314w ago - Right, we're gonna get two words off our chests straight off the bat. Crimson. Skies. See, you won't read many previews of Dark Void without the inevitable mention of this all-but-forgotten stylised Xbox airplane shooter, which sadly joined such luminaries as Beyond Good and Evil and the ace Psychonauts in the 'bloody great but no bugger bought them' category of videogames. Which was a real shame, since it was very good indeed.
Still, it looks as if somebody pretty senior at Capcom still believes in devs Airtight Games, and the result is Dark Void. Dirge plot aside (some ancient devils who used to rule over Earth but were turned upon by humankind have risen again for vengeance) Dark Void is every inch a sexed-up next gen Crimson Skies lovechild - from its Nathan Zachary-alike chiselled hero with a giant rocket pack strapped upon his back to the very steampunk aesthetic and the presence of, yep you guessed it, all sorts of flying contraptions straight out of Terry Thomas' wildest fantasies.
Though the trailer hinted at demonic forces straight from the ninth level of hell, the actual adversaries appeared to be machine-gun-toting weirdos donning gimp masks. Gaze past the dull-looking scrapping and shooting though and Dark Void appears to have neat tricks up its coiffured sleeve.
It's been the rallying cry of Sony fanboys from the beginning. Things might be bad right now, but you just wait until Metal Gear Solid 4. Then we'll see the PlayStation 3 rise up to conquer, just like the PS2 did, and you'll all be sorry for doubting it.
But will we really? There's a very good argument that Metal Gear's release won't make the blindest bit of difference to the PS3's fortunes as a format, however good it turns out to be (and there's every chance that it will be brilliant). The reason? Things just don't work that way any more.
The industry has changed a lot since Metal Gear Solid became a killer app for the PSone. It's changed almost beyond recognition in just the last twelve months in fact. Two major differences separate the way things are now from the way thing were then: The cost of making games and the kind of people who play them.
314w ago - Activision Blizzard merger fact sheet reveals new games in development.
Activision has officially revealed that Call of Duty 5, Guitar Hero 4 and a new Tony Hawk's game are in "the pipeline".
Tucked away in a fact sheet explaining the mega-merger between Activision and Vivendi is the little nugget revealing that sequels to three of 2007's biggest games are in the works.
We all assumed that the sequels were inevitable, but this is the first time we have seen official confirmation from the game's publisher, Activision. Call of Duty 4 is currently riding high in the charts and enjoying stellar review scores. Guitar Hero 3 is selling amazingly internationally, and DLC is already in place to keep gamers interested. It's an important time for the Tony Hawk series too, with renewed pressure from excellent alternative Skate. Sequels to all three are likely to be key titles for the newly formed company.
As well as that, the fact sheet details already semi-confirmed news that it is developing "new DreamWorks titles, new Marvel titles and entry into racing with Bizarre", the development studio responsible for the Project Gotham Racing series.
Speculating, the new DreamWorks titles will probably be games based on upcoming and existing DreamWorks films, such as Kung-Fu Panda and...
314w ago - Max Louarn et al. has released an updated build of their savegame manager software for their Memor 32 memory card for PS2/Two. Max Drive (.max extension) support for savegames has been added and some bugs removed.
314w ago - CNLohr shared this video of the recent PS3 Linux 3D Graphics access progress. This is an example of code running on Linux, under the hypervisor talking to the Nvidia RSX (video card) on the PlayStation 3. This is done entirely without proprietary drivers.
Shown is 3 animated quads, drawn in immediate mode as well as a series of triangles in the background drawn using an index buffer. This demo is a modified version of IronPeter's libps3rsx running via patched 2.6.24 experimental, unofficial kernel on Gentoo Linux.
Until recently, not enough was known about how to use the RSX to make any headway to usable, free access to the 3D contexts on the GPU on the PS3. With some work, homebrew developers may soon be able to write their own 3D applications.