Update for February 21, 2008

50°
321w ago - Per Grace Chen (Senior Manager, PLAYSTATION Store):

Hey, everyone. It's time again for the PLAYSTATION Store weekly update.

Add-on Game Content:
Rock Band
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.

"Why Do You Love Me" - Garbage. ($1.99) "Sex Type Thing" - Stone Temple Pilots ($1.99) "El Scorcho" - Weezer($1.99) File sizes: 27.6 MB - 32.1 MB

PS one Classics for PS3 / PSP:
Jet Moto 3 ($5.99)
Jet Moto 3 brings better graphics, improved physics, and even more intense futuristic all-terrain racing to your screen with 14 new tracks, 3 special new stunt tracks, and a brand new hop button for avoiding nasty obstacles! Choose one of 10 unique riders and hang on tight!
File size: 329 MB

Demos:
PixelJunk Monsters Demo (free)
Inspired by the popular and addictive "tower defense" game genre, PixelJunk Monsters is a fun and intuitive game featuring a uniquely attractive art style. Defend your home base against threatening monsters by building towers and casting lightning storms across the forest.
File size: 59.3 MB
ESRB Rated E

Game Videos:
MLB 08 The Show Stolen Base Video (free)
There...
 

PS3News.com gets a late President's Day gift!

100°
321w ago - We at PS3News got yet another great, although belated gift recently. Welcome the new PS3 Test to the family!

We received it the other day and since this is an actual TEST unit, versus a prototype (which is what I have), we decided to show off a few pictures below!

With the additional TEST unit, we now have (2) development PS3's to work with. It will help work progress much more efficiently as the resident PS3 Devs will be able to offload work onto the other unit now too.

In related news, we have been able to get additional retail back-ups running on the TEST PS3, which squashes initial concerns that the current method may not work for all titles.. nice news indeed!

Furthermore, soon we will be launching a scene-wide BETA of a collaborative PS3 Dev project that has been in the works for awhile now. All individuals/sites are encouraged to participate so that the PS3's full potential can be unlocked- more very soon, it will be impressive!
 

GaryOPA graces PSX with 12F629 mod-chip port!

50°
321w ago - After 10 years of the original modchip design for the PSX machines which used the older PIC 12C508, we came across a bunch of un-modded new PS-One machines, and since we had the old source code for the PSX mod-chip, and the original design used the PIC 12C508 chip, which is hard or costly to get these days, and there is tons of the newer 12F629 chips around these days due to the Wii-mod.

We decided to release to the world, our quick and dirty recode of the old Classic 4-wire mod for the PSX using the 12C508 which was originally coded by the famous Old Crow (Scott Rider), and updated it to support the newer 12F629 chip.

Download: PSX 12F629 / PSX 12F629 [Mirror]

Included in this package is the our source code, plus a complied HEX file for programming the 12F629, and a bunch of install diagrams from various sources.

From the ReadMe file: Remember when looking at the install diagrams that this is a classic 4-wire modchip design, so only use the pins marked 1 , 5 , 6 , 8 on the install diagrams.

And on the newer PSX models (9000 and Slim designs), only 3-wires were used with a link wire between 2 points.

I didn't think we would ever need to due another...
 

PS3 Home BETA gets huge update next week

50°
321w ago - The update will bring the version number to 0.8.3 (taking us ever closer to its release at v1.0.0) and the information comes from the beta message board on the official PlayStation site, so we're certain it's legit.

Playstation Home BETA update version 0.8.3:

New user interface:

The UI has undergone a major change (our graphical artist calls the new interface "Home CS" [Home Chip System]) and it's not just there to look good; we also believe it improves the logical flow of your interactions.

Other UI changes include a new vector based font system that improves text clarity and improvements to a range of different icons (for example the loading icon under your character's feet now gives a sense of something happening).

Another nice addition is that people on your friends list in the virtual PSP are sorted by three different states: "Offline", "Online" and "Online in Home" - these are colour coded too.

The Virtual PSP has undergone considerable changes. We have changed the structure of the menus to try and make it easier and more logical to navigate. There are also new icons for all of the options and new backgrounds available to customise the look. In the past an option that was unavailable to you was simply invisible; but now the option will remain...
 

COD 4: Modern Warfare - online maps

50°
321w ago - This year's Games Developer Conference is definitely turning out to be a goldmine of information, and this update regarding the upcoming map packs for Infinity Ward's Call of Duty 4: Modern Warfare (PC, Microsoft Xbox 360, Sony PS3) is no exception.

Good news is that the developers are finally letting loose a few morsels of knowledge about them - bad news is that they're still not being specific about the entire thing.

So, what did the guys from Infinity Ward - more specifically, community manager Robert Bowling - reveal about the map packs? Well, it seems that pretty much anyone who likes Call of Duty 4: Modern Warfare will like the new maps. Bowling's statement, verbatim:

People who want open maps are going to be happy with this map pack. People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack.

Yep, that pretty much covers everyone. Besides that, though, he confirmed that the first maps will be available in a pack of three maps each. No word if they're going to be free or if there's a nominal fee one has to pay to access them yet though.
 







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