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MotorStorm 2 Demo before launch say Evolution Studios

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324w ago - Paul Hollywood, creative director at Evolution, said at Sony's PlayStation Day event that a demo for upcoming MotorStorm Pacific Rift is planned.

He also said the game will "be locked at 30 frames-per-second in 720p", something the pre-alpha demo version lacked at the event.

"Yes, there'll be a downloadable demo on the PSN Store before launch," said Evolution's Hollywood. "Autumn 2008 is when we're coming out. I don't know the date or what we're going to do with the demo - that'll be forthcoming."

MotorStorm is an arcade style racer so a stable frame rate is a must for the fast paced action. With the increase in the number of tracks and interaction of the environments its even more crucial to avoid drops.
 

Europe PS3 sales overtake X-Box 360

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324w ago - Sony's PlayStation 3 games console has outsold Microsoft's Xbox 360 in Europe, according to figures released by Sony. More than five million PS3s have been sold across the continent, Sony's David Reeves confirmed.

Speaking at a European PlayStation event in London, he said: "The numbers are a testament to the strength of the PlayStation brand."

He said PlayStation 3 had been outselling the Xbox 360 since October last year.

"We have sold more PlayStation 3's throughout Europe than Xbox 360 even though they launched 16 months before us."

Mr Reeves, head of Sony Computer Entertainment Europe, also said 12 million PSP handheld consoles and 48 million PlayStation 2s had been sold in Europe.
 

Review: Crash Bandicoot for PSP

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324w ago - The fact that the PlayStation made gaming cool, hooking hordes of twenty-something trendies with its adult marketing and ruthless abandonment of childish characters in favor of games like Wipeout, is well documented.

But after the Playstation's first year, Sony was becoming anxious that maybe it had been too hasty in overlooking the younger market; perhaps the idea of a platform mascot wasn't so retrogressive. The revolutionary Mario 64 was proving a compelling vindication of an antiquated concept, and Sony was getting nervous.

Luckily, a little known development team called Naughty Dog was already well underway with a title to plug the gap. Seizing the opportunity, Sony snagged the publishing rights, introduced a hardware price cut, frog-marched Crash Bandicoot centre stage and sat back, anxious for its plan to take effect.

Though we can probably be thankful that Crash didn't end up being cemented as the Playstation's official mascot, we can be glad that the game performed well, especially seeing as 12 years later it has given the PSP store another classic title.

The story goes that on a trio of islands just South East of Australia, the evil Doctor Neo Cortex and his sidekick, Doctor Nitrus Brio, have created an 'Evolvo Ray' - no prizes for guessing what that does. Before long,...
 

Take-Two: No GTA IV glitches whatsoever in Video Interview

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324w ago - The controversial fourth version in the series hit stores a week ago, with Strauss Zelnick, ZelnickMedia, Take-Two Interactive chairman and CNBC's Michelle Caruso Cabrera.

When asked if there are any glitches in the game, Zelnick nervously smiled and replied - "No, No, No, uh, none whatsoever. The only issue is someone came up to me in a restaurant and said my thumbs are hurting from the weekend.."

Video is HERE courtesy of CNBC!
 

Add HAZE to the Sub-HD Generation

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324w ago - As seems to be the norm this console generation, not all games can hit that elusive 720p HD resolution. First Halo 3, then GTA4 (PS3) and now the PS3 exclusive Haze.

As previously reported, a demo of Haze can be found on the Playstation Store, supporting 4 player co-op. Graphically it's solid, but what's most impressive is that it runs silky smooth. It runs at a locked 30fps, and even with a host of foliage and enemies on screen - it never dips.

Though there are more impressive looking games on the PS3, it's with Haze's gameplay and story that show off its true colours. (More on this in our upcoming preview of both the four player co-op and multiplayer modes.) Nonetheless, for Free Radical to achieve a solid PS3 engine with no loading throughout the game, they've had to make some concessions.

Qua51 of Beyond3d now confirms Haze's resolution to be 1024by576 with no anti-aliasing. That is, going by the demo, and there's yet to be a difference in resolution from a game's demo to its final release. At the end of the day, this is something we're going to have to get used to. If developers find they can put the saved power into a solid framerate, or better graphics - then should we really be complaining?

When we visited Free Radical at Sony's 3 Rooms earlier...
 
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