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MGS5 Announced? Payton mentions Title's Development

50°
309w ago - If you've been amazed by the technical prowess of MGS4, you may have been saddened to know that the title was the last game in the series. Or was it? In an interview with Kotaku, former Assistant Producer at Kojima Productions Ryan Payton (widely credited with the Westernized control scheme for MGS4), mentioned his reasons for leaving the company and memories of developing the acclaimed title.

At the very end of the interview, he revealed something that all Metal Gear fans wanted to hear. "It'll be hard not being involved in MGS5, but I've got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I'll be cheering from the sidelines," Payton said.

This isn't the only Metal Gear news that has been released recently. According to an interview with Eurogamer, Hideo Kojima himself noted that MGS4 probably isn't possible to be made on the 360 because of the optimization for the PS3, physical media differences between Blu-ray and DVD and technology issues.

However, he did mention that technological issues might not be a problem farther along in the future. "If the hardware technology rises then obviously, you know, [my future games] won't be based on the hardware anymore. Probably I will first create the software and then, um,...
 

Project Artemis - PS2 Hacking System in Development

400°
311w ago - For some time now (several years, off and on), GSHI administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. Details, and the original thread, can be found linked above, or here.

The project is far from complete. There have been quite a few stumbling blocks, and some impressive progress has been made (though, without consent from its authors, not all of it can be shown here immediately - an issue I'm hoping will be resolved in the next few days). Through several primary coders (Sang123, Hit n' Run Games, misfire, Shyam Narain, Xerxes Technologies, cYs Driver), it has been determined that...

A: Hiring a company to design such a system will result in either paying tens of thousands of dollars, or ending up with a company that cannot complete the project, and...

B: Hiring a solitary coder, such as a skilled member of the scene, will eventually result in the coder being overwhelmed.

Hence, lacking the necessary funds to hire a coding group or company adept enough to complete the task at hand within a reasonable amount of time, we have made the best decision possible, with Artemis, GSHI, and the scene in mind:...
 

PS3 Development Issues Being Resolved, Boss Wants Price Cut

50°
314w ago - Speaking to trade site MCVUK (linked above), Famitsu boss Hirokazu Hamamura went on record to say that the PS3's slow adoption rate in Japan is gradually improving, despite various software development difficulties that plagued the console early on.

Hamamura believes that, in order sustain this level of growth and accelerate it further, a price cut is needed before this year's holiday season.

If the console gets another price cut by the year-end shopping season, I believe its penetration pace will become accelerated.

Nothing to disagree with here. We'd certainly like to see a price cut too!
 

Hudson: PS3 development too expensive

50°
317w ago - Hudson has ruled out developing and publishing full PS3 games, due to the development costs on Sony's format being too high.

Speaking to Yahoo Japan, Hudson's president Michihiro Ishizuka ruled out making any full PS3 games, due to the high development costs and associated risks of developing for the format.

While this will undoubtedly be something of a disappointment for PS3 owners, given the developer-publisher's recent games, it's not overly surprising.

Although the company has developed a few full 360 games in the form of (the admittedly dire) Bomberman Act: Zero, Fuzion Frenzy 2 and JRPG Far East of Eden, its focus has predominantly lay with the Wii and DS.

That said, it's not beyond the realms of possibility that the company's coding efforts may yet be seen on Sony's console.

Despite ruling out releasing standard boxed titles on the PS3, Ishizuka (according to the translation, anyway) does appear to praise Sony's PSN download service, describing it as "attractive" in the business sense.

It certainly wouldn't surprise us if Hudson developed games started turning up on the PS Store.

Hudson has been very active in the download...
 

Star Wars: The Force Unleashed faces development trouble

50°
318w ago - LucasArts have taken the extrordinary step of risking one of its most highly anticipated titles yet by laying off staff from the development team of Star Wars: The Force Unleashed.

An ex member of the crack Jedi programming troupe has revealved that member of the team were released from their contracts before the title had wrapped up. He went on to say that the current team size was insufficient to handle the remaining work.

LucasArts has been qouted as towing the familiar company line around the importance of internal development, but you would have to question their commitment in the wake of this news.

The only hope looks to be through outsourced help. If this is the case, the last parts of the game will be completed by completely new people, with no history in the title. The Star Wars franchise has already suffered a credibility blow with the inclusion of characters in the upcoming Soul Calibre title. Although the majority of Unleashed has been completed this could spell bad news for a successful, bug free release.

Star Wars: The Force Unleashed is slated for release on September 16th.
 
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