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Video: LittleBigPlanet Goes Portable on Sony's PSP and PSPGo

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244w ago - Today LittleBigPlanet PSP Senior Producer Mark Green has announced that LittleBigPlanet is going portable on Sony's PSP and PSPGo consoles, as follows:

LittleBigPlanet is here for PSP! Yes, we've finally finished, and I don't mind admitting that molding Media Molecule's PS3 game to fit its new home on the PSP and PSPgo has been a rollercoaster ride for us all.

The game is in stores beginning Tuesday and I have to say that we're very proud of it. When we were first asked to make a PSP version of LittleBigPlanet, we wondered how on earth that much physics was ever going to fit onto something so much smaller, but to be honest we've enjoyed the challenge and now have a whole new world of LittleBigPlanet to show for it.

A world that contains thirty-eight newly created levels across seven different environments, all ready for you to play and explore - in addition to the whole Play, Create, and Share experience that's synonymous with LBP.

The process, however, has not been without its share of hiccups. We are aware that the game is not yet available on the PlayStation Store, but we're currently working around the clock to get this issue worked out so keep your eyes peeled for updates this week. We appreciate you bearing with us!

We'd also...
 

Video: Sony 24-hour LittleBigPlanet PSP Game Jam Session

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245w ago - SCEA PR Manager Eric Levine has shared a video today on the PlayStation Blog promoting Sony's upcoming 24-hour LittleBigPlanet PSP game jam session, as follows:

We're one week out from the launch of LittleBigPlanet PSP and to celebrate SackBoy going portable, we'll be teaming up with the Academy of Art University's School of Game Design in San Francisco for a 24-hour LittleBigPlanet PSP Game Jam Session this Wednesday and Thursday.

Similar to what we did with Parsons The New School for Design last year prior to the launch of LittleBigPlanet (PS3), students will demonstrate their keen artistic talents and create dueling game levels utilizing the easy-to-use creation tools of LittleBigPlanet PSP–but this time it will be all on the go!

Each team of students will take their PSP through the streets of San Francisco looking at Bay Area architectural icons (buildings, historic landmarks, statues, bridges, etc.) for inspiration and ideas to incorporate into their level design. So, if you see our students running around the streets of San Fran tomorrow, be sure to say hello!

At the conclusion of the 24-hour period, each team's game levels will be presented and judged by members of SCEA and Academy of Art faculty, as well as one of our LittleBigPlanet Game of the Year amateur...
 

LittleBigPlanet PS3 Patch 1.20 Arrives, 1.21 Details Surface

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245w ago - Today LittleBigPlanet PS3 patch version 1.20 is available, alongside details of the next patch 1.21 update, as follows:

Patch 1.20 has been released for LBP today so named "Celtic Promise", no details have been announced only that it is 23mb and is a DLC patch, no hidden features that ave been sneaked in this time around.

But there is some exiting news aabout Patch 1.21 and the Leadammer patch from mnimmo1986 over at the [Register or Login to view links] he had this to say in his LBP patch details thread about the patch:

"The 1.20 update to the game is indeed more content, rather anything too massive, however I can reveal that 1.21 is the fabled and oft heard of Leerdammer update.

I can't say when it's coming just yet, but the fact that it's next in the queue should give you some indication."

So it looks like the Leadammer patch is in the front of the que and the next patch to be released on LBP. And if you don't know what this means well the Leadammer patch includes:

• Profile space has been increased by 250 times.
• Create levels online with your friends.
• Other features...
 

LittleBigPlanet PS3: Sack It To Me - The Happy Birthday Edition

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245w ago - SCEA's Marketing Manager Mark Valledor has shared another LittleBigPlanet PS3 'Sack It To Me' update, this week being The Happy Birthday Edition.

To quote: Well, it's that time of year, and we wanted to celebrate a year of LittleBigPlanet. The next few weeks we'll have some bits and bobs for you to enjoy... starting with FREE DLC!

On the PlayStation Store:
In celebration of our birthday, we have two FREE costumes for our community. One new and one revisited - both available for a limited amount of time.

How else would we celebrate the birthday of our launch, but with a slice of cake and a spacesuit? Be sure to drop by the PlayStation Store and download it this weekend.

Another celebration... Community Picks!
We're not the only ones celebrating something special. Our friends at LittleBigPodcast are celebrating their 40th episode of one of our favorite shows. Check out this week's episode, featuring guest appearances from Media Molecule themselves, along with answers to tons of questions from the community.




What's new in LittleBigPlanet (PSP):
In case you missed it, there's a [Register or Login to view links]
 

LittleBigPlanet: Sack it to Me - LittleBigHalloween PS3 Edition

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246w ago - SCEA's Marketing Manager Mark Valledor has posted the latest LittleBigPlanet: Sack it to Me - LittleBigHalloween PS3 Edition tonight on the PlayStation Blog.

To quote: Return of the Halloween Head!

Its that time of year again...time to get FREE seasonal Sackboy costumes on the PlayStation Store. This week its the Pumpkin Head Halloween Mask! But you better move fast, this costume is only available a during 1 week out of the year.

"Whats New" in LittleBigPlanet PSP
SCEE Cambridge has been hard at work developing a completely new adventure for Sackboy. We've asked them to give us some insight on the PSP version through a series of articles to explain what's new.

"Diary Entry - Nuts and Bolts...and Motors, Strings and Magnetic Keys - What Makes LittleBigPlanet (PSP) Tick" by Jon Torrens, Designer:

What's unique about LBP is that all the behind-the-scenes machines that make the game work are actually created using the tools available to players in edit mode, and are in the level somewhere (just not where you can see them).

For example, in the mini-games we have things that have to get faster and faster, like the giant wheel you run on in the China mini-game. The best way for us to do this is to have a little...
 
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