199w ago - Once and awhile something very cool slips by unreported, and today that happens to be the ZeroGame v0.50 multi-console emulator frontend for PS3 Linux (YDL) via OtherOS- sorry PlayStation 3 Slim owners.
Created by ZeroJay, below is a video of it in action demonstrating the following videogame consoles emulated at these timestamps:
GameBoy Advance (GBA): 0:58, GameBoy (GB): 1:32, Multiple Arcade Machine Emulator (MAME): 2:05, TurboGrafx-16 (TG-16): 2:41, Sega Genesis: 3:19, Super Nintendo (SNES): 4:01 and the Nintendo Entertainment System (NES): 5:10.
To quote from the ReadMe File: Quick and simple Port from PC to XDK to let you see what can be done without an official devkit. 100% Coded on Retail :=) No Need for donations at all
• Plays all Genesis Games
• All the roms go inside the genroms folder
• Full screen mode
• Zip Gz support
• Simple rom Browser
• Sound support.
• Pad setting to enable the 6 buttons paddle
• 4 player possible.
X = A
A = B
B = C
Y = X
LB = Y
RB = Z
LT = MODE
START = START
BACK = if you want to go back to the roms list while playing.
• Fix a small Bug
• Add the VSP processor support for Virtua Racing
205w ago - We recently got a chance to explore the new PS3 Debug 3.15 firmware, and discovered that contrary to PS3 Firmware 3.10 the 'PSPemu' PSP emulator folder in /dev_flash of version 3.15 is no longer hidden.
The 3.15 PSPemu folder filelist is below, and is a bit interesting.. In the root of the folder contains the emulator, psp_emulator.self, the translator psp_translator.self, a folder labeled release, and of course a folder labled flash0.
For anyone familiar with the PSP, flash0 is of course the flash. It contains basic folders, with fonts, logos, and user PRX's.
The release folder contains different SPRX's requried for the emulator, from system, to umd and even network files.
To of course, quell any giant "we can make a CFW for the PSP work on the PS3" - it's not going to happen any time soon, things will still be signed from PSN, ala a PKG, which we can not edit - so sadly any luck with trying to inject our own code will be useless for now.
To quote: Welcoming 2010: Year of 360 Homebrew with the first release of 2010 to start the year off with a BOOM! We're releasing: SNES360 V 0.21 Beta - Super Nintendo for XBox 360:
Features • Graphics/Sound
• Achievements (don't be dumb and use this on live, your console will be banned)
• XUI user interface
• SRAM save support linked to a user profile
• Filters : Simple2x, Scanlines, TV Mode, Super Eagle, Super 2xSAI, HQ2x
• Turbo Mode (Right Trigger)
• Aspect Ratio/Stretch Mode support
• SaveStates (currently 1 per rom)
Usage This is an Xbox 360 Game On Demand Package. Unrar it and place it in HDD:/Content/0000000000000000/
Roms should be placed in the following: (sorry if you...