209w ago - SCEA's Marketing Manager Mark Valledor has shared this week's LittleBigPlanet - Sack it to Me, dubbed the 'The Something for Everyone Edition' today on the PlayStation Blog.
To quote: With the holidays almost upon us, this week's Sack it to Me has a little bit of everything for those who didn't find their LBP goodies over the weekend shopping rush.
Are you ready for some team building?
This week we just released an update that includes the eagerly awaited "Online Create" mode, allowing you to create levels, objects and more with your online friends. Check out this update page on the NEW LittleBigPlanet.com for all the info.
New on the PlayStation Store
We just updated the PlayStation Store with some great LBP items, including the coveted Assassin's Creed II costume. Now you can scale walls and jump from rooftop to rooftop in style as "Ezio" Sackboy.
And don't forget to check out the limited-time release of the Festive...
210w ago - Update: The LittleBigPlanet 1.21 Leerdammer update is now live!
On November 30th, LittleBigPlanet will get it's biggest PS3 game update EVER.. for FREE!
Packed full of great new functionality and improvements, update 1.21 also known as Leerdammer, contains new features such as Online Create, increased profile space, improved networking, and better saving functionality.
To quote: Leerdammer - A creamy white cheese with a sweet and somewhat nutty flavour that becomes more pronounced with age.
Now you can create with up to three other players online across the internet, across the world!
Networking fixes & location-based matchmaking
We've rewritten both the way the game handles networking code and the way it finds people for you to play with when you hit 'Play Online'. Now, it searches for people who are closer to you and more likely to have a lower ping. This should bring significant improvements to lag and other networking problems.
The POD Computer will first try to match based on location, if this fails it will fall back to matching with any location.
Save game rewrite
We've changed the way your saved games work to make it faster, more flexible and...
As announced today at the White House, Sackboy will be playing a big role in the Game Changers competition launching nationwide in December. Stay tuned as we'll have more info soon (unfortunately, I can't say or the Secret Service will sack-slap me), but for now, check out the below links of official stories/announcements:
212w ago - Today LittleBigPlanet PSP Senior Producer Mark Green has announced that LittleBigPlanet is going portable on Sony's PSP and PSPGo consoles, as follows:
LittleBigPlanet is here for PSP! Yes, we've finally finished, and I don't mind admitting that molding Media Molecule's PS3 game to fit its new home on the PSP and PSPgo has been a rollercoaster ride for us all.
The game is in stores beginning Tuesday and I have to say that we're very proud of it. When we were first asked to make a PSP version of LittleBigPlanet, we wondered how on earth that much physics was ever going to fit onto something so much smaller, but to be honest we've enjoyed the challenge and now have a whole new world of LittleBigPlanet to show for it.
A world that contains thirty-eight newly created levels across seven different environments, all ready for you to play and explore - in addition to the whole Play, Create, and Share experience that's synonymous with LBP.
The process, however, has not been without its share of hiccups. We are aware that the game is not yet available on the PlayStation Store, but we're currently working around the clock to get this issue worked out so keep your eyes peeled for updates this week. We appreciate you bearing with us!
213w ago - SCEA PR Manager Eric Levine has shared a video today on the PlayStation Blog promoting Sony's upcoming 24-hour LittleBigPlanet PSP game jam session, as follows:
We're one week out from the launch of LittleBigPlanet PSP and to celebrate SackBoy going portable, we'll be teaming up with the Academy of Art University's School of Game Design in San Francisco for a 24-hour LittleBigPlanet PSP Game Jam Session this Wednesday and Thursday.
Similar to what we did with Parsons The New School for Design last year prior to the launch of LittleBigPlanet (PS3), students will demonstrate their keen artistic talents and create dueling game levels utilizing the easy-to-use creation tools of LittleBigPlanet PSP–but this time it will be all on the go!
Each team of students will take their PSP through the streets of San Francisco looking at Bay Area architectural icons (buildings, historic landmarks, statues, bridges, etc.) for inspiration and ideas to incorporate into their level design. So, if you see our students running around the streets of San Fran tomorrow, be sure to say hello!
At the conclusion of the 24-hour period, each team's game levels will be presented and judged by members of SCEA and Academy of Art faculty, as well as one of our LittleBigPlanet Game of the Year amateur...