238w ago - With Realtime Worlds well into development of APB, and the original Crackdown under their belt you can't help but wonder, are they hard at work on Crackdown 2?
The recent interest stems from a digital resume someone posted on LinkedIn and pointed out by Superannuation. The resume, said to be for Ross Nicoll, breaks down the current audio design lead at Ruffian Games' experience.
Here's the summary:
Started out At VIS Entertainment in 2003. Moved to Realtime Worlds in 2005. Member of the Crackdown audio team that won the 2007 "Best Use of Audio" BAFTA award. After Crackdown, I worked on APB, and another unannounced project. Left Realtime in Feb 2009 to take on the role of Audio Design Lead at Ruffian Games - www.ruffiangames.com
Credited on the following titles:
Crackdown - Xbox 360
Brave: The Search for Spirit Dancer - PS2
The Powerpuff Girls: Relish Rampage - Nintendo Game Cube
Tom and Jerry: War of the Whiskers - Xbox
Another interesting point: Rumors have been floating about that Ruffian Games was formed to work on Crackdown 2.
244w ago - If you get excited about the prospect of really, really fast broadband Internet service, here's a statistic that will make heart race. Or your blood boil. Or both.
Pretty much the fastest consumer broadband in the world is the 160-megabit-per-second service offered by J:Com, the largest cable company in Japan. Here's how much the company had to invest to upgrade its network to provide that speed: $20 per home passed.
The cable modem needed for that speed costs about $60, compared with about $30 for the current generation.
By contrast, Verizon is spending an average of $817 per home passed to wire neighborhoods for its FiOS fiber optic network and another $716 for equipment and labor in each home that subscribes, according to Sanford C. Bernstein & Company.
Those numbers from Japan came from Michael T. Fries, the chief executive of Liberty Global, the American company that operates J:Com.
His larger point: "To me, this just isn't an expensive capital investment," he said.
The experience in Japan suggests that the major cable systems in the United States might be able to increase the speed of their broadband service by five to 10 times right away. They might not need to charge much more for it than they do now and they'd still make as much...
249w ago - Its about time we get supercomputers for ourselves, right? All those with deep pockets who dream of really owning a supercomputer,your prayers have been answered.
NVidia has come up with "Tesla personal supercomputer" that delivers cluster computing like performance and is upto 250 times faster than the present day personal computers or workstations.
Tesla is powered by 4 GPU's, each having 240 processing cores (that makes 4*240=960 cores working in parallel in total) based on the NVidia's CUDA architecture, delivering whopping performance of near 4 Teraflops!
252w ago - The U.S. government has agreed to buy two supercomputers from IBM Corp., including one to be in use in 2012 that will ultimately scale to 20 petaflops, an estimated ten times the performance of today's most powerful system.
Terms of the deal were not immediately released.
In June, IBM became the first to break the petaflops performance mark with a separate government system. Cray quickly followed with a petaflops system that hit the Top 500 list in November.
The new IBM BlueGene-class systems will be installed at Lawrence Livermore National Laboratory to handle analysis of the U.S. nuclear stockpile. The lab currently uses an IBM BlueGene/L system.
Under the deal IBM will deliver to the lab by April one of its BlueGene/P systems capable of up to 500 teraflops. By sometime in 2012, IBM will have installed a follow on system called Sequoia.
BlueGene/P uses a modified PowerPC 450 processor running at 850 MHz with four cores per chip and as many as 4,096 processors in a rack. The Sequoia system will use 45nm processors with as many as 16 cores per chip running at a significantly faster data rate.
Both BlueGene/P and Sequoia consist of clusters built up from 96 racks of systems. Sequoia will have 1.6 petabytes of memory feeding its 1.6 million cores, but...
269w ago - The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation.
Players are represented by avatars which live a virtual life - engaging in relationships, going about day-to-day business. These can be personalised to look as similar (or different) to how the user looks in real life.
Sony's "Home" virtual world for the Playstation 3 will be released on November 19th, after its delay twice already. It will go up against Microsoft's Xbox 360 "New Xbox Experience".
Ryoji Akagawa of Sony said that around 24 game design companies would provide the content needed for Home - but didn't give much else away.
Game expert, Hirokazu Hamamura head of Japanese publisher Enterbrain told Associated Press, "You still can't tell what (Home)'s all about."
Microsoft's John Schappert said, "Our goal is to make the Xbox experience more visual, easier to use, more fun to use and more social...We focused a lot on friends and other experiences outside just playing games."