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Video: Sportsfriends: Pass the Hokra - PSN Preview Arrives

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91w ago - Creator Ramiro Corbetta has introduced Sportsfriends: Hokra today complete with a PSN preview video for fans below.

To quote: I'm Ramiro Corbetta, creator of Hokra, one of the four games that make up Sportsfriends.

If you don't know about Sportsfriends, it's a compendium of four super fun local multiplayer games that's coming to PSN in 2013. Over the last couple of weeks, two of the other designers involved in Sportsfriends spoke about their games (you can read about Noah Sasso's BaraBariBall and about Bennett Foddy's Super Poler Riders), and today I get to write about my game.

Hokra is a minimalist sports game for two teams of two players. Players score points by holding the balls in the goals of their color on the corners of the screen. This video I did with Kotaku does a great job of explaining the basics of the game:





The rules are quite simple, but the game has a lot of depth to it. Even though I have played it for innumerable hours, I'm still finding new techniques and strategies when I play against expert competition.

When I started working on Hokra, I wasn't exactly making a game. I had been playing lots of FIFA, and like many other people, my favorite part of the game is...
 

Video: Navigate Labyrinth Legends Hits PSN December 18, 2012

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91w ago - Vice President of Development for Creat Studios Scott Hyman has announced today that Navigate Labyrinth Legends hits PSN this December 18th with a video trailer and details below.

To quote: Scott here from Creat Studios with the next addition to our ever-growing PlayStation Network catalog, coming to PSN on December 18th. If you're daring enough, we'll take you deep underground into the mysterious catacombs of Labyrinth Legends!

Quirky and addictive, this arcade action-adventure dungeon crawler rewards those crafty and powerful enough to become a legend. Brave mysterious tunnels and mystical crypts. Explore ancient tombs of lost civilizations. Evade concealed traps.

Solve intuitive puzzles. Collect stars and gold, and discover hidden treasure, weapons, artifacts and more. But stay alert to battle foreboding mummies, zombies, ghouls and other monsters hidden in the shadows.

Lone adventure not enough? Prove yourself as the greatest fortune hunter amongst your friends. Labyrinth Legends features leaderboards, full Trophy support and three different local multiplayer modes for up to four players.

With crisp graphics, inviting exploration, tricky puzzles, and monster-slashing arcade action, Labyrinth Legends is sure to be one of the most thrilling new games on...
 

Insomniac Games: Resistance Collection Lands on PS3 December 5th

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92w ago - Insomniac Games Community Lead James Stevenson has announced today that the Resistance Collection lands on PS3 December 5th.

To quote: This holiday season just got better. Resistance Collection is hitting stores starting December 5th, and it makes a great gift for any shooter fan who hasn't had a chance to experience one of the best FPS trilogies on PS3.

Resistance started as I-8, a return to [Register or Login to view links]'s roots making first-person shooters ([Register or Login to view links] was our first-ever game on PSOne).

It evolved from a space opera featuring lizard-like aliens into an alternate history World War I shooter, before eventually evolving into the 1950s-era game that launched alongside PS3. Over the three titles, we had an incredible experience developing the Resistance franchise for PlayStation fans.

From Resistance: Fall of Man's 40-player multiplayer, to Resistance 2's 8-player online co-op, to Resistance 3's heroic survival of Joseph Capelli in a brutal world, everyone at Insomniac is incredibly proud of what we accomplished with the Resistance trilogy.

For all of you who haven't had the chance to check them out yet, the trilogy gives you the opportunity to experience them...
 

Video: Sportsfriends: Building a Better Pole Riders for PS3

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93w ago - Foddy Founder and Head Honcho Bennett Foddy has shared a Sportsfriends: Super Pole Riders video today spotlighting the building of a better Pole Riders for the PlayStation 3 entertainment system.

To quote: In 2010, when I started making Pole Riders, my original plan was to make a straight pole-vaulting game, like the ones in Summer Games or Daley Thompson's Decathlon, both games that were super-popular when I was six years old. Back in 1984, local multiplayer games were nearing the peak of their popularity.

In the arcades, there were games like Joust and Track & Field, but at home, and in the public libraries, the Epyx compilations ruled the roost: not just Summer Games but Winter Games and the immortal California Games too. I was absolutely obsessed with the pole-vault event in Summer Games and for the longest time, I wanted to make my own version of it.

Perhaps it's no coincidence, then, that I'm now involved in Sportsfriends, which is a spiritual successor to Summer Games - a compilation of four sports-themed games, to be played by up to four friends on the one couch.

But unlike the old Epyx compilations, none of the Sportsfriends games play it straight. Hokra is a hockey game with no goals and no sticks. BaraBariBall is a volleyball game with no net, where the...
 

PlayStation Mobile: Sixty Second Shooter Deluxe Lands on PSN Today

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95w ago - Happion Laboratories Chief Scientist Jamie Fristrom has announced that PlayStation Mobile title Sixty Second Shooter Deluxe lands on PSN today!

To quote: Many years ago I quit a pretty sweet job as creative director on Activision's Spider-Man series in the middle of development on Spider-Man 3.

Why did I do such a crazy thing? I'd love to say it was because of the screenplay, but no - a big part of the reason was that even though I had the highfalutin' title "creative director" I didn't feel like it was my game.

Somehow, not enough of my own creative input and ideas were making it into the thing, and I thought that at a small company I could start making games I could call my own again.

And I've been getting my butt kicked ever since! Every mistake you can make as an indie developer... I've probably made it twice. We did okay with Schizoid, which made it into the PAX 10, but didn't bring in enough money to make the next game, and although we managed to hold on for a while longer, doing some contract work here and there, we eventually had to call it quits.





My partner went and got a real job and I was about to as well, but then I heard that the Chrome web browser had...
 
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