Sony Announces Puppeteer Demo is Coming Soon to PlayStation 3

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43w ago - Today Sony Worldwide Studios Art Director Gavin Moore announced that a Puppeteer demo is coming soon to PlayStation 3 fans.

To quote: We're getting closer and closer to the release of Puppeteer! In preparation for release, I'm happy to announce that a playable demo demonstrating the essence of Puppeteer's gameplay will be made available in Europe prior to launch.

We plan on packing loads of content into the demo, and we hope it will give you a great idea of how the finished game will feel when it hits PlayStation 3 on 11th September.

While we're on the topic of demos, maybe some of you have heard of Puppeteer's 'Rehearsal Edition', which releases on Japan's PlayStation Store this week.

The Rehearsal Edition is not a traditional game demo but rather a uniquely regional way to introduce the world of Puppeteer.

The brief interactive stage specially designed for this concept gives Japanese gamers a peak behind the curtain at the cast of Puppeteer as they prepare for the 'big show'. The characters can be seen busily rehearsing while the crew put together the elaborate set pieces to be used in the bunraku - or 'puppet theatre' - that serves as the game's setting.

In order to let Japanese players fully soak in the atmosphere,...
 

Video: Muramasa Rebirth is Out Today on PlayStation Vita

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43w ago - Aksys Games Director of Production Frank "Bo" DeWindt announced alongside a fresh video that Muramasa Rebirth is out today on PlayStation Vita.

To quote: Muramasa Rebirth, the action-packed RPG by Vanillaware, the developer behind the critically acclaimed Muramasa: The Demon Blade, releases today!

Enter a world where ancient Japan comes to life on PS Vita. Play as the possessed princess Momohime, or the fugitive ninja Kisuke as they travel throughout Japan in search of the Demon Blades - powerful blades that lust for the souls of the vanquished. Collect all 108 blades, and battle those who stand in your way.

Along with a standard edition retail release, Muramasa Rebirth is also available on PlayStation Network as well as a limited "Muramasa Rebirth: Blessing of Amitahba Collector's Edition!"

In Muramasa Rebirth, Vanillaware re-imagines Muramasa onto the PS Vita system. The game's beautiful, vibrant hand drawn art is stunningly enhanced by the PS Vita's OLED screen. The gameplay has been updated to allow for easy gameplay and customization. Remap your controls to your liking and play with ease!





Muramasa Rebirth...
 

Sony PlayStation 4 / PS4 Orbis OS Development Details Surface

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43w ago - Today some Sony PlayStation 4 / PS4 Orbis OS development details have surfaced from VGLeaks (linked above) as follows, to quote:

"We have some details about the development of the PlayStation 4 OS.

The Operating System is called "Orbis OS". It is a modified version of FreeBSD 9.0.

We aren't sure if this will bring again the "Other OS" functions to PlayStation 4 (remember that this option enabled PlayStation 3 to install other OS in the console like linux or windows).

When you boot up a second-gen development kit, you will be prompted with several options, as you can see in the next captures:

More options appear when you choose startup settings:

As you can imagine you have either a console mode or a graphic mode (the one you will see in a retail PlayStation 4).

Here you can see some images of the console mode and some of the files/directories in the devkit:

We'll try to add more information in the future."


 

Transistor Interview: Why Indies Matter on PlayStation 4 / PS4

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43w ago - Sony Blog Manager Fred Dutton shared a Transistor interview today on why Indies Matter on PlayStation 4 / PS4 below.

To quote: One of the stand-out moment at this year's PlayStation press briefing at E3, for me at least, was when eight independent developers took to the stage to show off their PS4 titles.

As Adam Boyes explained following the show, indie games are a key part of what makes PS4 such a special platform, and it was a landmark moment seeing these fantastic teams sharing the limelight with AAA titles such as Assassin's Creed IV and Final Fantasy XV.

Leading them out were Greg Kasavin and Amir Rao of Supergiant Games, who announced that Transistor, their bewitchingly beautiful follow-up to smash hit action RPG Bastion, will be debuting on PS4 when development wraps up in 2014.

I caught up with Greg on the showfloor the following day to pick his brains about the role of indies on our new platform, and to find out a little more about Transistor.

PlayStation.Blog: Supergiant started out just a few years ago in 2009 as a humble developer with just two staff members (it's now up to 10). Fast forward to 2013 and you're presenting your new game onstage at the PlayStation E3 press conference. That must feel surreal...
 

DualShock 4 PS4 Controller: Hands-on Impressions from E3 2013

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44w ago - Sony Social Media Manager Sid Shuman went hands-on at this year's E3 expo and shared feedback on the new DualShock 4 PS4 controller below!

To quote: Following its debut at PlayStation's February 20th event in New York City, DualShock 4 has emerged at E3 in near-final form.

Though DualShock 3 has proven to be a capable and dependable wireless controller for years with PlayStation 3, the PS4's new weapon of choice is a clear improvement across the board. Here are some quick E3 2013 impressions.

For me, DualShock 4's most impactful new feature is a subtle but shockingly satisfying detail: A glossy cross-hatched texture that wraps around the larger handles.

This texture provides a snug, more comfortable grip on the device compared to DualShock 3's slipperier feel. This is one of those things you'll need to try for yourself to truly understand, but once you experience it there's no going back. It's a delight.

Then there are the redesigned and retuned analog sticks, which now boast a concave surface and slightly stiffer deadzone that makes it easier to maneuver the camera using small, precise movements. The surface is also more tactile, but not so much that it impedes your thumb's ability to glide around the inner rim as your make subtle adjustments to your aiming...
 











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