115w ago - Recoil Games Lead Designer Juhana "Hulu" Virtanen has announced today alongside a video trailer that Rochard is hitting PS3 on PSN today.
To quote: Ever run into a person annoying enough to make you want to launch a two-ton cargo container in their face? Well, it turns out the future is crawling with these guys.
And plenty of containers to boot! If you happen to be an astro miner, this means you have a good reason to rev up your trusty G-Lifter for some serious action, now that Rochard appears today on PSN!
So what is a lone astro miner to do against an invading force of Wild Boy thugs? Well, the two-ton cargo containers are just a start. The intruders find themselves on a mined out asteroid, aka home turf, filled with giant machines built to crush, cut and smash things.
And then there's your G-Lifter, which is able to casually grab objects the size of a small car and hurl them across the room. Nifty little upgrades also allow it to fire off deadly lasers and a variety of highly explosive grenade rounds. Add all this to your ability to thrash around gravity with the press of a button, and you can look forward to putting these Wild Boys in a whole new extra-terrestrial world of hurt!
To quote, roughly translated: markus95 member of logic-sunrise, now gives us a mod of his own design for the fighting game Paintown. Little wakeup call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by PS3 and Scristopher lunuxx.
The aim of this game is, as with any beat them all, hitting the opponent as much as possible to reach the end of it. This mod includes three new characters, 5 new stages, a new menu, some improvements of characters and courses already and installation of the mod has been simplified in response to requests from several people.
Download and install pkg on your console via "Install Package Files".
Paintown 3.5 and the mod is installed!
The author wishes to thank Jon and Rafkind Schristopher for their help on this mod but lunuxx to create the pkg.
116w ago - Today Spanish PlayStation 3 developer DemonHades has announced that the upcoming JFW DH PS3 CFW has been delayed, however, the Custom Firmware is now said to support 3.7+ games!
To quote, roughly translated: Well as the title says demons, DH JFW will suffer a delay in its launch date for several reasons, including that one of the devs in charge of openpstore this very busy with college, the other manager's manager suffered plugins a sporting accident and has his hand in plaster (blipi) so it works much more slowly.
Without the plugin manager can not control Thegra plugins, and without the openpstore can not be connected to the platform JFW updates for the DH.
It was all planned by the date specified on October 1, but with these problems we can not give an exact date (just a week, 15 days) do not know, what if I assure you is that the wait will be worth, and that once this JFW published an exploit that part (not out) you can play all future games (no matter the 37x version, etc), we will not say the method ... (this has been always the error publish the methods) but just the theme keys (do not make us as needed).
1saludo and to let you know I'm very bad demons, I think...
To quote: Here is another update to They Do Not Die 2.
I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).
If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.
Added two player co-op play (shared screen).
There are now cars and boxes scattered around the city.
Data is stored more efficiently in game saves and as a result of that saving and loading is faster.