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Video: Borderlands 2: Sir Hammerlock's Big Game Hunt Begins Today

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88w ago - Gearbox Software Writer Anthony Burch has announced alongside a video that Borderlands 2: Sir Hammerlock's Big Game Hunt begins today.

To quote: Hey there, Anthony Burch from Gearbox here! Sir Hammerlock had told me that in the past he wrote his PlayStation fans a letter, so naturally when I mentioned I was writing this blog post he jumped at the opportunity to do it for me. Sucker! He's all book smarts.

Salutations, Vault Hunters!

Sir Hammerlock here, with a cracking proposal for you. Being the oh-so-well-armed badass you are, you've already saved the world, found a pirate's treasure, and spectacularly murdered your way to the top of a badass leaderboard or two. But.

Have you - he asked, pausing for dramatic effect - have you ever fought a Stalker the size of a small building? Have you ever fought a mystical shaman bandit who can level up his companions at will? Have you ever hunted down Scaylions, Boroks, Spores and Savages?





As you have not yet joined me on my excursion to the brutal continent of Aegrus, I shall pre-emptively answer on your behalf: "No, Sir Hammerlock," you say. "I have yet to do any of these things. Pray tell - how could a no-nonsense brigand like myself experience...
 

Video: Labyrinth Legends Hits PlayStation Network Tomorrow

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92w ago - Vice President of Development for Creat Studios Scott Hyman shared a video today reminding fans that Labyrinth Legends hits PlayStation Network tomorrow.

To quote: Hey again, PlayStation faithful! Scott here from [Register or Login to view links] to remind you all that our next PlayStation Network game, Labyrinth Legends, comes out tomorrow in North America.

Everyone here is very excited to bring you our new fast-paced, quirky, addictive, hackin' and slashin' dungeon crawling adventure.

We've packed tons of hidden treasure and weapons, concealed traps, tricky puzzles, mummies, zombies and monsters into those ancient tombs to give you your $9.99 worth. Enjoy spanning the globe and unearthing the buried wealth of long-lost civilizations.

You'll discover a few fun twists, such as the professor companion to your daring adventurer. He's an important part of solving some brain teasers, but he does have a tendency to wander off into trouble. Be sure to keep an eye on him.

What if lone adventuring isn't enough? Labyrinth Legends features three different local multiplayer modes for up to four players. Plus leaderboards and full Trophy support, too.

And here's something new. We're running a fan art contest. Check out our [Register or Login to view links]...
 

Interview: Monkey Island Creator Ron Gilbert Descends Into The Cave

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92w ago - Sony Blog Manager Fred Dutton interviewed Monkey Island Creator Ron Gilbert today, who descends into The Cave with details below!

From the interview, to quote: If, like me, you grew up in the late '80s and early '90s it's likely that Ron Gilbert is responsible for many of your formative gaming experiences.

While at LucasArts he was responsible for a red-hot run of bona fide adventure game classics, including Maniac Mansion, Zak McKraken and the beloved Monkey Island series.

In January, he returns to the fray with The Cave, a delightful Sega-published 2D romp that, in true Maniac Mansion tradition, sees you picking three characters from a wildly diverse line-up of seven oddballs and descending into the titular caverns for all manner of puzzle-centric adventure.

From the brief section we've played, it's clear that Gilbert has lost none of his flair for fiendish puzzle design, barmy dialogue and madcap storytelling. It's shaping up to be a charming, challenging and wonderfully eccentric title that will both delight his core fans while being accessible enough to win plenty of new ones.

We caught up with the man himself when he was in London earlier this week to find out a little more about the project.

You've said that the concept for The...
 

Sportsfriends: Johann Sebastian Joust as a 21st Century Martial Art

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93w ago - LittleBigPlanet Karting Community Coordinator Michael Buffaloe has shared a video spotlighting Sportsfriends: Johann Sebastian Joust as a 21st Century Martial Art today.

Below are the details, to quote: Still haven't gotten behind the wheel of LittleBigPlanet Karting? You're in luck: the official LBP Karting Demo is available now!

Containing a Tutorial track, two Story tracks, a minigame, and a solid selection of costumes, karts, stickers, and more to customize your experience with, the Karting demo is a fantastic way to try our game before you buy.

Give it a go and if you enjoy it, remember that the full game contains over 10 times more tracks, costumes, and other content than the demo. And that's just what's on the disc! Add to that all of the content made in Create mode and the list becomes nearly endless.

LittleBigPlanet Karting has only been in the community's hands for a few weeks now, and there is already a ton of content to download and start exploring. So if you're not feeling especially creative and would rather jump right into some pre-made levels, there's plenty to choose from.

We're also releasing a new trailer for Karting today, which showcases the massive potential of the game's Creative toolset. We could say more, but let's...
 

Video: Sportsfriends: Pass the Hokra - PSN Preview Arrives

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94w ago - Creator Ramiro Corbetta has introduced Sportsfriends: Hokra today complete with a PSN preview video for fans below.

To quote: I'm Ramiro Corbetta, creator of Hokra, one of the four games that make up Sportsfriends.

If you don't know about Sportsfriends, it's a compendium of four super fun local multiplayer games that's coming to PSN in 2013. Over the last couple of weeks, two of the other designers involved in Sportsfriends spoke about their games (you can read about Noah Sasso's BaraBariBall and about Bennett Foddy's Super Poler Riders), and today I get to write about my game.

Hokra is a minimalist sports game for two teams of two players. Players score points by holding the balls in the goals of their color on the corners of the screen. This video I did with Kotaku does a great job of explaining the basics of the game:





The rules are quite simple, but the game has a lot of depth to it. Even though I have played it for innumerable hours, I'm still finding new techniques and strategies when I play against expert competition.

When I started working on Hokra, I wasn't exactly making a game. I had been playing lots of FIFA, and like many other people, my favorite part of the game is...
 
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