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Call Of Duty 4 New Multiplayer Gametypes Coming Soon?

50°
312w ago - Four new game modes could be added to Call of Duty 4: Modern Warfare. The news was struck on Robert Bowling blog, Director of Communications/Community Manager for Infinity Ward.

Here are the details of the new game modes from the blog:

"Thanks to everyone who commented, sent in emails, or contacted me via other means; including the epic presentation I received via the mail this morning containing an entire breakdown of a new game mode complete with a full-size fold out poster (thanks Ian!!).

I received a lot of great suggestions and feedback regarding new playlists you guys would like to see, and this weekend I'm going to be hosting a series of private matches in Call of Duty 4 to test them out. So if you haven't already, be sure to drop me a message on Xbox Live / PSN as I'll be cleaning off room on my friends list and inviting anyone interested to help out this weekend.

Some of the gametypes we're going to test out this weekend are:

Bare-bones Team Deathmatch

No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.
 

Call of Duty: World at War Interview with Tech Specs and More!

100°
312w ago - PCGH: What will be the base technology of Call of Duty: World at War? Do you as a new developer write a brand new engine from scratch of do you reuse many parts of the technology of Call of Duty 4? Why do you decide program a new engine/modify the existing technology?

Cesar Stastny: Treyarch has worked on various games during the last decade so we had our own engines, including the one on which all the Spiderman games were built. For Call of Duty: World at War, we chose the original Infinity Ward Call of Duty4: Modern Warfare engine as the base technology. Call of Duty 4 is widely considered the best cross platform game to date (Xbox 360/PS3/PC), so it is logical to consider its engine as the best next generation cross platform as well.

We chose it for its excellent lighting and game scripting. We enhanced the existing Call of Duty 4 engine with visual improvements, new effects, cooperative multiplayer, as well as using Activision's proprietary DemonWare technology for online, lobbies, matchmaking on PC and PS3 platforms which do not come with the equivalent of Xbox Live.

PCGH: Call of Duty 4 was developed cross platform and there were no major differences between the console and the PC version as far as visuals and other technical aspects is concerned. Will this be the case for Call of Duty:...
 

Call of Duty 4: Larger burden on Sony PS3 than Xbox 360

50°
314w ago - Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.

The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be "equal" in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.

Confirmation of this can be seen in the large number of games that "run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3." That was a quote from Gamespot.

It's simple math: The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3.

Multi-platform games use what is called a "Lowest Common Denominator" form of programming.

Basically, what this means is the developers start out by saying to themselves, "We need to develop a game for the Xbox 360 and the Playstation 3."
 

No Trophies in Call of Duty 4: Modern Warfare per Infinity Ward

200°
314w ago - Per Fourzerotwo from Infinity Ward: With the latest PlayStation 3 Firmware now available, I see a lot of questions regarding how it effects Call of Duty 4: Modern Warfare.

"At this time, we have no plans to patch in Trophy support for Call of Duty 4: Modern Warfare for the PS3. Much like DualShock rumble addition to the PS3, the support for these new features have come much to late for us to add it to Call of Duty 4: Modern Warfare due to our current production schedule."

We would have loved to have these in the game at launch if the support was available, or shortly after.
 

Call of Duty: World at War First Look for PS3

100°
315w ago - I'm sure that every PS3 player (even Xbox 360) are looking forward to the release of the next in the CoD series, which is Call of Duty: World at War...

The developers of the game stated that this game is unique compared to their early releases. The campaign will revolve around the pacific side of the world, and then the story will obviously take place there.

And of course, watch out for some new weapons and features of this game.

To quote: Last year's Call of Duty 4: Modern Warfare was more that just a great game. It took a series that made a name for itself under the rich tapestry of World War II and pushed it some 60 years into the future. The end result was a game that used the latest advances in weaponry, in a setting influenced by some of today's most tense conflicts, to produce an experience both stirring and refreshing.

Since then, the big question on everyone's mind has been this: What will they do with the fifth Call of Duty? The answer, we know now, is a return to World War II. But rather than a step backward, Call of Duty: World at War is shaping up to be a unique take on this familiar timeline. With part of the campaign set in the often-overlooked Pacific theatre and plenty of inspiration drawn from Modern Warfare--both technical and creative--developer Treyarch is aiming...
 
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