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Video: Aztez is Going to Blow Up Your PS4 and PlayStation Vita

50°
23w ago - Team Colorblind Combat Designer Ben Ruiz boasts today that Aztez is going to blow up your PS4 and PlayStation Vita consoles.

To quote: Hi! I'm [Register or Login to view links], the artist and combat designer at Team Colorblind in Arizona.

I'm super excited to announced that [Register or Login to view links], the brutal, bloody, expressive, difficult, and replayable action game I've been working on for two years now is coming to Sony's magnificent, next-gen beast machines. For your own information, Team Colorblind is myself and also [Register or Login to view links].

"Brutal, bloody, expressive, difficult, and replayable?!" is probably what you're thinking as your eyes widen in the dim glow of my audacity. But I sincerely believe that we are cooking up something you will like! At its core, Aztez is two games. One of those games is a full on real-time beat 'em up combat experience.

We've piped in the feel and creativity of Bayonetta, the sensationalism and mobility of Capcom's Alien Vs Predator, and the precision difficulty of classic Devil May Cry. As the combat designer, I've been studying these types of games for years, and I refuse to produce and hand you something that won't dangerously raise your heart rate and dopamine levels.
 

Video: InFamous Second Son: Your PS4 Questions Answered

50°
24w ago - Sony Blog Manager Fred Dutton shared an InFamous Second Son video today that answers some PS4 questions from PlayStation 4 fans below.

To quote: With the the March 21st launch of inFAMOUS Second Son on PS4 just a few weeks away, we recently reached out to you all via Twitter, Facebook, and regional forums with a call for any questions you might have about the latest entry in Sucker Punch's open-world, superhero series.

Duly, you deluged us with queries, which Brian Fleming - studio co-founder and producer on Second Son - has kindly taken the time to answer. Read on for his responses, and let us know if you have any additional questions in the comments below.





How did you come across the idea for Second Son? (‏@Crodogile)

Brian Fleming: Like a lot of things, it's not a single point. It's actually the reverse - you have a bunch of ideas that eventually coalesce and gel into what becomes Delsin Rowe.

The character himself was an offshoot of the decision to do Seattle. Once we picked Seattle, the idea of taking the roots of the area and having a kid who grew up on one of the Native American reservations here really was the genesis of Second Son.

On the flipside,...
 

Video: InFamous Second Son on PlayStation 4: Enjoy Your Power

50°
26w ago - Sony Senior Vice President Guy Longworth of PlayStation Brand Marketing shared a video today spotlighting InFamous Second Son on PlayStation 4 dubbed Enjoy Your Power below.

To quote: In just under a month from now we'll launch one of the most anticipated games of the year - inFAMOUS Second Son on PS4.

To fuel the growing excitement for the March 21st launch date, we worked closely with Sucker Punch Productions to create an adrenaline-fueled gameplay spot that dives into the defiant attitude of the game, combining both music and industrial superpowers.

In Second Son you'll play as Delsin Rowe, a superhuman being who decides that possessing spectacular powers is extraordinarily thrilling. He quickly learns the freedom that comes with mastering his abilities and we can't wait for you to experience that exhilaration for yourself.

Featuring new in-game footage and a track from Seattle grunge band Mudhoney, this spot highlights the game's jaw-dropping visuals. It also gives you the opportunity to revel in mastering Delsin's power as you stand up to the oppressive Department of Unified Protection.








The wait is almost over....
 

Sony Goes Hands-on with Daylight on PS4: Broadcasting Your Horror

50°
27w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Daylight on PS4 which details broadcasting your horror on the PlayStation 4 video gaming console.

To quote: The meek shine of a cell phone light provides precious little comfort in the dark halls of an abandoned hospital. Its glow throws menacing shadows across every wall and beneath long-abandoned wheelchairs.

Creaking steps and whispers flutter down the passage, and the promise of a scare is never far off. But Daylight, which launches on PS4 this April, offers a different take on the classic genre. And with the developers at Zombie Studios taking a keen interest in streaming tech, the horror of playing alone could actually be a shared experience.

Crafted by a small team at Zombie, Daylight follows the frightened footsteps of Sarah Gwynn as she works her way through a series of haunting environs. While many horror games rely on finely tuned scares specific to the moment, Daylight uses procedurally generated play to keep every moment fresh.

Levels and scares change for each player, meaning that no two sessions will be identical. And no player will know exactly when that foreboding whisper will turn into a howling spectre hungry for Sarah's life.

In Daylight, players have no weapons - only flares...
 

PS3Flow Fork BiteYourFlow in Development By BiteYourConsole

350°
30w ago - Following up on the previous update, today a PS3Flow fork dubbed BiteYourFlow by BiteYourConsole is officially in development with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Ps3Flow-master.rar)

To quote, roughly translated: BiteYourConsole seeks to bring to the fore a new backup manager known by the name of PS3Flow (PuneFlow), for the first time and exclusively in the pages of BiteYourConsole it is released PKG file

The backup manager takes as its basis a new GUI library called libps3gui, a porting of the most famous libwiigui, graphics library for Wii, originally created to help structure the project in a more complex interface.

Our intention at the time was to confirm that they are working properly, only two options for the Path GUI mode, and while there are still advanced features that will be added later.

BiteYourConsole is committed to wanting to build a first fork named...
 
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