314w ago - An Internet Matlock at NeoGaf has uncovered some very interesting information regarding the newly released (in Japan) Xbox 360 RPG Lost Odyssey. The Feelplus development team that worked on the game seem to be mostly made up of ex-Nautilus employees -- if you don't know Nautilus, get outta town -- it's the now-defunct company responsible for Legend of Dragoon, Phantom Dust and, most importantly, the awesome Shadow Hearts franchise.
Originally called Sacnoth, the company was acquired by Azure Entertainment and changed its name to Nautilus from the development of Shadow Hearts: Covenant onward. In early 2007, however, Azure dissolved Nautilus and the current Azure Global Trading has nothing to do with videogames.
So, what of the talented RPG developers who were left behind? It seems a vast majority of them are now with Feelplus and working on Lost Odyssey. Sadly, the Shadow Hearts creator himself, Matsuzo Machida, is not involved along with realtime cutscene director Toshiyuki Terada. A number of designers and planners are also MIA, but otherwise over forty members of Nautilus have found a new home with Feelplus.
I've already had some tentative interest in this latest current-gen RPG offering, but having been a big fan of Shadow Hearts for years, my anticipation has shot right up. Hit the jump...
314w ago - Numbers are supposed to be impressive, right? Well, it's been 10 years, two hardware generations, and about seventeen thousand rumors since the last pure number Street Fighter came around. And today we have the first ever official details on Street Fighter IV.
We don't blame you if your eyes have already skipped down to the screenshot lower on the page (yes, that's from the game engine). Take your time. But we've got some information as well, so the rest of this is probably worth reading when you get a chance.
Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D. There will be new moves, locations, and gameplay features, while the standard six button control scheme remains. Ryu and Ken return along with Chun-Li and Dhalsim, but beyond that the character roster is a mystery. And then there's the issue of what platform(s) the game will end up on, which at this point Capcom is keeping close to its chest (if you search 1UP's database, you'll find listings for arcade, PlayStation 3 and Xbox 360 versions, but those are just guesses based on the graphical quality).
For the full reveal of the game -- including hands-on impressions, a rundown of the new gameplay system, and loads of details on new features --...
314w ago - The company reveals that the highly anticipated sequel will arrive in Japan in March 2008.
The PlayStation 3 exclusive sequel Yakuza 3 will be winging its way onto Japanese store shelves from March 6, 2008, SEGA of Japan announced today during a dedicated press event.
The company also took the time to wet our appetites a little more by revealing a couple of new details on the title, such as the fact the games storyline will be narrated by fellow radio DJ and Pride announcer, Kei Grant. Importers should also take note, as the games price was also nailed down at JYP 7,080 (roughly USD 75)
Fellow Samurai aficionados will also be pleased to know that the games creators are looking to rekindle interest in this seemingly unappreciated period of Japanese history, with Producer Toshihiro Nagoshi stating:
"I personally love Japan, but I've gotten this strange feeling of late, a feeling of loneliness. I wanted to produce something in response to this, so I changed the time frame from the modern period to the historical period."
There's no word on when North America or Europe will see the title (that is, if it's even planned for release in the west, where Yakuza 2 has yet to reach) but details are expected soon.