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Harmonix CEO Would Love to Make an Amplitude Sequel for PS3

50°
310w ago - Harmonix CEO Alex Rigopulos said in a recent [Register or Login to view links] that he would leave to make a sequel of Amplitude for the PlayStation 3 console.

He noted that the game is still close to his heart and would love to do it for the PS3. Amplitude was released back a few years ago for the PS2 and made gamers control a 'beat blaster' down a path of different shapes and lengths, containing up to six tracks.

To quote: Before Guitar Hero blew the music and rythm genre wide open, Rock Band developer Harmonix was working on smaller titles, like FreQuency and Amplitude. And though the developer has gone from a small developer of just a few dozen to a staff well into the hundreds, they haven't forgotten where it all began. In fact, they may even be doing a sequel to Amplitude.

"[Amplitude] is still close to my heart. I love it," Harmonix CEO Alex Rigopulos said in a recent interview "I'd love to do a sequel to Amplitude, actually. I would love to come back and do it right for the PlayStation 3, for example".

As of right now Sony owns the rights to Amplitude, which would mean the title would be exclusive to the PS3.
 

Video: Explanation of the Incapsulation Method for PS3

250°
310w ago - Earlier today ps3hack89 dropped by our Chatbox to let us know of a new video by Giulio19992. For reference, don't forget to use the [Register or Login to view links] feature also guys, as it makes things a lot easier for the Staff here.

Moving on, the video is titled "Explanation Incapsulation Method" for the PS3, and attempts to outline what he believes is the PS3's game execution procedure, normal compared to the encapsulation method. Video is below, courtesy of YouTube!

Some thoughts on it: The video (why use a video, its two frames, use jpegs next time - was a waste of two minutes), is a mix of what we knew back in 2006 and misinformation. Of course when the system starts, and an executable is started, higher level functions authenticate it, and decides if it is valid or not, and passes it on - "Slide 1".





"Slide 2" consists of what would happen when modified, it looks QUITE a bit like a dumbed-down version of what every PS3 goes through when running a game with a patch, with the exception that the order is completely wrong.

Finally, we have no idea why .PKG is plastered all over, as soon as the PKG is installed on the PS3 it ceases to exist, it gets extracted and its...
 

PSP Nokia Battery Mod, Lighter And 150% Lifetime of the Original

350°
310w ago - A quick story resulting in a quick hack job... LordLeXaT's PSP battery broke, and with no money to buy a new one, he turned to his MacGyver box set to determine the best possible route... a modification that allows him to use a Nokia battery as follows:

What you see below is a standard Nokia battery (BL-5C) pack used with the original PSP battery control board. So now that all is said and done, LordLeXaT has a longer lasting battery than most of you, or so he says.

"The battery is lighter and has nearly 150% lifetime of the original 1800mAh PSP battery, and by the way, the text of the Nokia battery reads 1020mAh."

We don't have a tutorial for you, but for the most part, it seems straightforward. And please, exercise caution should you attempt this battery mod yourself.
 

Guide: PS3 SAK (Swiss Army Knife) for Noobs Available

550°
310w ago - I've decided to write this tutorial because I had some trouble with [Register or Login to view links] and Windows sharing.

First off, you have to go into the control panel on your P.C., double-click on folder options, then click on view, and all the way at the bottom of the addvanced settings there is an option called "use simple file sharing" uncheck it and click apply and ok. This will enable you to share files between your PS3 and your PC!

Next thing you need to do is create a file on your PC (whatever you want, GAMES, PS3, anything) than right-click that folder and go into properties. From here, go into sharing and click 'share this folder' then click on permissions and click "full control". Make sure you apply all settings before exiting.

Ok now boot up that old PS3 Swiss Army Knife for step #2. Choose option 3 (Windows Share), and put in your IP address. You can get your IP address by simply going into control panel again, go into "network connections" dubble click on "local area connections" and then on support, and all your IP information will be right there.

Now it will ask you for a folder name.. put in the folder that you enabeled for sharing (duh). Then it will ask for user name (your Windows user name) and your Windows password....
 

Killzone 2 (PS3) Vs Crysis (PC): Screenshot Graphics Comparison

500°
310w ago - If there ever was a graphical battle to be fought between two titanous games, I don't think it would get any bigger than this.

Now many of you would presume that Crysis is two years old in comparison to KillZone 2, and that perhaps this is an uneven comparison in favor of KillZone 2. In actuality, it's the other way around.

You see, Crysis, at first, almost looks like it could wipe the floor with KZ2. But then in some shots they almost look very much alike. Now you can yell shenanigans from here to Rovigo, but it doesn't change the fact that Crysis is still one kick-butt powerhouse when it comes to graphical presentation. Especially considering that the first KillZone 2 screenshot is a promotional shot from Sony.

In comparison, Crysis maintains a very smooth, airy look to its atmosphere. The clarity presented in both the gameplay and the screenshots are very much consistent. KillZone 2, alternatively, is grimey and dirty. But that's not what makes it look less appealing.

It's the fact that the colors are all variants of a grey-scheme palette. In a way, everything looks like metal; wood looks like metal; dirt looks like metal; blood even looks like dirty metal. That's not to say that it doesn't look good, it's just that everything looks like it was dipped in a coating of dirty,...
 
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