- Shown publicly at E3 2007, Echochrome garnered buzz with its simple look and unique presentation. Echochrome is a puzzle game, but with a unique twist: each level has players controlling the level's perspective.
Although this gameplay mechanic is hard to describe in words, it's visually understandable in seconds. Basically, imagine an M.C. Escher drawing that players can rotate and pitch, thereby altering the optical illusion to solve the riddle (e.g. making "up" suddenly become "down" to navigate your avatar through each maze).
Players have basic control over the avatar and level perspective, with the ability to change direction, run and think (pause). Recently released on the Japanese PlayStation Network, the Echochrome demo gave those of us in the DailyGame bunker some hands-on time with the unique puzzle game, and we're happy to report that everything you've read about the game is pretty much true.
One of the first impressions with Echochrome is the game's elegant minimalism, with its stark black-and-white background that helps accent the levels, enabling players to chose their next move much more easily. You'll actually thank the game for this minimalism too, as any more detail would increase its difficulty factor immensely. Fortunately, the soft classical string track in the background...